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Visustella: Project Outbreak is a trilogy of short games revolving around an incident spanning across multiple timelines.

Project Outbreak File #1: A Sister's Resolve
Experience survival horror meets escape room as you take control of a determined teenage girl struggling to flee a third-world country with her disabled brother during a supernatural outbreak.

Gameplay Features
- 3 Different Protagonists with different styles of gameplay flow.
- Survival Horror puzzle solving but instead using environmental puzzles.
- High Res Pixel Art. 100% Custom assets!

Latest Blog

Gameplay Draft Vid



Just a video of the gameplay mechanic. It's based on an old video Caz made for me when we were making materials together for the DS+ story I was working on. I liked the idea that when shooting, there's a slight cooldown or that you can't continuously fire due to inexperience.

I feel that I made it too complicated with the range so I'll have to change it sometime when I have more free time. But here we go 'v')b
  • Production
  • 0 of 3 episodes complete
  • Archeia_Nessiah
  • Caz (Co-Artist)
  • RPG Maker MZ
  • Puzzle RPG
  • 02/16/2014 10:45 PM
  • 03/25/2019 05:22 PM
  • 09/30/2021
  • 21235
  • 23
  • 0

Posts

Pages: 1
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Yay! Looks great :D
author=Make_it_MagiK
Omg guys!!! THIS LOOKS SOOO GOOD!!! I am IN LOVE with the graphics, no kidding!!! Besides i like that it isn't just one story, but different short ones! Can't wait to play it!!!
author=pixie
Looks nice, will give it a try.
author=kumada
That cover art is amazing, and I love the idea of connected horror vignettes around a central theme. Totally subscribed.


Thanks everyone! I'm glad :D

author=Martimus
This looks like its going to be sweet. As a person developing a horror game myself, you've got me incredibly interested. I just got to tell you that I ended up struggling with another horror I was developing in the MV Engine so I put it on haitus. Basically there isn't a decent enough ABS System in place at the moment plugin wise though you might already be aware. I can see you are developing sprites for the ABS.


Thanks, but I'm not making an ABS. The shooting poses are for cutscenes and other story related content. Also there's a mechanics video to show what kind of "system" we had in place. It's mostly for solving puzzles than shooting zombies.
That cover art is amazing, and I love the idea of connected horror vignettes around a central theme. Totally subscribed.
This looks like its going to be sweet. As a person developing a horror game myself, you've got me incredibly interested. I just got to tell you that I ended up struggling with another horror I was developing in the MV Engine so I put it on haitus. Basically there isn't a decent enough ABS System in place at the moment plugin wise though you might already be aware. I can see you are developing sprites for the ABS.
Looks nice, will give it a try.
Omg guys!!! THIS LOOKS SOOO GOOD!!! I am IN LOVE with the graphics, no kidding!!! Besides i like that it isn't just one story, but different short ones! Can't wait to play it!!!
Pages: 1