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Time Hopping for Scares

  • jpcopenv
  • 03/10/2014 04:42 PM
  • 1593 views
When it comes to the genre of horror known as creepypasta, it can be hit or miss. Most of the time, they are miss and then you find a diamond in the rough. Townlore can be a diamond with some improvements. Don’t get me wrong the game is a great concept and kept my interest with some of the unique features. I did appreciate the way it never strayed away from its theme, but I felt there could be more.

One of the first things I noticed was the creepypasta that was written for the game, which is a nice touch. Although, I felt that the pasta needs to be touched up to make it more believable, possibly even expanded upon. Still though the pasta really adds to that haunted game feel that is popular within this genre.

Another feature that I really liked was how the game itself was attached to my computers internal clock settings. All you have to do to is simply exit out of the game and change your clock settings. If you don’t do this, you will wonder around for hours waiting for something to happen. It gets pretty boring talking to the same characters with the same phrases.

The graphics and sound were much like you would expect. It starts out with black and white 16bit and everything is happy. Things go to pot when everything gets distorted and twisted into some kind of nightmare. I appreciated this little touch as well. Once again, the theme of the game was creepypastas and the sound and graphics captures this perfectly.

Story wise, the game had one that was very subtle. Just reading the pasta for the game doesn’t give you the full story. To get the full story you must play the game and the story isn’t all that obvious. If you pay attention to the things each of the characters say, you begin to piece it together. This ambiguousness really makes you feel like you are playing a game that isn’t what it seems.

The things I would like to see for this game is more exploration. I wanted to go into the houses, but wasn’t allowed. I think it would be awesome if I could go into these places. The pasta that is written for the game needs to be polished. Find someone that is good with editing and have them edit and expand on this story. I think these improvements would take this game from a three star to a four.

Posts

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Thanks for the review. At first I wanted to add a bunch of things to do in that game, like shop where you could buy some furniture, sell stuff like fishes or apples etc etc. That's what the mainland was for, initially. Basically, my first intention was to make a game like Animal Crossing with creepypasta touch. I may still add such feature later on, if I feel like working on this game some more. As for entering houses, it is possible. The thing is, you cannot enter the house when it's resident is outside, or sleeping. Every character stays up for one hour after going back inside their houses, so this is the time when one can visit them. There is not much to do there, though.
Also, as for creepypasta story alone - yeah, well... it was written quite spontaneously. At first I didn't even intend to write such thing at all, but I thought it could be a nice way to hint potential players about how to progress in this game. I would fancy some editing on that part, though as it became quite important part of the game after all.

However, IMO even better thing would be spreading this game in a viral-like way (even if it would stay unpolished - or even better if it would stay unpolished), to spread the creepiness, as this is (or at least should be) a real purpose of this game.
If you want I could polish the story for you. It wouldn't be the first time that I have taken a creepypasta and polished it up. I also know of some great places you can spread this across the internet. After all, I'm always willing to help a fellow game designer/maker.
Wel, it would be at least interesting to see what would you do. I'd gladly read your modified version of creepypasta, if anything ;)
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