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"Cliva's technological progress is a miracle of its time."
"We don't give two shits about what those Human Rights Activists think."

Note: If you're having issues playing the game, download the game with 'Achievement Alt'. If you're playing the game on a mac/phone using emulator or such, use the 'Achievement Alt' download as well.

Guide if you need it: https://drive.google.com/file/d/0B8s6ZZO6PCNxdWJVdW1LTUlOYUU/view?resourcekey=0-IRIO7bPdIIoiZkL4u5E_NA

Synopsis:

13th April 2020, Ravier Connor, Director and Biggest Shareholder of Vizrel Electronics Industry, invites Damien Raizen to play test his ‘Warfare Simulation’. Claiming that it’s a game, Damien, an avid gamer, decides to give it a shot only to be told later that the actual game requires at least 4 people to attempt.

In their time going through the events that are happening around them, they slowly realized Ravier’s aim for recruiting them in his game stretches far and beyond ‘play testing’ his so-called ‘Warfare simulation RPG’

Introduction:

Black Galax: Revert is an urban fantasy, paranormal horror mystery with a pinch of romance game.

It is a story of uncovering the mysterious nature of a particular artifact called ‘Black Galax’ that has existed for centuries while exploring each of the character’s past and how they are related to the events that are about to unfold during the game.

If you are a fan of an in-depth world where politics (autocracy) and history is discussed, references to anime and games, scientific stuff, occult, characters, tons of foreshadowing with no direct answer, a seemingly-convoluted-but-actually-not plot, String Theory, and some more themes that cannot be said because spoiler, you might like this game.


"Reality Warp..."
"Playing against a player called reality is not fun. It's exhilarating"

1. Plot plot plot!
2. Narrative Side Story quests that fleshes out the world of BGR!
3. Extra Boss
4. Achievements
5. Tons of puzzles
6. Instead of equipment, you have over 40 'Charms' to customize your characters!
7. Can zombies be counted as a feature?
8. Limit Minute Shop to save your hard earned Gold Credits!
9. Thought intriguing Court Trial cases - Kinda subjective...
10. Turn Based Battle + Action Battle System - QTE, Reinforcements, phases...
11. Features about 7 playable characters + more temporary members!
12. Exchange Shop!
13. Most importantly, Challenging! - Subjective though...
14. About 15-20+ hours of gameplay


"It's just you and me, now let's fight to the end."
"Your World Ends at Your Horizon..."

Latest Blog

Black Galax: Rewrite Delta is up now!

Yep, you read correctly! The sequel to the game is out now...!
Well, the demo to be exact. *Insert don't get my hopes up meme*

As usual, you'll need a completed save file from Revert to play!
Here the link to the new gamepage: Click here!

The demo will consist of Chapter 7.5 - Chapter 8 only. Before playing, please read this first to avoid issues or problems.

Any and all feedback are greatly appreciated! I hope you'll enjoy a sneak preview to Chapter 8!
  • Completed
  • Raze
  • RPG Maker VX Ace
  • RPG
  • 01/01/2014 06:58 AM
  • 03/26/2024 05:05 PM
  • 01/17/2016
  • 298935
  • 63
  • 2778

Posts

author=HumanCalc
And to leave off with some bugs/issues I've noticed
1) talking to Maria, choosing the option 'let Damien say it' will repeat the conversation.

It is meant to repeat if you picked the wrong option.

author=HumanCalc
2) During solar inverse, doors still have Raven speaking even when he isn't there.

Could you specify the exact location?

author=HumanCalc
4) Court trial 2, 3rd 'question' after save. Shows the 6 evidence for the next question instead. (I guessed many buttons until I hit the correct A :| )

Yes, it is meant to show the same 6 evidence for all the 3 parts in that one question. As for the 'A' button, it has been explained at the first court trial. (I guess I have to add a reminder if many people forgot XD)

author=HumanCalc
5) Zombies freeze if you touch the door saying 'Mist Levinwing' in block B

I did it on purpose to make sure the zombies won't accidentally attack you when you're interacting with the door.

author=HumanCalc
6) Revisiting one of the towns, a Mayor suddenly gave me some evidence. Was told to talk to Rinne, but Rinne doesn't talk. Guess I missed something first time.
3) If you revisit Vallae's office, you see your team standing there.

Thanks for telling me!

author=HumanCalc
Made quite some progress. However a certain god was just too hard :(
Spent hours so gonna give up. Just can't kill quick enough.
Not sure if underleveled or underequipped. Was too poor to buy some of the later weapons :(
Time to restart and complete some of those quests I missed.

