Have you ever wondered what the RM heroes do in their down-time?
Like any of us, I'm sure they just want to kick back and relax with a good book and a cold drink. And with all the questing, adventuring, dragon-slaying, monster-battling, damsel-saving antics that they put up with, who could blame them?
Unfortunately for Eric, things don't quite go according to plan on this particular vacation.
The story:
Eric, looking forward to finally getting a good night's sleep away from the hustle and bustle of daily life as a hero, instead manages to stumble upon yet another intricate plot to destroy the world. Or possibly enslave humankind. Or something nefarious, anyway. Vacation or no vacation, the world isn't about to save itself.
The team:
Me (DuncanS) - programming, mapping, sprites, writing
Taka (AKA. kindcoffee) - artwork, mapping, sprites
Features:
After thinking about thatbennyguy's suggestion for a bit, I wrote an extension for Yanfly's Menu Engine to allow the player to set the encounter rate (based on the base of 8 steps on average per encounter) right from the menu! Just put in a percentage from 0-999% and your encounter rate will be immediately updated.
Thanks to thatbennyguy for the suggestion ^^!
Edit: For those of you who encountered an issue with the dialogue boxes not appearing, it is now fixed :S. It was due to a variable conflict with Yanfly's Message system TT.
Like any of us, I'm sure they just want to kick back and relax with a good book and a cold drink. And with all the questing, adventuring, dragon-slaying, monster-battling, damsel-saving antics that they put up with, who could blame them?
Unfortunately for Eric, things don't quite go according to plan on this particular vacation.
The story:
Eric, looking forward to finally getting a good night's sleep away from the hustle and bustle of daily life as a hero, instead manages to stumble upon yet another intricate plot to destroy the world. Or possibly enslave humankind. Or something nefarious, anyway. Vacation or no vacation, the world isn't about to save itself.
The team:
Me (DuncanS) - programming, mapping, sprites, writing
Taka (AKA. kindcoffee) - artwork, mapping, sprites
Features:
After thinking about thatbennyguy's suggestion for a bit, I wrote an extension for Yanfly's Menu Engine to allow the player to set the encounter rate (based on the base of 8 steps on average per encounter) right from the menu! Just put in a percentage from 0-999% and your encounter rate will be immediately updated.
Thanks to thatbennyguy for the suggestion ^^!
Edit: For those of you who encountered an issue with the dialogue boxes not appearing, it is now fixed :S. It was due to a variable conflict with Yanfly's Message system TT.
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