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Karuna and Aurelie were friends. Then Aurelie went off and found the infernal armor of Ellicide and became the Evil Overlord Darkloft. Karuna is the only one who can stop her. But Karuna loves Aurelie, even now.

Luxaren Allure is a medium-sized RPG (12-20 hours) that follows Karuna and her allies as they explore the isles of Luxaren and confront a former friend who now wants nothing but destruction. This is a wlw (women who love women, lesbian romance, yuri, etc) game with an all female playable cast.

Also included are:

  • Title Screen Art, Face Portraits and Illustrations by M-3-1 (http://m-3-1.deviantart.com/)
  • Side View CTB Battles, with animated heroes and (semi)animated enemies!
  • New tilesets and battlers, made just for this game!
  • No random encounters. All enemies are visible on screen, and each triggers a different enemy party.
  • No RTP needed! Most resources are custom, and everything's included with the download.
  • A simple crafting system.
  • A short, character driven story that plays with the standard RPG formula.


Characters:


Karuna has been training with the School of the Unwavering Blade for years, and is considered the best choice for defeating the evil of Darkloft. She's serious, strong-headed, and confident, but her reasons for choosing to be a hero might not exactly be selfless...


Chisa is Karuna's self-proclaimed squire. She's timid but very strong, if a little naive. Her loyalty to Karuna is unquestionable.


A mage from the Naga clan, and one of the few of her kind that does not view humans with suspicion. Carefree and laid-back, she quickly finds herself fascinated with Karuna's quest and even more fascinated with Karuna's squire.


The great-granddaughter of the paladin hero Estes, Lynette is a well-balanced warrior from Rezael who has trained for years to master both the physical and magical arts to make up for the fact that she didn't inherit her family's holy magic powers.


Now known as Overlord Darkloft, the evil one who has placed the isles of Luxaren in dire peril. Karuna has so many questions for her. What will happen when they finally meet again?

Scripts used:
  • Yanfly's Ace Core Engine, Message, Menu, Equipment and Battle systems!
  • Kread-EX's Animated Battlers!
  • Fomar0153's Compatible Customisable ATB/Stamina Based Battle System!
  • Coelocanth's Item Crafting system!
  • NeonBlack's No AutoShadows


And a special thanks to Red Nova, LockeZ, Crystalgate, Archeia_Nessiah, GreatRedSpirit, and everyone else in the Rpgmaker.net forums for their fantastic suggestions, advice, and general help!

Latest Blog

Redoing Assets for a Future Steam Release

I recently launched Weird and Unfortunate Things Are Happening on Steam (click here to see the Steam page) and it's been pretty successful, and I've already gotten people asking about getting some of my other games on Steam.

The problem with Luxaren Allure is that when I made it, I started with a mindset of how I made games back in the old RPG Maker 2k days: while the tilesets were all made for the project, the icons, sounds and animations had a lot of rips from other games, and it wasn't until I was over 50% done with the game that I even started properly tracking where some of the resources were from.

My first impulse was to remake the game in RPG Maker MZ, but after careful consideration, I've scrapped that idea, as what motivates me is making new games; I doubt I could spend the time needed to redo absolutely everything to run in MZ without getting massively burnt-out, and that would also delay Izrand for a long long time, which I'd like to avoid.

So instead I've decided to just revamp the VX Ace version for Steam, by redoing or replacing any resources that I don't know the source of. Unfortunately due to my poor labeling of what I used plus the fact that a lot of places where you could get VX Ace and older resources now being offline, I've had to replace more than I might otherwise have needed.

Most of the icons were from either Dragon Quest or from packs that might have had rips in them, so I've replaced all of them save for ones that were just modified Ace icons or that I made myself.



The sounds were a big hassle, as I originally mixed sounds I got from Freesound.org with several from other games, including Warcraft III and Starcraft and a couple from older RPGs. So unless I could positively identify and credit a sound's source, which was rare, I replaced it, tho I tried to find replacements that sound similar enough. I couldn't even track the source of the original cursor sounds, so I'm using Izrand's for that, which don't 100% sound the same but kinda "feel" in the right ballpark to me.

