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From Alpha to Beta

Agoraphobia is now in the late beta-stage, after (and this may sound fast to some)
3 weeks of development. This is not my fastest project, but still pretty fast, when i think about all the allready implemented features and self-made event scripts.

- Enemies are following the player through the entire house and are able to appear anywhere, anytime.
- Fluidly implemented shock-effects // are activated by chance, and / or by special, player-triggered conditions.
- Fluid Ambient-Sound // changes according to the current in-game situation.
- Action-Fleeing-System: The player can hide, jump over obstacles and lure the enemy into other parts of the house.
- Effects of Light / Darkness on Entities and Puzzles: Determines the Behaviour of Enemies and the interaction between certain objects and the player.


This project has become a little beast, regarding its demonish entities, wich can be extremely terrifying, when they suddenly appear out of nowhere and the Action music starts to play.
Hopefully it will all work out as planned, the closed betatests will put that to test.

Stay tuned for further updates!
~ Rab!