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Karuna and Aurelie were friends. Then Aurelie went off and found the infernal armor of Ellicide and became the Evil Overlord Darkloft. Karuna is the only one who can stop her. But Karuna loves Aurelie, even now.

Luxaren Allure is a medium-sized RPG (12-20 hours) that follows Karuna and her allies as they explore the isles of Luxaren and confront a former friend who now wants nothing but destruction. This is a yuri (lesbian romance) game with an all female playable cast.

Also included are:

  • Title Screen Art, Face Portraits and Illustrations by M-3-1 (http://m-3-1.deviantart.com/)
  • Side View CTB Battles, with animated heroes and (semi)animated enemies!
  • New tilesets and battlers, made just for this game!
  • No random encounters. All enemies are visible on screen, and each triggers a different enemy party.
  • No RTP needed! Most resources are custom, and everything's included with the download.
  • A simple crafting system.
  • A short, character driven story that plays with the standard RPG formula.


Characters:


Karuna has been training with the School of the Unwavering Blade for years, and is considered the best choice for defeating the evil of Darkloft. She's serious, strong-headed, and confident, but her reasons for choosing to be a hero might not exactly be selfless...


Chisa is Karuna's self-proclaimed squire. She's timid but very strong, if a little naive. Her loyalty to Karuna is unquestionable.


A mage from the Naga clan, and one of the few of her kind that does not view humans with suspicion. Carefree and laid-back, she quickly finds herself fascinated with Karuna's quest and even more fascinated with Karuna's squire.


The great-granddaughter of the paladin hero Estes, Lynette is a well-balanced warrior from Rezael who has trained for years to master both the physical and magical arts to make up for the fact that she didn't inherit her family's holy magic powers.


Now known as Overlord Darkloft, the evil one who has placed the isles of Luxaren in dire peril. Karuna has so many questions for her. What will happen when they finally meet again?

Scripts used:
  • Yanfly's Ace Core Engine, Message, Menu, Equipment and Battle systems!
  • Kread-EX's Animated Battlers!
  • Fomar0153's Compatible Customisable ATB/Stamina Based Battle System!
  • Coelocanth's Item Crafting system!
  • NeonBlack's No AutoShadows


And a special thanks to Red Nova, LockeZ, Crystalgate, Archeia_Nessiah, GreatRedSpirit, and everyone else in the Rpgmaker.net forums for their fantastic suggestions, advice, and general help!

Latest Blog

Happy Luxaversary!

It's the fourth anniversary of Luxaren Allure being complete! (and wow, like nearly 6 years since I started the project!)

Before I continue further, I just wanted to share some really awesome stuff, like this super cute artwork I got from ebeth recently! So adorable!!!



And as anyone who's been following the comments is no doubt aware, Error recently completed this really incredible fanfiction about Merel's continued research after the events of the game, and if you haven't checked it out, I urge you to do so, because it's really well written and enjoyable! :D

If you'll indulge me, I'd like to ramble a little about Luxaren Allure and future plans for games. I replayed LA recently this year, and I'm still pretty darn happy with how it turned out! My favorite part is probably the Hotenshin Contest of Love, as what started as a silly idea also happened to wring out a lot of funny character moments and some drama and just a lot of fun.

While I still get a lot of great comments both here and on Luxaren's itch.io page, I still felt like maybe I went a bit overboard with the density of RPG battles in the game, not to mention the game has a very slow pace, as I prioritized exploring around the isles over really investing players with a deep plot right away.

At the same time, I kinda like that more relaxed pace, but I can see how it didn't gel with some players and I could have done more to hook people right away. And it means people who primarily wanted yuri content had to power through all the exploring and battling just to get to content they wanted. Some even cheated to get there (which is fine, you do what makes you happy :DDD). Makes me think I could have done better, though.

As you probably know, I've been working on Weird and Unfortunate during the years since LA's release, but I've been longing to do more projects like Luxaren, with fantasy settings and cute lesbian relationships. During RMN's Rainbow of Positivity event, I got that chance, and released a demo of Date Knights, a short RPG with a focus on a Holy Knight and Dark Knight who used to date and meet again for a mission years later.



I really need to go back and flesh this demo out into a full game, but if you haven't checked it out, please feel free to give it a play and let me know what you think ^_^

And there's also the matter of what I work on next after Weird and Unfortunate. It'll probably be a remake of Lilies of Vanigale (a game I almost finished in RPG Maker XP over like ten years ago) or I'll work on Eye of Uzola (a game I started in RPG Maker 2000 as a teenager).

What sort of game would you like to see from me in the future? :DDD While I can't say it'll absolutely influence what I make next, I am curious XD


The Lilies Cast, as drawn by Sooz!


