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This game was made for the RM contest but I didn't really go over all the rules and messed up the whole project. I decided to upload this game as a stand-alone game not part of the contest because it violates some of the rules like the name of the RTP characters and other aspects I think... Anyways this game isn't very long but it's an hour or a bit more depending...

Game-play: This game is a survival-RPG meaning once your party member dies he/she is dead forever. This game is very hard, I tried to make it easier but I didn't want to change to much.

Plot: A woman of legend with the ability to use magic rose up and stopped her brother in his tracks for total domination of the world. Now with the 2nd world war approaching, the kingdom of lux which was saved by the young woman has asked her for protection once more. With the evil rapidly on the horizon, tore from saving the good or killing her brother, she must make the ultimate choice.

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First Game Released

Please give feedback on bugs, etc. Thank you :)
  • Cancelled
  • jin69
  • RPG Maker VX Ace
  • RPG
  • 02/11/2014 11:44 PM
  • 09/14/2014 04:08 PM
  • 02/13/2014
  • 9687
  • 0
  • 107

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Pages: 1
Played a good portion of the game. A few thoughts:

+ The world map looks interesting and eerie. I enjoyed how it looked.
+ The mapping in general is fairly good. The camp looks especially nice.
+ There was a lot to manage, so those looking for some hefty micromanagement will have fun here.
+ No bugs that I could find. Good work.

- It's a lot to take in at once. There was so much exposition in the intro that I'm not even quite sure what's going on or who is doing what.
- There are typos and grammatical errors in almost every sentence. It was very difficult to get a feel for the game when there were so many mistakes.
- I'm not sure why there's so many different types of equipment when certain types of equipment are straight-up inferior to those of the same price.
- Not much strategy outside of "Spam Auto Battle".

I want to say I spent a good 30 minutes on the game, most of which was just grinding and spamming auto-battle. The idea of a 13 person party is unique, but you have to give it some interesting dynamic in both writing and gameplay mechanics. For example, you can have characters band together as units to affect gameplay, or set them up in squads. Most battle systems with huge numbers of characters tend to incorporate something to that effect. It's a difficult concept to master, and you can't really play it straight.

That said, I do think you have the basic groundwork down for a horde-based JRPG, and I think you'll go on to make something pretty great with the idea. I look forward to your upcoming work!
Thank you for the kind and honest compliments! I will try to upgrade the game in the future and definitely release more games. I'm glad you like my style.
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