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A courageous hero... a tenacious paladin... a beautiful assassin... a magical archer... a summoner of elements....

Together, they must stop the demon that threatens to destroy the world! Aluxes, our hero, is the chosen one with the power of the gods behind him. Guide him through the magma chamber where the demon rests, cutting through his hellions with your swords and spells. Only you and Aluxes can save everybody!

DEViL::ender is a short RPG created for the "An RPG Maker Venture" contest in 2014. It celebrates RM*'s birthday with a game focused on the RPG Maker XP default cast fighting its most terrifying final boss!

For those of you familiar with "Crazegames," this one, well... you should try it. You might be surprised....

Credits:
Craze - Some scripts, mapping, story, some graphical edits
Enterbrain - Tiles, battlebacks, base Ace engine, sound effects, other misc. graphics
Yanfly - Most scripts
Ice Ax - Enemy battlers
Etolier Studio - Portraits
Green Tone - Music
DM Dotto Store - Character sets, some misc. graphics

Please do not take Yanfly scripts directly out of this game. I have very likely edited their innards. The same goes for CSA scripts; get those from my site or RMN. Any scriptlets though, feel free to use in non-commercial projects with my name in the credits. If you have any questions about usage, feel free to PM me!

Latest Blog

Dreamy Demons ~ Difficulty Options Added!



So, upon replaying this game, I realized that it was a bit too difficult for what I wanted out of it. It's still definitely meant to not be a cakewalk, but for a fairly narrative-driven game I thought it could stand to have difficulty options.

DEViL::ender now has difficulty options!

Pick Dreamy if you want a more relaxed version of the game, or Tryhard if you want the original difficulty. I have tweaked all of the bosses, mind you, so even on Tryhard there are some differences from the original.

No new content has been included, except for one extremely minor (but hopefully cute) secret. Other changes are just better-worded text and some spelling fixes.

Enjoy!
  • Completed
  • Craze
  • RPG Maker VX Ace
  • RPG
  • 02/13/2014 08:48 PM
  • 02/19/2016 12:35 AM
  • 02/14/2013
  • 43608
  • 7
  • 294

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Posts

Pages: 1
LouisCyphre
can't make a bad game if you don't finish any games
4523
Craze
why would i heal when i could equip a morningstar
15150
What're you having trouble with, if any? The game isn't actually designed to be very difficult.
Alright, just finished your game in about an hour and 10 minutes.
Here are my thoughts:
The beginning seems to last too long compared to what comes after that. It took me one hour to beat the first part, and only 10 minutes to do the rest, which to me seems like it should be the other way around.

Starting with lots of skills, items and party members right off the bat is the part where you mock your own typ of games, I think? If so, it really should've been the other way around, imo!

I really liked the slower start of the second part, though. Having fewer abilities, items and enemies to worry about works so much better when beginning a game, and I'd definitely like to see a more fleshed out one like that.

I did die twice, once when fighting the dragon, and another time at the vampire, since I wasn't using the status effects properly mostly.

So yeah, make a game like the second half of DEViL::ender is what I'm saying!
Craze
why would i heal when i could equip a morningstar
15150
Hm, well, in my personal testing, both parts lasted about 15 minutes... so I dunno what tripped you up, or if I'm just REALLY FAST or what.

And yeah, the second half is purposefully a much better start to a game! If I swapped the two parts, though, Aluxes's story (as much as it is (which isn't much)) wouldn't have worked. It's meant to pretty much be a smash cut up against what came before.
Oh, I didn't mean switch the parts around, just their length!

Dunno, maybe I'm just that slow, but I can definitely imagine the developer taking (a lot) less time. :P
Scratch my earlier comment, this game is really easy. I just hadn't played enough of the game yet. My impatience knows no bounds! I was only at about the 3rd battle and had a couple of game overs, so I quit (me, the quitter). But after leveling up, things get way easier.

It's also a really cool game.

@Byah I think the second part was actually a parody so it's supposed to be quick and easy.

The second half's battle system is so much less interesting than the first, though! No elemental advantages, and you basically spam the same skill over and over again. So it's like a parody more than anything.
Craze, making a generic and cliched jRPG? I am scared and confused. (More coherent thoughts will probably follow after I finish it.)
The dragon OHKO'd my whole party lol :(.

Update: The Xoloquotl or whatever you named him boss entirely luck-based. It was fun until I had to spend 5 turns trying to recover from the hellgate that he spammed every. single. turn. And then oh look! He stunned my healer! And put the guy who was gonna use a potion to sleep! Well that's ok, I'll just have every single character use the recover all item. Oh wait. Hellgate. Again. Whole party is dead. Wait, one survived! Oh but he gets to attack again. I don't normally quit games, but I'm pretty much done. I guess I should just aimlessly grind for a while? :/

Update 2: Still fighting him, but why does Aluxes miss every turn even when he's not blind? And Hellgate twice in one turn, the same turn I'm going to use phalanx, before phalanx actually goes off? *THE NERD RAGE IS BUILDING*

Alright so I got through that fight and finished the rest of the game without incident. But it took me TWO. HOURS. *sigh*
This was an interesting experiment. It doesn't have as much substance as your best games, but the battle system is still pretty fleshed out. I like how you manage to do much with so little: some slightly modified Yanfly scripts and like two custom ones. The custom graphics are great, and the parody element is interesting.

Some thoughts: I'm not sure when, but it would be cool to see another game with a more fleshed out writing and system (since the last few have been sort of parodies and a lot thinner than Wine and Roses/Visions and Voices). I'm sure most of that is just the time frame element though--and like, making games takes tons of time haha.

The other thing is I'm not sure random battles work very well in your games, though here they made sense since you're doing something so "classical".
This was an interesting experiment. It doesn't have as much substance as your best games, but the battle system is still pretty fleshed out with nice use of status effects and party roles. I like how you manage to do much with so little: some slightly modified Yanfly scripts and like two custom ones. It's a lot closer to the normal rpgmaker battle system, but still with interesting twists. Also custom graphics are great, and the parody element is fun.

Some thoughts: I'm not sure when, but it would be cool to see another game with more fleshed out writing and system, and maybe one that takes itself seriously (since the last few have been sort of parodies and there's a sense that they're just thinner and less successful than Wine and Roses/Visions and Voices). I'm sure most of that is just the timeframe element though--since like, making games takes forever haha.

The other thing is I'm not sure random battles work very well in your games, though here they made sense since you're riffing off such a classic idea of an rpg.
Craze
why would i heal when i could equip a morningstar
15150
Hey, thanks for the response! Yeah, making games does take forever to get it right, and I don't think I'll do anything rapid like my past few again. They're definitely thinner, like you said.

Random battles were only included because of what you said, yeah. I think random encounters can be done well in games, but they don't normally fit my battle systems at all.
DOOOOOOOOOWNLOADIN` <3
Looks as awsum as ever <3
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