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FORGE your Own Path

Working on the FORGE Battle System. Basically incorporating Terrain Effect as well as the Established Day/Night System. With the current DBS 60% Completed, the last 40% will be for the Idol "Envoker" System, as well as the Terrain features. Basically with this system Players must bare the effect of the Terrain while in combat. What is unique about this system is the fact that Players are able to "Learn" and "Adapt" to each Terrain in the game.

Example: Rugged Terrain is the basic example. This terrain is unbalanced, jagged, and scattered with rock forms, because of this all those on the field receive a great Mobility decreases. Sure Mobility may not seem like much but take into mind your in the Desert doing the "Day". With these two Condition's met, Player's and Enemies alike may experience sever "Water Loss" as well as damage which occurs when Energy is completed depleted. The longer the battle lasts, the more deadly it will become for your Squad. Specific Environments effect how Battles will turn out. Lets say you a spotted by a Guard, and you have him follow you to a different Terrain area. On this Terrain the enemy may fight differently. Rugged Terrain is Basic Combat Terrain, Soldiers, and Military Personnel are able to fight easily on such a Terrain, however lets say you were fighting in a Swamp and you are a Soldier. Solider of Britannia have now Swamp Training Areas and thus fighting in a Swamp may slow down your Reactions as well as lower your Awareness in such situations. Effects will not be present to the Entire Party, but Individuals instead. Utilizing Environments will add a new level to combat and in order to make things fair to Players, you will be able to undergo Terrain Training. The more you fight on a Terrain the higher your Level will increase, and once Maxed you will Master a Terrain, an will not be effected by any Negative Effects. Some Terrains are Harder to Master than others so their is variation. Not to Mention the Effects of Day/Night.

In terms of Day and Night, this system is only really influenced by Akuma. Humans all tend to fight the same during the night, unless they are Nocturnal, which can be achieved by fighting at night over time. On Scenario I think is funny are Akuma fighting during the Day or in Light, If you draw an Akuma out into Light, their skin will Burn, and they will become significantly much weaker. This will help Players when fighting Bosses, on thing I did with the bosses, are make them Hard. You will no longer just be able to Hack and Slash at an enemy over and over again. Bosses possess their own Tactics, Player must take the Field in mind, and us it to defeat their enemies. These Hindrances increase the Pace of Battle, and make Player's have to execute fast and quick decisions when commanding their Party. Another circumstance is that of the Night System. If Night fall meets the Battlefield, you may enter a dark terrain; now take into mind, a dark terrain, which you have never been to before. As a result, your enemy may utilize the darkness, and hide from you, attack you when weak. Players may pop out a Fire-Craft and then add light to the field, or use a Flashlight to show the appearance of their enemies. In order to aid a Player, the more you fight in such conditions the less these Terrains have an effect on Players, when "Mastered" you will be able to gain the Advantages of the Terrains as well as be sparred by any Negative Effects.