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Progression Log 1

Production is shaping up nicely. Not as fast as I would like, due to the Scripting and Coding, but moving nonetheless. In terms of Battles, the Battle System is fully functional with the exception of Multiple Terrains, which I will complete as more Battle Fields pop up in the game. For now Day/Night Conditions affect Accuracy while Terrain Conditions affect Stats. Some Terrains will even damage Health for both the Party and the Enemies, however you’ll have to wait and see for more of those areas. For now, there is a battle clip I took this morning for you all to look at. I wish FRAPs was not so choppy, but Moving Enemies, Woohoo! More Battle Videos will be released, and I was a bit ticked off about this one, mainly because the enemy AI didn’t throw any Grenades or rail the party with Multi-Target attacks. However its merely a Video Clip so I guess I can’t always get what I want…yet anyways. As the Demo Approaches, expect 3 more Battle Videos, as well as a preview of a boss battle.
In terms of Dialogue, Scripting, etc. I feel as if I have written a book. I have several scripts, including a Pre-Made Strategy Guide I am working on, and right now I have more than enough material to keep you hooked for the First and Second Demos. While on the subject, I would like to make key note on one important aspect of The Last Bible, A story. The Last Bible is a story, and by story I mean a story in which you see character change, grow, become good, evil, and everything in between. To some this could be a good thing, but to others you will dread it, especially if you are a Button Mashing RPGer. The Last Bible has plenty of action, from Turn Based Battles and Brawls and MGS Style Missions to Wars, The Last Bible will provide players with more than enough to get them through the dialogue and such. However this game will act as if it were a story, not all times will you be in battle. Sure you are a soldier, and your gun is your tool, but there are times when you might find yourself hacking into the computer mainframe of a big cooperation with one Character and then sitting around in a Pent-House Suite with another Character. I have recently joined the circus in order to pull off the balancing act, and it has not be easy, I know the first 30 minutes of game play may be awes and cheers, but the next ten will be dialogue, and get to destination X, do Task Y, your Allies seem Hungry go get a bite to eat. The game does not revolve around the typical RPG Action with Random Encounters left and right. There will be battles, blood, gore, oh yes a hell of alotta gore, but there will be Sim-Esque Tasks for Players to Perform, as well as Puzzles.
Puzzles, did I say Puzzle, yes I said Puzzles, I am a sucker for Alundra. And I know you may be asking yourself, “Why the hell does a War-Game have puzzles?” Well if you infiltrate the enemies strong hold and run across a locked door, how are you gonna open it. Sure Ashley can ram the door, but if you possess less than atleast 50 Brawn (Yea, not gonna happen at the beginning of the game.) I doubt the door will even budge. Thus you can use your good ole’ buddy Gregory and have him hack the Defense Database. Sadly its not as simple as picking a skill, you will have to perform a puzzle and in some cases a Mini-Game to “Hack” systems. This will get repetitive so as your “Hacking” Skill increases, you can Automatically “Hack” systems the lazy way, but you won’t get experience! But yea, back to Puzzle, there will also be real puzzles, Puzzles that require a bit of math, strategy, and tactics. The first situation does not arise until Part 2 of the game, but beware.
Lastly to close this Update, I want to touch on Cinematic, No…sadly The Last Bibles, budget is under 50 cents so working on 3D Modeling and such will only prolong the release. It kind of pisses me off that I can’t find a simply Modeling Engine, Blender just hurts my head so I decided to use my strengths over my weaknesses. 1) Event Sequences: Event Sequences replace the majority of FMV’s and Cinematics. Such Sequences can last anywhere from 30 Seconds to 5 Minutes with the longest thus far up to 3 Minutes, give or take a second or two. Event Sequences are not merely for watching, some require Active Participation. If you have played Kingdom Hearts 2, the battle with the large Nobody is what I am talking about. Near the end of a Chapter in Last Bible, the Player will participate in the largest Event Sequence I’ve seen in an RPG, and that’s why I am working on it so early. Basically you will have to make use of the , , , , and keys if you wish to survive, and truth be told, if you lose, you will die. Apart from this I am getting a bit crafty and will be adding 2) Anime Cut scenes. But Anime Cut scenes I don’t mean a picture of a naked broad and some tits, I mean a fully animated sequence. Due to the amount of time I have an lack of resources, these sequences will be rather short, simply reserved for Key Events and introductions. I mean you can unlock rewards for your hard deeds, but the majority of these cut scenes have and will be a pain in the ass to create. This morning I was importing a video into RM2k3 and it basically put all my hard work to shit, due to the size of the video. So what I am thinking is animating the cut scene frame by frame. I don’t know how much more choppy that would be, but it beats the “Vibrating Screen of Doom”, AKA, Chris’ RM2k3 when playing videos. I’ll talk to some “Pro’s” and see what I can do, odds are I can actually use the Destiny Patch, or one of the Patches to have the game play the video through a Player’s Computer instead of through RM2k3. Regardless work is going well, I hope we can change that 1.5 Rating, honestly I expected atleast a 3 or 4. But if my Battle Video doesn’t help, I’ll keep releasing more Battle Video, more Gameplay Videos, and a Demo, until you all knock the rating up to a 4. Well happy workings to you all, and remember “Stay classy” Rpgmaker Network.