That leaves the animations, which is going to be a good deal of work, tho I've gotten about a third of them done already. Again, some from the original are rips and there are a lot of others that I don't know the source and can't find it with google reverse image search. Luckily, about halfway thru the game I started saving any new resources with the creators' name as part of the file name, which makes verifying and crediting those a snap, but the rest... oh boy.

Some of the offending animations have just been replaced by new ones drawn by me, some have been replaced by ones I made for Izrand, and some have been replaced by assets that I've bought or from free sites with clear credit/attribution licenses, but I've still got a ways to go.

You may ask: With so much being replaced, will this still feel like the same darn game, unity? I think it will. The tilesets, monsters, hero sprites, music etc are all the same, and I'm trying hard to keep the new assets very much in spirit of the original game. It's not perfect, and still feels like a bit of a mish-mash, but to be honest that's very true to the original project, with all those animations and sounds from very different sources XD;;;



That leaves the big question of: When will this Steam edition launch? I'm thinking somewhere between March and May of this year; I both need to get the rest of these animations done and I don't want it too soon since W&U launched on Steam only a little more than a week ago.

What's going to happen to the original version of Luxaren? It'll stay right here on RMN. You can still play it as-is without any of the Steam changes. I think it's best to preserve it in it's original form alongside with the new Steam version.

I apologize to people who have been patiently waiting for Izrand, as this pushes it back slightly further while I fiddle with this, but once I get an idea like this in my head, sometimes I have to do it all before I can move on.

Before I go, here's an awesome Valentine's artwork from Maki of Karuna and Aurelie! :D (click here to go to Maki's twitter!)


EDIT: Originally, I had posted an example of one the animations I failed to name correctly when I made the game. Later that very day, I just found the source: It was by LexusX, who I did indeed have in the credits, I just failed to name that resource correctly! So that's one mystery solved XD :D
  • Completed
  • unity
  • Red_Nova
    Marrend
  • Sooz (Hero Battle Sprites)
  • RPG Maker VX Ace
  • RPG
  • 12/27/2013 06:48 PM
  • 02/22/2023 01:34 PM
  • 11/13/2015
  • 765726
  • 148
  • 6057

Tags

Posts

author=Error
(is there a way to export the game's script? It would help with checking canon compliance. I can write a program to do it if I have to, but figured I'd ask before possibly reinventing the wheel)


Well, there are text dump scripts

But Unity would have to add and run those herself? Unless she opened it up for other people to edit, like however Super Battle Kiddo Experience! and other Craze games do it.
Marrend
Guardian of the Description Thread
20992
The typical mechanics for TP very much remind me of how IP works in Lufia 2. Though, I don't recall if attacking increased IP in that game, like it does by default in VX Ace. The idea of it decaying after battle, however, is not default functionality.
unity
You're magical to me.
12601
author=Malandy
author=Error
(is there a way to export the game's script? It would help with checking canon compliance. I can write a program to do it if I have to, but figured I'd ask before possibly reinventing the wheel)
Well, there are text dump scripts

But Unity would have to add and run those herself? Unless she opened it up for other people to edit, like however Super Battle Kiddo Experience! and other Craze games do it.

Luxaren Allure isn't encrypted or anything, so yeah, anyone could use a script like that if they wanted ^_^

author=Dragnfly
author=Sooz
The second-best antagonist ever.
For truth. That whole duo was awesome.

:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
author=Malandy
Well, there are text dump scripts
That looks ideal, thank you.

author=Malandy
But Unity would have to add and run those herself? Unless she opened it up for other people to edit, like however Super Battle Kiddo Experience! and other Craze games do it.
It seems I can open it as a project in RPGMaker just fine. ....not that I have any idea how RPGMaker works, but I've meant to fix that for years. Happy to have an excuse for it.
Compiled an hour of Luxaren Allure OSTs for listening pleasures. Enjoy!

unity
You're magical to me.
12601
Wow! This is super cool! :DDDDD Thanks so much, eplipswich!!! ^_________^
Does the archive guard have a canonical name? The one that gives Merel nasty looks for stealing. I don't see one, but I've noticed that a lot of otherwise unremarkable NPCs actually do have names in LA.

