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Pretty Much What It Says On The Tin

It might seem odd to review a demo for a commercial game that was never finished (as far as I could find), but Cursed Wish's premise and gameplay gimmick had me interested and I figured there might be something worth learning from. Unfortunately, there's not much to this demo, although it did seem like a promising project.

You being playing as someone who appears to a schoolteacher in an abandoned school full of spoopy sounds and ghosts. There's not much to his section, as he's mainly the transfer point between the other two stories. The first and second story have a clever transition: the teacher investigates a rattling cupboard which begins the second story, and the second story ends with the main character of that story hiding in a cupboard. I thought it was a fun touch!


Her story happens to also have ghosts in it, which would be a pretty rad theme. I’m always up for a ghost story!


True to its game description, the characters do have separate abilities, although in this demo you can't swap between them. Claire, the little girl, can see ghosts, while the unnamed prisoner in the third story can pick locks. The demo doesn't last long enough to really use their abilities much, but the idea had promise.


Incidentally, I thought the lockpicking mini-game was a fun one.


The last comment on this gamepage mentions the possibility of tracing in the art, but I wasn't able to confirm or deny that. The graphics and sound aren't really top-notch, though out of everything I thought the character art looked the nicest. Again, this really is a short one -- I played for about 15 minutes -- and I don't know what to make of it. It was certainly much shorter than I expected. There were bits I enjoyed and I think it's an interesting premise, so you might as well try it out and see what you get from the experience.