I'm able to quite consistently beat the boss without doing any side quest and using only the equipment provided. (Luck factor is still involved)

Here's some tips that I used, tell me if it works:

1. Make sure you keep Ventos Entity alive - It can use Medical Mist to offset the effects of Chronic Bleed Out. (Thereby stalling the battle)
2. Use Ravier. He's your greatest asset
3. Spam AOE when the 4 entity is summoned. With the 'Cover' State, you can quickly eliminate the Entities as fast as possible as attacks directed to Athena will hit the entity instead when her HP is low enough.
4. Use Damien exclusively for support - Mainly defense control to boost your damage output and attack control to reduce damage taken.
5. Use Lyeric for the 'Defence Ignore' state on the God, you'll see that your damage output is significantly increased and can overcome the 5% medical mist.
6. Make sure that when Ventos Entity dies, you're well set up to finish the God once Medical Mist runs out (Meaning all healed up, defense at its lowest etc)
7. Oh, the god is also vulnerable to frost ;)

Thanks for taking the time to write the issues! I hope the tips help.
Thanks for the reply. Going to argue some points though XD.

1) talking to Maria, choosing the option 'let Damien say it' will repeat the conversation.
author=Raze
It is meant to repeat if you picked the wrong option.
I'm guessing you might have misunderstood so I'll explain in more detail.
Say A is right option and B is wrong option.

Right now its:
Talk, pick A, proceed further.
Talk, pick B, talk, pick B, talk, pick B.....pick A, (girl complains, told you picked wrong and allow you to walk back and talk again.)

I believe it should be:
Talk, pick A, proceed further.
Talk, pick B, (girl complains, told you picked wrong and allow you to walk back and talk again.)

2) During solar inverse, doors still have Raven speaking even when he isn't there.
author=Raze
Could you specify the exact location?
Raven goes through base. Then team goes through same area of course.
Just all those 'do not enter' doors at the side, for decoration purpose I guess. I'm sure you will find them.

4) Court trial 2, 3rd 'question' after save. Shows the 6 evidence for the next question instead. (I guessed many buttons until I hit the correct A :| )
author=Raze
Yes, it is meant to show the same 6 evidence for all the 3 parts in that one question. As for the 'A' button, it has been explained at the first court trial. (I guess I have to add a reminder if many people forgot XD)
Pretty confused how its correct.
Usually when you show evidence, you pick evidence. Not the case here.
Usually when you need to hold the button to proceed, you show the buttons needed for example Q: neccessary point, W: unneccessary point. Not the case here.
Maybe mentioning the type of phase was the hint to hold a button. (Personally can't remember the different phases.) Buttons usually include from Q,W,A,S,Z,X. Knowing what button to press when not shown is hard.
So when I see the list of evidence used straight after I think its a mistake instead of randomly not showing what you need to press.
Also confused what you mean by evidence for 3 parts. Twice not equal 3. Very confused O_O

5) Zombies freeze if you touch the door saying 'Mist Levinwing' in block B
author=Raze
I did it on purpose to make sure the zombies won't accidentally attack you when you're interacting with the door.
Shouldn't you unfreeze them after interacting with the door then, or at least when leaving the room, or building...
City of the frozen zombies isn't fun to clear :|

Speaking of freezing enemies. Would be nice if you freeze when reading signs in the death quarter fight. I'm like need info to win, must read signs. Stop killing me. NOOOOOO!!

Gonna ask about secondary attack button for ABS battles. Usually S but for Vincent is D. Why not keep the same button? I'm like why is the attack not working (not told its D). Then got annoyed when a later battle 'reminds' me it's D. So that's why...

Nice tips on the boss. Tried most though. Except Lyeric, frost and understanding what the covers did. I haven't tried again yet.
Luck factor. The best is killing 3 of 4 entity. The lightning resisting one is usually the hardest to kill. When unlucky Athena dies before the entities appear. Or simply die to AOE nukes :|
Just curious but what lvl are your characters? Mines are 35-38, except Damien at 40.
Too much typing XD. ZZZ
I guess I might have to replay it again to figure out some of the things you said. But it seems that the game is still playable for now, so I can take my time since I'm kind of busy with my final year projects XD (Referring to solar inverse and Livsier cave puzzle)

I'll fix up the consistency problems you mentioned as well (For ABP). I guess a reminder is needed for the Rebuttal Follow up phase, because I'll admit there is too much phases to remember despite it not being part of core gameplay. XD.

