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The Labyrinth of Agoraphobia

During the early stages of the game, i decided to lure the player into scenes, not forcing him or her to progress as planned by the developer (wich is possible), but teasing, to gain their interest in something "in-game".

As the player progresses, the house opens up, making the game "open-worldish", because even though the House is not that big, every room in it bears at least 1 or more secrets, scenes, or dreams for the player to discover.

As the game will have more than 5 endings, there are a lot of things a player can influence during his playing session. The most noticeable would be the fact, that every dream, or scene the player encounters, will influence the following ones.

So if you are experiencing Scene A at first, it will influence Scene B and Scene C and vice versa.
As the player can choose wich path to follow, or experience these scenes by accident,
hopefully no player will have the exact same experience while playing.

If you need a real-game example, best think of Stanley Parable, where small decisions have a big impact.
These features are already implemented, means that there are several ways of progressing in the game, and leading to different ending-scenes and resolutions of the story.

This will make the writing of a Walktrough almost next to impossible ^^
But donĀ“t worry, i will provide guides to all the different endings as soon as everything is fixed for the gold-version of Agoraphobia.

Stay tuned!
~ Rabbit!