Okay, that's enough rambling and reminiscing from me! Time to get back to work on RPG making! Hopefully I can finish Weird and Unfortunate early in 2020 and get to make even more games! A huge thanks to everyone who's following me and cheering me on! Seriously, it means a lot to me!
  • Completed
  • unity
  • Red_Nova
    Marrend
  • Sooz (Hero Battle Sprites)
  • RPG Maker VX Ace
  • RPG
  • 12/27/2013 06:48 PM
  • 07/01/2021 09:35 PM
  • 11/13/2015
  • 641700
  • 145
  • 5700

Tags

Posts

unity
You're magical to me.
11833
author=Error
I'd guess the nation was named after the god rather than them being the same thing, but it works for me either way.


Exactly yeah! :D They named it after the god.

author=Dyhalto
I killed a Jerkass Flower.


Hoooray! :DDDDDDDDDD
Okay. All the Jerkass Flowers are dead. They will be missed.

Even though I'm not a yuri fan, the lovey-dovey aspects are so gratuitous and in-your-face, it's hard not to like it anyway >BD

Some last area thoughts...
I can see why people are complaining about the final dungeon xD It's not so much that you overdid it, but the structure of Luxaren Allure makes it feel umpteen times longer than it really is.
As we all know, standard RPG convention is to bounce back and forth between Town and Dungeon. In a conventional RPG's endgame, the player hops onto their airship and can freely go to any town they like, be it FirstTown for the cheapest Inn or LastTown to shop for the best gear. When they're ready, they land next to and enter Final Dungeon, all psyched up for the challenges that come with a game's climax. "Rawr! I am so ready!"
Because of LA's linear system with no world map or free travel, the moment I felt FINAL DUNGEON was when I left the Seer's House and entered the Cave of Circle Curses, especially with the new battle BGM playing. So if anybody else felt the same way I did, then yeah, it's one long-ass dungeon :D Especially with that party-divided segment, plus introducing Aurelie as a playable character with unfamiliar skills at such a late hour.
In hindsight, I can see that when you were thinking final dungeon, you were thinking of the very last area. It by itself was great ^_^)b It could have used some coherent architecture instead of just being random rooms and tunnels, but I didn't mind at all. My only complaint is that none of the mini-bosses were particularly memorable because they were so easy, but maybe that's just me being too hardcore (⌐■_■)


unity
You're magical to me.
11833
author=Dyhalto
Okay. All the Jerkass Flowers are dead. They will be missed.

Even though I'm not a yuri fan, the lovey-dovey aspects are so gratuitous and in-your-face, it's hard not to like it anyway >BD


Hahaha, I'm so glad you enjoyed it :DDDDDD

author=Dyhalto
Some last area thoughts...
I can see why people are complaining about the final dungeon xD It's not so much that you overdid it, but the structure of Luxaren Allure makes it feel umpteen times longer than it really is.
As we all know, standard RPG convention is to bounce back and forth between Town and Dungeon. In a conventional RPG's endgame, the player hops onto their airship and can freely go to any town they like, be it FirstTown for the cheapest Inn or LastTown to shop for the best gear. When they're ready, they land next to and enter Final Dungeon, all psyched up for the challenges that come with a game's climax. "Rawr! I am so ready!"
Because of LA's linear system with no world map or free travel, the moment I felt FINAL DUNGEON was when I left the Seer's House and entered the Cave of Circle Curses, especially with the new battle BGM playing. So if anybody else felt the same way I did, then yeah, it's one long-ass dungeon :D Especially with that party-divided segment, plus introducing Aurelie as a playable character with unfamiliar skills at such a late hour.
In hindsight, I can see that when you were thinking final dungeon, you were thinking of the very last area. It by itself was great ^_^)b It could have used some coherent architecture instead of just being random rooms and tunnels, but I didn't mind at all. My only complaint is that none of the mini-bosses were particularly memorable because they were so easy, but maybe that's just me being too hardcore (⌐■_■)


That makes a lot of sense! ^_^ I hadn't thought about the linear nature of the game affecting how the final dungeon feels; that's something I'll definitely keep in mind for future games :DDDDDD Thanks very much and I'm so happy you gave the game a playthrough ^_______^
You're welcome :3 Sorry for being such a putz and putting it off until now. Make a sequel and I'll promise to play it straight away >x3
Especially if the final dungeon is even longer and harder!
it is a good game but it needs better balancing in terms of prices vs income. i never have enough money to buy the the best equipment in a new town no matter how much i grind. apart from that, i see no real issues.
unity
You're magical to me.
11833
author=andreasaspenberg
it is a good game but it needs better balancing in terms of prices vs income. i never have enough money to buy the the best equipment in a new town no matter how much i grind. apart from that, i see no real issues.


