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Finally on Track.

Well, I've officially restarted development, and I've got a neat little tidbit to share. You see, I'm a big fan of Final Fantasy, and this game is supposed to be a labor of love designed to be similar, but not, a Final Fantasy game. The combat was absolutely stunted, that is a straight up turn based RPG is more suited to being made in Flash. Thanks to Yanfly's Classical ATB script, I put in place the ATB system we all,(I hope), know and love. I'm laying off of advancing the Nairikuno Manor and Temple scenarios, and focusing first on revamping the initial "Bandit Hideout" location. This, in turn, will allow me to create a more robust and perhaps believable scenario where Kenshi and Co. escape a crumbling building where the splintered factions of the Dust Bandits are warring. From there, I just have to do Pacquiao's house, and I think I should be done with visual and storytelling improvements for the time being. With that done, I'll be able to move on to finishing the Item lists as well as restructuring their values for balancing purposes. After ALL THAT is done, I'll continue the Nairikuno scenario and everything after.

I've got a bad feeling that this isn't going to be done by August.