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Fixes Posted

  • Shades
  • 01/18/2014 08:40 PM
  • 1124 views
After some initial feedback I've made a few changes that will take effect on the next release are now live:

  • A game save option to be offered when you tell the innkeeper no. You won't need to pay to save!
  • Ruberg got a bit of a facelift, and looks a lot more like the cozy little village it's meant to be.
  • A few tweaks to NPC behavior, most of which won't be noticeable.


Thanks to everyone offering feedback -- you're helping me make my first game a good one!

Still trying to figure out why certain enemies aren't using their special attacks. Maybe some of that will be sorted by then, but it's not a game breaker either way.

Fixed. Said enemies are using their special attacks now. In addition, I have the parry working more or less as intended. It adds the 'riposte' move to your special attack list for the following turn only. Ripostes hit for just a little bit of extra damage over the normal attack.

Enjoy!

Posts

Pages: 1
Craze
why would i heal when i could equip a morningstar
15170
Which enemies? I was going to download this soon anyway, so I crack open the game tonight and see if I can fix whatever's going on for your path.
The current copy is encrypted. I thought we couldn't open those?

It's some of the hornet types. They've got a poison sting but aren't using it. Same with the spiders. Orb spinners should have a web ability they're not using. Haven't had a chance to experiment too heavily to find out why yet.

Edit: Check it out. I cracked it open to compress a nonencrypted copy and wound up sorting the issue out. I think. Will have to test a bit, but I might take you up on that if I still have issues, Craze.

:D
Craze
why would i heal when i could equip a morningstar
15170
Alright! Sounds good.
Pages: 1