Thanks. ^_^ I wanted players to have to make real choices about which equipment to upgrade at new towns, but I admit I went a bit overboard XD;;;
Nah. You didn't go overboard. It was a nice, healthy balance. andreasaspenberg is probably just a little too used to the new town:buy everything paradigm.
Over the last year or so, I've (very) slowly written what I think is the only piece of LA fanfiction out there. It's nearly done. For Femslash February, I'm trying to push through what's left of it.

I'm looking for a beta reader. I can get basic spelling and grammar checks elsewhere, but for subtler issues like out-of-character moments and canon-continuity fails, I need someone who knows the game well. I don't know anywhere else to ask for that, so I'm asking here. The draft won't be ready for a couple of weeks, but given the quietude of this thread, I figure I'd better assume some delay before someone notices the request.

Anyone interested, or know someone else who might be? It looks like it will finish around 30k words, so expect a roughly three hour read.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5177
Well that's freakin cool.
unity
You're magical to me.
11833
Wow, Error! What an honor! :DDDDDDDDDD Can't wait to see what you came up with ^_^
author=Error
Over the last year or so, I've (very) slowly written what I think is the only piece of LA fanfiction out there. It's nearly done. For Femslash February, I'm trying to push through what's left of it.

I'm looking for a beta reader. I can get basic spelling and grammar checks elsewhere, but for subtler issues like out-of-character moments and canon-continuity fails, I need someone who knows the game well. I don't know anywhere else to ask for that, so I'm asking here. The draft won't be ready for a couple of weeks, but given the quietude of this thread, I figure I'd better assume some delay before someone notices the request.

Anyone interested, or know someone else who might be? It looks like it will finish around 30k words, so expect a roughly three hour read.


You had me at fanfiction. :3
/me stumbles over finish line.

So, the draft is finished. Things always take longer than I expect. I'll probably need about two weeks to edit things enough to start posting -- or longer, because see previous.

I'm not sure where to post and/or link this when it's ready. I usually post fanfiction on my personal site, on AO3, and (formerly?) on FFNet. That doesn't get much exposure even for really well known fandoms. Is there anywhere else that would be appropriate, as far as finding readers goes? I don't know anything about the RPGM community, or yuri communities, or, for that matter, current fanfiction communities, so I'm not sure where to look.
Marrend
Guardian Ghost of the Description Thread
19574
If I must be honest, my first thought was to submit the fanfic as media on this gamepage. However, for what little it's worth, the fanfic for Heartache was published on a site called asianfanfics.com.
unity
You're magical to me.
11833
I could make a Fanfic page on this gamepage and post it here, if you like. Aside from that, I'm not really familiar with fanfic sites, I'm sorry to say ^^;;
So....uhh...Wasn't expecting this game to have CGS. They're pretty dope. But there's always the textbox covering them. Looked around and couldn't find them anywhere. Can someone hook me up with them? Even if you only have screenshots with the textbox covering it. Thanks
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
I thought it was illegal in 647 countries to not have a gallery mode if you have CGs in your game
unity
You're magical to me.
11833
author=KiyokoKaia
So....uhh...Wasn't expecting this game to have CGS. They're pretty dope. But there's always the textbox covering them. Looked around and couldn't find them anywhere. Can someone hook me up with them? Even if you only have screenshots with the textbox covering it. Thanks


I'll put them under this hide tag for you ^_^ Spoilers for anyone who hasn't played yet, of course.

I know i am super late to the party, but i only started playing Luxaren Allure a few days ago. I love the game so far but i have reached the point where the bridge to Springsmouth is being attacked and the game always crushes on the second or third encounter. so far i have not been able to progress. I decided to search the web for a fix, because i thought the problem was on my side because my computer is rather dated by today's standards but after finding this, https://forums.rpgmakerweb.com/index.php?threads/hidden-game-exe-crash-debugger-graphical-object-global-reference-ace.17400/ i think it might be on your end. If that is true, it would be awesome if you could release an update, on the other hand if the problem is on me i apologise for the intrusion.
unity
You're magical to me.
11833
Alright, I've added that script to the project and uploaded it. Click the Download Now button and you should now get "Luxaren Allure 2018.zip". Unzip it and move your save files from the old one to that folder, and you should be able to continue from there.

If there are still issues, please let me know. Worst case scenario, I can send you an altered version that skips to the final fight in that series of three battles, or bypasses it completely if we have to.

These crashes are in fact a known issue that I haven't been able to fix. As best I can pin down, they seem to be related to the Animated Battlers script I used, but they, for me at least, usually spring up at Singing Winds Pass. If this latest script fixes them, I'll be really happy because I feel like I've tried everything else XD