Castle Vexusp has fallen! Lawrence, the Duke of Miguwell and pretender to the throne of Artepee has found a way to control monsters and summon the undead. His siege of Castle Vexusp with his newly bolstered forces was swift and decisive. King Aluxes in response has sent his most trusted agent to the land of Dosktrez to recruit the aid of heroes to embark on a secret mission. Their task: Assess Lawrences forces, sabotage the castle, determine how Lawrence had gained control of the supernatural, and if possible, neutralize it. The heroes recruited are known throughout the land as:
Venturing into Castle Vexusp isn't just another stroll in the park! You're playing as The Ace Team and you're gonna have to play like an ace if you're going to take Lawrence down a peg or two. Lawrence isn't a fool so you can't be either: Castle Vexusp is chock full of traps and mazes and when you aren't weaving around fire traps and boulders the monsters lurking the castle halls ready to finish the job the traps couldn't.
The foul denizens are even more dangerous than the traps! Monsters come out swinging and you'll have to adapt to changing situations in battle from shifting your leaders who take the brunt of the enemy's offense to bringing your reserve members into the fight to relieve the spent. Your weapons are key as they serve as your tools to perform powerful attacks and cast fantastic magic to blow the wicked fiends to pieces. Many of these legendary items are hidden in the depths of Castle Vexusp and you'll have to search every corner to have a chance at defeating the despicable Lawrence!
Castleventure was originally intended to be made for the RM Venture event in celebration of RPG Maker's birthday. While I failed to make the deadline I had fun starting the game so I decided to continue with it. I plan on following the base rules: It must start the default RPG Maker heroes and at some point you must fight a RPG Maker Final Boss. The scope of the game is a bit bigger than the original vision and I don't plan to cut as many corners as I did during the RM Venture week, like ignoring parts where the UI would compress text or strings ran together.
Castleventure is made in RPG Maker VX Ace and uses much of its RTP, both of which were made and copyright by Enterbrain.
Some music is also from the RMN Music Pack with tracks by: 800 M.P.H., Jeremiah "McTricky" George, Snowy Fox, Jasprelao, Jude, Kunsei, and Subaru.
Additional resources are from the RPG Maker DS and DS+ resource packs.
RPG Maker DS Resource Pack
(C) 2012 ENTERBRAIN, INC;
artists Archeia, EvilEagles
Published by DEGICA Co., LTD
RPG Maker DS+ Resource Pack
(C) 2012 ENTERBRAIN, INC;
artists Archeia, EvilEagles, Tobby Ong, Caz
Published by DEGICA Co., LTD
Battlers from RPG Maker 95
(C) 1997 ENTERBRAIN, INC;
Windowskin by RPG-Tkool Material Closet
[CLOSET http://eurs.blog65.fc2.com/]
Base scripts by Enterbrain.
Additional scripts by:
Knight's Quest font by Graham from GemFont
PT font family by Paratype
Seamless stone texture background from Samuriah.com
♜ CASTLEVENTURE ♜
Venturing into Castle Vexusp isn't just another stroll in the park! You're playing as The Ace Team and you're gonna have to play like an ace if you're going to take Lawrence down a peg or two. Lawrence isn't a fool so you can't be either: Castle Vexusp is chock full of traps and mazes and when you aren't weaving around fire traps and boulders the monsters lurking the castle halls ready to finish the job the traps couldn't.
The foul denizens are even more dangerous than the traps! Monsters come out swinging and you'll have to adapt to changing situations in battle from shifting your leaders who take the brunt of the enemy's offense to bringing your reserve members into the fight to relieve the spent. Your weapons are key as they serve as your tools to perform powerful attacks and cast fantastic magic to blow the wicked fiends to pieces. Many of these legendary items are hidden in the depths of Castle Vexusp and you'll have to search every corner to have a chance at defeating the despicable Lawrence!
★ ORIGINS ★
Castleventure was originally intended to be made for the RM Venture event in celebration of RPG Maker's birthday. While I failed to make the deadline I had fun starting the game so I decided to continue with it. I plan on following the base rules: It must start the default RPG Maker heroes and at some point you must fight a RPG Maker Final Boss. The scope of the game is a bit bigger than the original vision and I don't plan to cut as many corners as I did during the RM Venture week, like ignoring parts where the UI would compress text or strings ran together.
♪ CREDITS ♫
Castleventure is made in RPG Maker VX Ace and uses much of its RTP, both of which were made and copyright by Enterbrain.
Some music is also from the RMN Music Pack with tracks by: 800 M.P.H., Jeremiah "McTricky" George, Snowy Fox, Jasprelao, Jude, Kunsei, and Subaru.
Additional resources are from the RPG Maker DS and DS+ resource packs.
RPG Maker DS Resource Pack
(C) 2012 ENTERBRAIN, INC;
artists Archeia, EvilEagles
Published by DEGICA Co., LTD
RPG Maker DS+ Resource Pack
(C) 2012 ENTERBRAIN, INC;
artists Archeia, EvilEagles, Tobby Ong, Caz
Published by DEGICA Co., LTD
Battlers from RPG Maker 95
(C) 1997 ENTERBRAIN, INC;
Windowskin by RPG-Tkool Material Closet
[CLOSET http://eurs.blog65.fc2.com/]
Base scripts by Enterbrain.
Additional scripts by:
- Yanfly (Core fixes, Battle system and related additions, Party system)
- Gary A.M. Kertopermono (Pixel movement script)
- Yami (Battle system bug fix)
- DoubleX (Addon to Yanfly's Party script)
- Game_guy (JSON parser)
- TDS (Battle retry and stat point allocation)
- GreatRedSpirit (compatibility, adjustments, other little things)
Knight's Quest font by Graham from GemFont
PT font family by Paratype
Seamless stone texture background from Samuriah.com
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