For Rebuttal Follow Up Phase, it is using the same set of evidence to rebut all of an opponent's claims. Hence 'Follow up'. If my memory did not serve me wrongly, you have to rebut Dr Terry's claim 3 times using the same set of evidence PLUS one time where you have to show him evidence to prove something. That's what I meant by '3 parts'.

I found out what went wrong with the zombies, so that'll be fixed as well ;) I forgot to factor in people who did not complete the side quest. Very sorry about that. Speaking of that, does it freeze anything else? If it does, where does it freeze till?

author=HumanCalc
Speaking of freezing enemies. Would be nice if you freeze when reading signs in the death quarter fight. I'm like need info to win, must read signs. Stop killing me. NOOOOOO!!

I guess you're referring to Death Quarter 2? Because that is the only one that has stuff chasing you around without freezing. I'll see to it that it's fixed.

To be honest, I'm surprised you had Damien up to level 40 without completing side quests (Guess you grinded pretty hard XD). As for my characters, their level range is around 36 - 37 with side quest completed (When fighting Athena Round 2). Without side quest, they are about 1 - 2 levels lower. (No grinding)

Maybe I might do a video tutorial on fighting this boss.

That's all from me. But hey, thanks for taking the time to write all the issues and bugs for my game, I really appreciate it! I hope you had fun playing thus far despite all the issues and bugs XD

Edit: There's still a boss more powerful than the God waiting in Chapter 7.5 XD
author=Raze
Yeah try to manually create the folders. See if it works.

I have the same problem. Already copied the game folder and created Achievements folder. The problem is still appearing.
Just to check. Are you an administrator on your computer?
Hello, tried out the game and really found interesting as lots of challenging puzzles r been put to make it difficult.Hands of to the creators and developers for there time making game. but i came across 2 display bugs in the game, first when reaching the city where u begin the first court trial(sry cant remember all of the city), there is a small cave in the forest right b4 u enter city, which marked ???, when u enter saying blah-blah-blah old fashion equipment and when protagonists set off to leave the cave, right b4 exiting through entrance,(in tht 1sec time to load nxt map) i noticed a glimpse of 2 ppl standing behind us for .5 sec and then dissapeared, is tht counter intentional. 2nd: at the cave created by strange doctor to get 3 fiery essence, the 3 mines right b4 the 3 swtiches, two of the mines appeared to be invincible for like 80% of there travel path(only got glimpse when they were at bottom right of map) excluding the actual mine which is the key to nxt map, really tried hard and focus of hell timing not get hit by invincible mines. but got through, hope fix this bug for new gamers, will glad to share my opinion once i finish the game, and can u help me with the discussion phase of vincent,gary and athena in survelliance room, thx for reading the comment
Nope. Both of them are not visual bugs. They are intentional.

As for the surveillance...
It has something to do with magnets.


Yep. Would love to hear your overall thoughts. Thanks for playing. :D
Hello, I am stuck in a room with a hanged body and projectiles while trying to escape from Athena. Is there a way to get to the other with projectiles in the way? I kept getting a game over while trying to get to the other side.

I assume you're referring to Fragment 3 Part 2?
Well... there isn't much tips I can give you apart from moving step by step and watch the bullets XD
I don't think just moving step by step and watching the bullets is not gonna help me because Vincent has 62 HP and there are 6 bullets to get through. I gonna get a game over if Vincent touches the bullet 4 times. :/
It is a great game overall and I am enjoying it so far. Keep up with the good work.(*´∀`)♪
Make it 6 x 4 because there are 3 turnings XD
You'll make it eventually! If there are additional tips I can give, is that the bullets don't move in the same speed. Also, take sometime to observe the bullet behavior. They will stop and pause for a while at certain places.

Thanks for the kind words!
Apparently, since now that you mention that each bullet move differently, the reason that I kept dying is that the bullets actually don't move and stays in one place. If the bullets were moving then I were to use your tips but they are not. XD
Thanks for the encouragement. Would be helpful if the bullets really move. (゚Д゚;)

Wait... are you serious? They don't move? Like at all!?
They moved for me though.
Yeah, I am serious. As shown at the picture I put in my previous message, the bullets don't move. REALLY, THEY DON'T MOVE AT ALL. That is the only reason why I couldn't get to the other save crystal. That is not fair though... They are there to troll me. :(
Okay I'll take a look.
In the meantime, have you tried reloading save to around before and after the Black hand encounter?
Which part was the Black Hand encounter? Just wondering. Ugh... I don't know if I still have the save of before the Black hand encounter. But if I did reload it, I believe it would be the same thing as I tried to reload before Fragment 3 Part 2 but it is not moving.
Crap, I forgot that they aren't revealed until after Fragment 3 part 2 XD
Anyway, try reload about 1 save before F3P2, if not then 2 saves ago, roughly before you fight Mana.

