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Redoing Assets for a Future Steam Release

  • unity
  • 02/17/2023 05:35 PM
  • 1056 views
I recently launched Weird and Unfortunate Things Are Happening on Steam (click here to see the Steam page) and it's been pretty successful, and I've already gotten people asking about getting some of my other games on Steam.

The problem with Luxaren Allure is that when I made it, I started with a mindset of how I made games back in the old RPG Maker 2k days: while the tilesets were all made for the project, the icons, sounds and animations had a lot of rips from other games, and it wasn't until I was over 50% done with the game that I even started properly tracking where some of the resources were from.

My first impulse was to remake the game in RPG Maker MZ, but after careful consideration, I've scrapped that idea, as what motivates me is making new games; I doubt I could spend the time needed to redo absolutely everything to run in MZ without getting massively burnt-out, and that would also delay Izrand for a long long time, which I'd like to avoid.

So instead I've decided to just revamp the VX Ace version for Steam, by redoing or replacing any resources that I don't know the source of. Unfortunately due to my poor labeling of what I used plus the fact that a lot of places where you could get VX Ace and older resources now being offline, I've had to replace more than I might otherwise have needed.

Most of the icons were from either Dragon Quest or from packs that might have had rips in them, so I've replaced all of them save for ones that were just modified Ace icons or that I made myself.



The sounds were a big hassle, as I originally mixed sounds I got from Freesound.org with several from other games, including Warcraft III and Starcraft and a couple from older RPGs. So unless I could positively identify and credit a sound's source, which was rare, I replaced it, tho I tried to find replacements that sound similar enough. I couldn't even track the source of the original cursor sounds, so I'm using Izrand's for that, which don't 100% sound the same but kinda "feel" in the right ballpark to me.

That leaves the animations, which is going to be a good deal of work, tho I've gotten about a third of them done already. Again, some from the original are rips and there are a lot of others that I don't know the source and can't find it with google reverse image search. Luckily, about halfway thru the game I started saving any new resources with the creators' name as part of the file name, which makes verifying and crediting those a snap, but the rest... oh boy.

Some of the offending animations have just been replaced by new ones drawn by me, some have been replaced by ones I made for Izrand, and some have been replaced by assets that I've bought or from free sites with clear credit/attribution licenses, but I've still got a ways to go.

You may ask: With so much being replaced, will this still feel like the same darn game, unity? I think it will. The tilesets, monsters, hero sprites, music etc are all the same, and I'm trying hard to keep the new assets very much in spirit of the original game. It's not perfect, and still feels like a bit of a mish-mash, but to be honest that's very true to the original project, with all those animations and sounds from very different sources XD;;;



That leaves the big question of: When will this Steam edition launch? I'm thinking somewhere between March and May of this year; I both need to get the rest of these animations done and I don't want it too soon since W&U launched on Steam only a little more than a week ago.

What's going to happen to the original version of Luxaren? It'll stay right here on RMN. You can still play it as-is without any of the Steam changes. I think it's best to preserve it in it's original form alongside with the new Steam version.

I apologize to people who have been patiently waiting for Izrand, as this pushes it back slightly further while I fiddle with this, but once I get an idea like this in my head, sometimes I have to do it all before I can move on.

Before I go, here's an awesome Valentine's artwork from Maki of Karuna and Aurelie! :D (click here to go to Maki's twitter!)


EDIT: Originally, I had posted an example of one the animations I failed to name correctly when I made the game. Later that very day, I just found the source: It was by LexusX, who I did indeed have in the credits, I just failed to name that resource correctly! So that's one mystery solved XD :D

Posts

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This is the year zDS finally finishes unity games he started and failed at finishing, despite liking them a LOT
unity
You're magical to me.
12540
author=zDS
This is the year zDS finally finishes unity games he started and failed at finishing, despite liking them a LOT


haha awesome, tho in your defense my games are usually pretty long XD
Marrend
Guardian of the Description Thread
21781
I don't doubt I've used resources from the internet, particularly when it comes to music. I do my best to state, either in the file name, or in the packed-in credits, where it's from. At least, I think I do. Nothing pisses me off more than hearing a cool tune, and there being absolutely no documentation, about where it's from. If the file was renamed to suit whatever situation it played in the game, and metadata (if any) was wiped, then that makes it even harder to track down.

This was the case of the "Holy Plains" conundrum. The "documentation", if you even want to call it that, was just a list of sites, with no specifics about what thing came from where. If there was metadata, it was wiped. Thankfully, I was helped by OldPat. I got lucky that time. The next time? Who knows?

*Edit: On a more positive note, I suppose this project pushing back Izrand doesn't bother me to much. In the end, you should do what you feel is right, and where your inspiration is bludgeoning pointing you towards.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Awesome! Looking forward to Luxaren Allure Remastered!
unity
You're magical to me.
12540
An edit to the blog post you all may or may not find interesting: Originally, I had posted an example of one the animations I failed to name correctly when I made the game. Just now, I just found the source: It was by LexusX, who I did indeed have in the credits, I just failed to name that resource correctly! So that's one mystery solved XD :D

author=Marrend
I don't doubt I've used resources from the internet, particularly when it comes to music. I do my best to state, either in the file name, or in the packed-in credits, where it's from. At least, I think I do. Nothing pisses me off more than hearing a cool tune, and there being absolutely no documentation, about where it's from. If the file was renamed to suit whatever situation it played in the game, and metadata (if any) was wiped, then that makes it even harder to track down.

This was the case of the "Holy Plains" conundrum. The "documentation", if you even want to call it that, was just a list of sites, with no specifics about what thing came from where. If there was metadata, it was wiped. Thankfully, I was helped by OldPat. I got lucky that time. The next time? Who knows?


Glad you got some needed help there! I hope to continue to document these things better, so hopefully in the future I won't have these problems XD

author=Marrend
*Edit: On a more positive note, I suppose this project pushing back Izrand doesn't bother me to much. In the end, you should do what you feel is right, and where your inspiration is bludgeoning pointing you towards.


Yay thanks! I'll be going back to Izrand development in full force soon, this shouldn't take too long! :D

author=Red_Nova
Awesome! Looking forward to Luxaren Allure Remastered!


Thanks so much, Red! You've always been supportive of this game (I think you had the first comment on the gamepage as well) so thanks for always cheering me on! :DDDD
I'm so excited to try it with the new assets! I'm sure it'll feel just about the same! Maki's art of the girls is SO cute
Oooh! Cool info!

Liking the new potions though. Stars and Hearts~!

Good luck! ... Now, which computer did I put LA on, so I can continue...
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