I *love* that, by the way...though I note that the kings don't have names separate from their kingdoms, which is frustrating. New headcanon: Erdengard renamed his kingdom to his own name because he is a raging narcissist. Hotenshin did the same because an advisor sarcastically suggested it after the Love Labyrinth business, and he took the suggestion seriously because he is an idiot. ...I'm not sure about Parvian.

(I ask about the guard because I have a scene or two where his presence would be useful flavoring. Plus I found him amusing.)
unity
You're magical to me.
12601
author=Error
Does the archive guard have a canonical name? The one that gives Merel nasty looks for stealing. I don't see one, but I've noticed that a lot of otherwise unremarkable NPCs actually do have names in LA.


I think I called this guard Davis in my head (about 50% sure) so you could go with that if you like XD

author=Error
I *love* that, by the way...though I note that the kings don't have names separate from their kingdoms, which is frustrating. New headcanon: Erdengard renamed his kingdom to his own name because he is a raging narcissist. Hotenshin did the same because an advisor sarcastically suggested it after the Love Labyrinth business, and he took the suggestion seriously because he is an idiot. ...I'm not sure about Parvian.


I wanted the rulers to effectively take the name of their kingdom as their own name when they were crowned, but in hindsight that does make things a bit tricky XD;
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=unity
I wanted the rulers to effectively take the name of their kingdom as their own name when they were crowned, but in hindsight that does make things a bit tricky XD;


Not really; it's standard practice with a lot of nobility, and I don't think anyone we talk to in game would be high enough rank to mention their given names.
author=unity
I think I called this guard Davis in my head (about 50% sure) so you could go with that if you like XD
Word of God is good enough. :-P

author=Sooz
Not really; it's standard practice with a lot of nobility
Is it really? You hear about King George, but not King England.

It's not a serious gripe. I think the only reason it sticks out to me is that the last thing I wrote something for was Chrono Trigger, where the Queen of Zeal is referred to literally as "QUEEN". That wasn't fun.

...the irony is that I eventually settled on exactly the workaround that Unity describes above. I have zero room to complain.
author=Sooz
author=unity
I wanted the rulers to effectively take the name of their kingdom as their own name when they were crowned, but in hindsight that does make things a bit tricky XD;
Not really; it's standard practice with a lot of nobility, and I don't think anyone we talk to in game would be high enough rank to mention their given names.

Not that it has anything to do with Unity's game-world (do what you want in your own game), but that's really not standard practice in the real-world. Real world monarchies places a lot of importance on their family's name and heritage, and for good reason since heritage was what their claims to the throne depended on.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Error
Is it really? You hear about King George, but not King England.


Not as much with monarchs, but certainly with hereditary titles.
Not a bad game! The interactions were frequently pretty cute and actually made me care about the characters -- which is more than I can say for a number of games I've played.
unity
You're magical to me.
12601
Thank you very much! :D I'm super glad you enjoyed it! ^_^
Hello there Unity.
First off, loved it. The humour cracked me up multiple times but I loved the ridiculous disco balls using reference move. I'm also a big old sucker for a love story so I was all over this. To the point though, is there only one ending? I came across your game on tv tropes and it says there's three but I can't see how you get the others.

You're pretty magical too!
unity
You're magical to me.
12601
Thank you! I'm so glad you enjoyed it! :DDDDDDDDDDDD

Unfortunately, there is only one ending. I'm not sure why they put three endings on the TV Tropes page. Sorry about that. ^^;;
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Confused with RoI?
author=unity
Thank you! I'm so glad you enjoyed it! :DDDDDDDDDDDD

Unfortunately, there is only one ending. I'm not sure why they put three endings on the TV Tropes page. Sorry about that. ^^;;

Oh it's fine, nothing to apologise for. Thought I'd ask before I spent hours trying to find a nonexistent ending given how the one I got wrapped everything up and teased at a Lynette spinoff(she's such a stalker in the ending fyi lol).
unity
You're magical to me.
12601
Hahaha, yeah! XD

author=Sooz
Confused with RoI?


Yeah, maybe someone on TV Tropes conflated the two, as Remnants of Isolation does indeed have three endings.
^ That was me... I remember reading about RoL. Maybe that's what happened...