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Eleven Days is a short Tactical RPG. You have eleven days to stop the Demon Lord from casting Dooms Days. Certain amount of hours pass during the battle events, giving more reason to strategize during the tactical battle. Will you be able to stop the Demon Lord in time and become a Hero?

Other Info:
This game takes the idea from RM Venture, so it will strongly use RTP only. There will be a difficulty setting, which changes the speed of hours that pass by. There will be a total of 7 or 8 battles. Game will be very short, around 30mins of gameplay. Each battle should last 6-12 hours (In-Game hours not real life hours). After each battle you will go to an "break time" map, where there will be short scenes, shops, and a resting area. There will be certain scenes which increase hours that passed. Shops will increase hours based on difficulty, making it so you will only need to shop if necessary. And a Rest, fully heals party, will cost half a day.
~I'm also trying to complete this within "Eleven Days", started on 2/15/14, should be released by 2/24/14

Latest Blog

Release - 1.1

http://rpgmaker.net/games/6058/downloads/5538/

Added a new animated title screen (Script will be released soon with a demo using the title from eleven days as an example.)
Changed a few of my addons,
-Added screen centering to parts that were missing before.
-Updated Placement window ( Used my old version in 1.0 on accident. )
-Rewrote Skill Cast/Poison to run after an a turn not after an action.
-Changed Layy Meta mode to look smoother
-Changed Shops into Random Shops

Known Bugs:
-Revives don't work correctly (Didn't have time to look into this.)
-AI is sometimes slow (Noticeable during Demon Lord fight)

This may be my last release for this unless a major bug gets reported. I wanted to continue this project and add better dialog + 2-4 more paths to reach the Demon Lord. Each would have different fights/time to reach demon lord. But I do not have the time to, but if anyone is willing to help by making maps + dialog, send me a msg.
  • Production
  • Quasi
  • RPG Maker VX Ace
  • Strategy Tactics
  • 02/18/2014 02:09 AM
  • 04/15/2015 01:14 AM
  • 02/24/2014
  • 24196
  • 4
  • 443

Posts

Pages: 1
Max McGee
with sorrow down past the fence
9219
Surprised how few comments this has gotten. The isometric maps are very different. Is that accomplished purely through scripting, graphics or a combination of the two? I honestly didn't know such a thing was possible in VX Ace. Obviously it gives me a big FFT vibe.
I really liked this game! I love Trpgs and thought it was awesome for a short game. :)
nhubi
Liberté, égalité, fraternité
11099
Well I got all the way to the Demon Lord and after defeating the Ogre and being transported to his lair the game freezes. No menu access, no ability to do anything, and since the last two fights didn't allow a save point inbetween I played through them again to see if it was a momentary glitch but it did the same thing. I'm not really prepared to go through them again. If you fix this I'll try it again. Until then I'm just about done with my review, I'll have to add in the game breaker at this stage but will happily amend if you make a fix available.

Pages: 1