Also, just to ask as it might be related, are the bandits in Lumeni Forest turning in different directions?

Sorry if this seems like trouble, but other people have played it before and it was fine. So if you can help me out here it'll make my work a little easier in pinpointing the cause :D
author=Raze
Crap, I forgot that they aren't revealed until after Fragment 3 part 2 XD
Next time, remember the facts before typing in the wrong one and later saying I forgot... XD
author=Raze
Anyway, try reload about 1 save before F3P2, if not then 2 saves ago, roughly before you fight Mana.
Hmm.. I tried to reload the save before F3P2 which it was no good. I even tried the 2 saves ago, roughly before I fight Mana, still the same thing. Earlier, before Fragment 3 Part 2, I had to reload that so many times because I couldn't find a way to destroy their "invincibility" (their shields) and there was the one time I had to know if the bullets are no longer glitched which was also a fail.
author=Raze
Also, just to ask as it might be related, are the bandits in Lumeni Forest turning in different directions?
Hm... All of the bandits don't turn.
author=Raze
Sorry if this seems like trouble, but other people have played it before and it was fine. So if you can help me out here it'll make my work a little easier in pinpointing the cause :D
Sure, I would be happy to help you.
I might have an idea of what cause the bullets to not move but if I to say it, I wonder if you can fix it for me to move on with the story instead of me starting all over again. :)

EDIT: Hmm... I am currently trying to play on the other versions with the old saves and on the save file with the glitched bullets, during the first part of Fragment 3, the "ghosts" and Athena also were frozen and I wasn't hurt nor caught(actually I didn't try to go to her line of sight because obviously most people don't try. :P

I later found that they froze when Athena said "Found you" while I am escaping. That might be the cause because I believed that it also affects the bullets. Not a 100% sure though. I honestly thought transferring the saves between versions was the cause. XD Gonna take me a while since I went about 5 saves back. Sigh.
author=RenMana
Next time, remember the facts before posting it if before typing in the wrong one and later saying I forgot... XD
It has been quite sometime since I replayed the game so forgive me XD

author=RenMana
I later found that they froze when Athena said "Found you" while I am escaping. That might be the cause because I believed that it also affects the bullets. Not a 100% sure though. I honestly thought transferring the saves between versions was the cause. XD Gonna take me a while since I went about 5 saves back. Sigh.

Unlikely, because you're forced to reload your previous save where the 'switch' to freeze all events will not be On. Unless I'm mistaken of course, but if that's the case, then every single NPC in Alcures Town should be frozen as well because it is a global command. The cause of frozen bullets is also unlikely for it be transferred from the previous save from the previous version for the same reason.

Hmm... I'll try and see if I can reproduce the bug on my end soon.
Ever since I didn't get caught by Athena's line of sight, I found Professor Alicia lying on the floor this time and on the glitched bugged save file she was standing. Actually, yes, It is the case that every single NPC in Alcures Town were frozen because the other one the female runner who suppose to run up and down was actually frozen in one spot and the other NPCs didn't even turn once. Even the bullets in the puzzle room in the Lumeni Forest move now.

author=Raze
It has been quite sometime since I replayed the game so forgive me XD
Of course I forgive you... not. Jk. I do forgive you.

author=Raze
Unlikely, because you're forced to reload your previous save where the 'switch' to freeze all events will not be On. Unless I'm mistaken of course, but if that's the case, then every single NPC in Alcures Town should be frozen as well because it is a global command. The cause of frozen bullets is also unlikely for it be transferred from the previous save from the previous version for the same reason.
Huh? Unlikely? No, I found that the bullets in F3P2 move now. Who said I got forced to reload my save? :)
That was the cause all along now. The bug was when you get in the line of sight of Athena's and then you quickly go to the nearby wing then everything is frozen. So much for the unlikeness. :P XD
Hope you can fix this bug or glitch so other people won't have this problem if you can.

author=Raze
Hmm... I'll try and see if I can reproduce the bug on my end soon.
Don't need to. I did most of the work for you. XD
Unless you want to reproduce the bug, that is fine. I already told you the cause of the bug.