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Current Order of Things

Well, thanks to the diligence of our fine Tester, I've managed to get most bugs ironed out. Phew. My confidence just rose a thousand times! I'm expecting more, and I know the current version posted is littered with them. Don't worry, those'll all be solved in time.

Here's what I'm currently working on:
-Nairikuno; This guy is only around a a quarter of the way done, the initial ordeal is almost done, now I just need to get working on the backstabbing noble, the interiors, and the underground Aquifer Tunnels.
-Interactivity; I LOVE having a protagonist interact with the world around him. From casual remarks to accidentally breaking a pot and getting scolded by some old nun. I'm working to introduce this into new areasm E.G. Telbooze Manor

Stuff that's Will get worked on:
-Dynastic Roads; This is essentially gonna be a massive, open Dungeon, replete with two cave systems and a couple of nice long mountainous trails. I think I'm gonna be taking a bit of inspiration from FFIV, FFVI, and maybe even Hero's Realm for this part. I only hope I won't have to push back the deadline, as this is going to be my biggest mapping challenge yet.
-More Aesthetics Fixes; I hate myself for leaving Pacquiao's house alone. I hate myself even more for that disgrace of an initial area I made called "Bandit Town"
that's all going to get a revamp by the time I release the last "Small Update" demo.

Wish me luck!

Posts

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Still repeatable is the scene where he wakes up Muzai. If you take a shower it does this.
When Muzai and Kenshi go to the Elder, he isnt there. But the Manor is open.
If you visit the Passages before youre supposed to, you enter the cave but the game freezes. It doesnt crash but you just cant move and go back outside.
In the manor after fighting the first battle, the next battle with a the monster, the game crashed with "battle-symphony line 3284". It seems this happens at any given time now that Ive played it a bit longer.

The Angel of Death is replayable...but even if you beat him, because its replayable, you cant get the chest behind him.
author=Roy
Still repeatable is the scene where he wakes up Muzai. If you take a shower it does this.
When Muzai and Kenshi go to the Elder, he isnt there. But the Manor is open.
If you visit the Passages before youre supposed to, you enter the cave but the game freezes. It doesnt crash but you just cant move and go back outside.
In the manor after fighting the first battle, the next battle with a the monster, the game crashed with "battle-symphony line 3284". It seems this happens at any given time now that Ive played it a bit longer.

The Angel of Death is replayable...but even if you beat him, because its replayable, you cant get the chest behind him.

So the scene only repeats when you use the shower? If it's just that, it might just be a teleport error.

That looks to be more switch errors and some bugs with the doors. I'll see if I can't find a workaround.

I forgot to set the event to autorun if Shinoken isn't in the party XD

Line 3284 crash tends to happen whenever the character is stunned/asleep/paralyzed and wants to counter, but can't counter. It has to do with the counter override with battle-symphony. I'll see if I can't find a workaround for this.
Edit: I can probably workaround this by changing coutnerattack rate to -100% when stunned. Hopefully, this should work.

Must've forgot to set a self-control switch on him. I'll fix that ASAP.
Ha! You and those switches!
author=Roy
Ha! You and those switches!


I know right? I'm getting better at remembering the damned fiddly things, but shit happens XD
Every battle now crashes the game with this:

battle-symphony line 3284
author=Roy
Every battle now crashes the game with this:

battle-symphony line 3284

Tch. Man, this is getting problematic XD
I'll toy around with it, and run some tests on my end.
Ok...I beat that first boss or semi boss or wanna be boss where I got...something... ( what IS that thing, anyway?)
And...at some level after gaining a level something whizzed by real quick that said "Iron Will" but it doesnt show up anywhere....what was that?


Ooooooook made it through the basement and released the Sage. When you talk to him on the beach, the game will freeze during their conversation.
Murky Glass is a Dagger, if that's what you're asking.

Now, are you on the beach in Telbooze, or the beach after you defeat the Lungfish and Shinoken runs off?

In any case, I'll continue work tomorrow. I had to go downtown for the day, so I wasn't able to do much. I've got work tomorrow too, but I'll be able to work on this late.

Anything else you can find out would be wonderful, man. Thanks!
No I read "Iron Will".
Im talking about beating the Sahagin and he runs off and Kenshi follows him to continue talking to him on THAT beach.
By the way...it would be nice to be able to re-enter the manor in order to get all that SAKE in the basement.

In the TESTERS VERSION you give us all kinds of nifty stuff to start out with. In the regular one obviously we wont have this. The bandits, even when there are several, give really paltry EXP, they are pretty frequent. Its better to run at each encounter and try for a stronger enemy.Could you fix it so that occasionally a stronger enemy appears which might drop a decent item or maybe more money? I know there are slimes etc already, but just something to encourage saving frequently and add some spice to the stew.

Also I might have missed it somewhere, but what do we do with GUIDES, INSTRUCTIONS, BOOKS,etc? Keep them for later or sell them for decent money?
author=Roy
By the way...it would be nice to be able to re-enter the manor in order to get all that SAKE in the basement.

In the TESTERS VERSION you give us all kinds of nifty stuff to start out with. In the regular one obviously we wont have this. The bandits, even when there are several, give really paltry EXP, they are pretty frequent. Its better to run at each encounter and try for a stronger enemy.Could you fix it so that occasionally a stronger enemy appears which might drop a decent item or maybe more money? I know there are slimes etc already, but just something to encourage saving frequently and add some spice to the stew.

Also I might have missed it somewhere, but what do we do with GUIDES, INSTRUCTIONS, BOOKS,etc? Keep them for later or sell them for decent money?

Bandits do give paltry EXP, eh? I wanted to keep the monsters in that area relatively weak, but I'll go ahead and drop in a bit more exp on the bandits, as well as come up with a stronger enemy. I keep mentioning an Obi, but I'm not sure what to make it exactly.

Alot of the stuff that monsters drop is loot. You sell that for some paltry sums of cash. Alot better than getting Denarii from everything right? (I mean come on, do you REALLY expect a bat or something to have cash on it?)

I wanted the player to have to actually interact with some of the items to figure out what some of them do, E.G. Eating Monkey Meat dropped by Oasis Monkeys in the little Forests near the Oases will net you a neat little 15% STM Restore. I'll let you in on a secret though, those books will drop you some stat points; increasing health, attack, etc.

Course, you COULD sell them for a decent set of cash, but I intend on lowering the price so you get a rather paltry sum of cash for them, now that I know shopkeepers will sell things based on a price you set. I.E. The system will register the price as, say, 2000, so the return when you sell it is, what, 1000 Denarii? However, the bookstores that are occasionally in towns will sell them for 15 to 20 Thousand Denarii a piece. This will probably help prevent entrepreneurs from cashing in on them too well.

Edit: You can go back into the manor after beating the boss? I could've swore I left the switch to allow entrance on...
I see youre on top of things! So...the beach freeze?
author=Roy
I see youre on top of things! So...the beach freeze?


That, along with the Battle Crashes, I'm still working on ironing out >.<
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