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Castle Vexusp has fallen! Lawrence, the Duke of Miguwell and pretender to the throne of Artepee has found a way to control monsters and summon the undead. His siege of Castle Vexusp with his newly bolstered forces was swift and decisive. King Aluxes in response has sent his most trusted agent to the land of Dosktrez to recruit the aid of heroes to embark on a secret mission. Their task: Assess Lawrences forces, sabotage the castle, determine how Lawrence had gained control of the supernatural, and if possible, neutralize it. The heroes recruited are known throughout the land as:




CASTLEVENTURE


Venturing into Castle Vexusp isn't just another stroll in the park! You're playing as The Ace Team and you're gonna have to play like an ace if you're going to take Lawrence down a peg or two. Lawrence isn't a fool so you can't be either: Castle Vexusp is chock full of traps and mazes and when you aren't weaving around fire traps and boulders the monsters lurking the castle halls ready to finish the job the traps couldn't.

The foul denizens are even more dangerous than the traps! Monsters come out swinging and you'll have to adapt to changing situations in battle from shifting your leaders who take the brunt of the enemy's offense to bringing your reserve members into the fight to relieve the spent. Your weapons are key as they serve as your tools to perform powerful attacks and cast fantastic magic to blow the wicked fiends to pieces. Many of these legendary items are hidden in the depths of Castle Vexusp and you'll have to search every corner to have a chance at defeating the despicable Lawrence!



ORIGINS

Castleventure was originally intended to be made for the RM Venture event in celebration of RPG Maker's birthday. While I failed to make the deadline I had fun starting the game so I decided to continue with it. I plan on following the base rules: It must start the default RPG Maker heroes and at some point you must fight a RPG Maker Final Boss. The scope of the game is a bit bigger than the original vision and I don't plan to cut as many corners as I did during the RM Venture week, like ignoring parts where the UI would compress text or strings ran together.


CREDITS

Castleventure is made in RPG Maker VX Ace and uses much of its RTP, both of which were made and copyright by Enterbrain.


Some music is also from the RMN Music Pack with tracks by: 800 M.P.H., Jeremiah "McTricky" George, Snowy Fox, Jasprelao, Jude, Kunsei, and Subaru.


Additional resources are from the RPG Maker DS and DS+ resource packs.

RPG Maker DS Resource Pack
(C) 2012 ENTERBRAIN, INC;
artists Archeia, EvilEagles
Published by DEGICA Co., LTD

RPG Maker DS+ Resource Pack
(C) 2012 ENTERBRAIN, INC;
artists Archeia, EvilEagles, Tobby Ong, Caz
Published by DEGICA Co., LTD

Battlers from RPG Maker 95
(C) 1997 ENTERBRAIN, INC;


Windowskin by RPG-Tkool Material Closet
[CLOSET http://eurs.blog65.fc2.com/]


Base scripts by Enterbrain.
Additional scripts by:
  • Yanfly (Core fixes, Battle system and related additions, Party system)
  • Gary A.M. Kertopermono (Pixel movement script)
  • Yami (Battle system bug fix)
  • DoubleX (Addon to Yanfly's Party script)
  • Game_guy (JSON parser)
  • TDS (Battle retry and stat point allocation)
  • GreatRedSpirit (compatibility, adjustments, other little things)



Knight's Quest font by Graham from GemFont

PT font family by Paratype

Seamless stone texture background from Samuriah.com

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  • Production
  • GreatRedSpirit
  • RPG Maker VX Ace
  • RPG
  • 02/14/2014 05:25 AM
  • 03/14/2014 04:56 PM
  • 03/31/2014
  • 13981
  • 7
  • 0

Posts

Pages: 1
Test post for CSS (something always breaks here)

not-a-quote
Code test!
Would you like some cheese with your wine

Saying the word Vexusp is the first challenge of the game.

Whoa, how'd you do that with the list at the top left? Subscribe and all that.
The key thing with those buttons is that by default it is a list where each element is a float so they can be listed horizontally. My marking the list elements as not-a-float they'll be treated as normal HTML blocks which are rendered vertically as blocks can't be rendered inline (unless it is an inline-block). After that the rest of it is position manipulation and fancy CSS effects. The current code for them is:

/* ----- CUSTOM LOGO CSS WHOA ----- */
/* Set the background of the header area */
#game_header {
/*
    background-color: #2A449C;
    background: url([url]http://rpgmaker.net/media/content/users/947/locker/CastleventureTopv1.jpg);[/url]
	*/
	height: 290px;
}
/* Adjust the logo a bit and make it work with the new game strip */
#game_header div.left_column {
	/* pre-image logo CSS qq kept for posterity */
    /* background: url([url]http://rpgmaker.net/media/content/users/947/locker/AltimaTitlescreenBird.png);[/url]
    background-repeat:no-repeat; */
    float: none;
    width: 475px;
    margin: auto;
}
/* 
Game Strip (Review, Playlist, Subscribe, Nominate, etc.) give each button their own background and move it up to the header
It'll appear in a vertical list which look way cooler IMO (also works with the tab style of the summary/blog/images tabs)
 */
#game_strip {
    background: none;
	clear: none;
	margin-left: 10px;
	margin-top: -270px;
	margin-bottom: 197px;
}
#game_strip > ul > li {
	float: none !important;
	height: 17px !important;
	line-height: 8px;
	margin: 5px;
	padding-top: 4px !important;
	padding-bottom: 4px !important;
}
#game_strip > ul > li > img {
	vertical-align: text-top !important;
}
#game_buttons {
    float: none;
	display: inline-block;
	width: auto;
	vertical-align: top;
	padding: 0px;
	margin-top: -12px;
}
#game_buttons li, #game_like {
	float: none;
	width: 152px;
	height: auto;
	background-color: #DDDDDD;
	background-color: rgba(221,221,221,0.75);
	border-radius: 5px;
	-moz-border-radius: 5px;
	padding: 4px;
	margin-bottom: 12px;
	vertical-align: center;
	font-weight: bold;
	line-height: 1em;
}
#game_buttons li {
	display: block;
}
#game_like {
	margin-left: 5px;
	width: 154px;
}
/* I _hate_ the CSS with the like stuff */
.addthis_toolbox {
	height: 16px;
}
.addthis_default_style .addthis_separator, .addthis_default_style .at300b,
.addthis_default_style .at300bo, .addthis_default_style .at300m, .addthis_default_style .at300bs {
	float: none;
	display: inline-block !important;
}
.addthis_default_style .addthis_counter.addthis_bubble_style {
	float: left !important;
}
.addthis_default_style .addthis_counter {
	float: none !important;
	margin-top: -18px !important;
	margin-left: 112px !important;
}
You can see the latest CSS for this page by clicking here. I try to keep it documented so that when I revisit it I don't want to kill myself. All of this for example is just an evolution of Altima Xtreme's CSS which originally had a similar vertical list but it was broken a ways back during an RMN update.

e: This could probably be condensed too with fewer unnecessary tags and make up the rendering differences by better use of existing stuff but to hell with doing that /e:


I leave pronouncing Vexusp as a challenge to the player.

I say it 'Vex', rhymes with 'Hex', then 'us' with a lispy-P at the end.



e2: I left out a lot to make the vertical list of the #game_strip work kinda right. Sorry!
e3: Please also filter out the URL stuff that RMN's bbcode parser added automatically.
Vecks-usp (like the snake Asp, but with a uh sound)
Pages: 1