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Do you have what it takes to lead your group and create the perfect fighting force?


The Mission:

You are a soldier integrated into a research team that is using its expertise to create super-soldiers. At the top of your class, you are picked to lead a small team to undergo test runs, determining which of the jobs and abilities researched will be the best to mass produce.

The tests you run will decide what humanity will use against the various monsters appearing all over the war-torn post-apocalyptic world. The mission is of vital importance, and the sooner the legions of Neohomen are dealt with, the sooner our planet can be rebuilt.


The Team:

Amber - The Lead Researcher: She has been entrusted with overseeing the various test runs and is in charge of activating the realistic simulations. Amber speaks in a flat, snarky tone; desiring results more than companionship. However, she has been known to crack a few jokes here and there, possibly showing her true face in the process.

MC - The Team Leader: This blank slate of a character is the one who always excelled at war and tactics, and is given permission to choose the class and skills of him/herself and the rest of the team. The name and gender of this character is chosen by the player.

Kairos - The Jolly Dreamer: Leaving behind a large family in order to gain the means to protect them, he gladly learns from the MC in order to protect his children's future. Kairos is normally all smiles and once he begins talking about his wife or daughters, stopping him from speaking too much is a task in itself.

Laiera - The Determined Soldier: Her goals in life have always been to prove that she is not weak and do the job as good as any other. With an extremely focused mindset, it's a wonder Laiera is also able to kick back and have fun when the situation calls for it.

Zelkas - The Quiet Enigma: He rarely speaks, and joined the military without any prior background checks to determine his past. To add more to it, Zelkas never speaks unless spoken to, and unless you break his shell, it'll be a wonder if he even speaks at all.

Features:
~ 10 different classes each with 20 skills of their own to choose from with an 8 skill limit
~ A fast paced (is that even possible?) turn-based battle system that relies on strategy to win
~ A main character you get to name and personalize yourself
~ Over 200 enemies to find within the dungeons that await you
~ Areas (Safe Zones) in between dungeons that autosave the game and act as heal points
~ Four different difficulty modes that change the dynamic of the game itself
~ Optional bosses known as Anomalies to test the player after gaining enough ranks
~ Absolutely no need to grind
~ A few other things that will be kept as a surprise!


This is my first completed game, so I hope you all will enjoy playing through it! Basically it is a dungeon crawler consisting of quick dungeons all to see if the characters you molded are able to handle whatever difficulty arises. It's to test my ability to create interesting gameplay. Story is light, but not non-existent and characters are fleshed out by speaking to them during each safe zone.

PS: And again, there will be difficulty settings.

Latest Blog

Finally a Release!

It went into the early morning, (living in the west over here) but I finally caught all the bugs that were annoying me and played through the game four different times to make sure everything works.

This means that the game now has a download added on the target completion date. At first I didn't know whether or not I would because a couple of things that scripts were incompatible for were really hard to event. I had to scrap Auto-Life skills and changing the "Guard" command with an upgraded one based on the equipment you use.

Instead I replaced the Auto-Life skill with something more interesting while giving armor passive effects instead of guard skills.

I hope everyone enjoys my first gaming venture, and please don't hesitate to report anything that might be amiss.

Also, I'd love to hear the builds you guys and gals use to complete the dungeon runs! There are a few that make the game a complete cakewalk, but I'm leaving it to the player's to devise a strategy based on the 10 different classes.
  • Completed
  • Arkecia
  • RPG Maker VX Ace
  • RPG
  • 01/21/2014 09:57 PM
  • 03/04/2016 12:18 PM
  • 01/29/2014
  • 92116
  • 23
  • 3461

Posts

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Did you get the Fertilizer and Special Growth items?

There is a patch of dirt near the cave entrance that's different from the rest of the ground. All you have to do is stand on that spot and by hitting Enter/Z it'll allow you to use a key item there.
Hey, the five starts rating seems is not a joke.

At the first time, when it asked me to enter character name, I kinda hate this one. Since it has no default name (I like default name). But, I can choose my own class and initial skill. It means the character customizations is not a half-assed.

Good job
Going to play this one!

Edit :
Encountered first boss and I'm dead lol
I nearly win but no luck xD
Hey, this is super cool! Definitely love me some 'form your own party' type games, not to mention sci-fi to boot!

Initially I thought there was a bug with the input name screen, and almost just deleted it and moved on! Might be better to clarify that you need to type it in with the keyboard (I was using a gamepad.)

Currently running with an Assassin, Specialist, Berserker and Gunner. Not sure how optimal that is. I appreciate being able to re-assign skills, though being able to re-assign classes would've been good too.

Not a fan of random encounters, would much prefer touch encounters or even an indicator (often, it's like an unwelcome shock.) Battles are fairly painless though, and reviving + recovering full HP and SP at the end of each battle is great. Would prefer less random encounters, and just bump up the rewards from each one, since otherwise, they're there just for grinding purposes.

The menu asthetics are great too. Overall, feels very polished!
I'm loving this game, but I seem to be stuck in the Sim Wasteland. It just keeps repeating, over and over again... I've found the spot for the emblem, but, that's it.
The sad part is I have a video review available for this game, but its been so long since I played the game I wouldn't know how to summarize my thoughts at the time anymore. I guess, I could watch my own video and create a summary, but I'm a bit to lazy to do that right now.

So, I guess I'll link to it in the comment section for my own piece of mind. Even if a lot of people won't come across it.

Does anybody have a way to deal with the 2 exra side bosses? I'm not talking about the anomalies but the ones where you need an emblem or a password.
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