Wild Wings: First Flight, is a refurbishing of the original Wild Wings, my second completed game and first released game on any public domain. This revamp has many new features and improvements over the original that will make it not only a better overall experience, but a more consistent transition to the sequel, which is still being made. Below I will be listing the main features, but first, it would be more appropriate to get into the story summary.
Features:
What Hasn't Changed:
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Wild Wings tells the tale of a young bat named Shade Silverwing who has recently emerged from newborn status. He is unexpectedly granted the huge responsibility of holding the Tetsu Ring, a glorious piece of jewelry with unimaginable power passed down amongst the Silverwing colonies for eras. When he takes off on his first migration, he is separated from his colony by a strong storm. Waking up on an unknown island, Shade desperately tries to find his way back to his colony with only his will and Echo Map stored away in him.
Along Shade's cross-country journey, he meets new friends, strange circumstances, and even stranger enemies. The storm wasn't the only thing that changed his life; the Ring itself has proven to be valuable to all the wrong people, and now he finds himself fighting for survival against seemingly overwhelming odds. Can Shade keep the Tetsu Ring from evil hands, and can he make it back to his colony for the winter hibernation?
Wild Wings is a fan-game parody of the novel Silverwing, which is written by Kenneth Oppel. A handful of the lore remains the same, but with many odd quirks and additions to make the story more fresh and interesting!
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Wild Wings tells the tale of a young bat named Shade Silverwing who has recently emerged from newborn status. He is unexpectedly granted the huge responsibility of holding the Tetsu Ring, a glorious piece of jewelry with unimaginable power passed down amongst the Silverwing colonies for eras. When he takes off on his first migration, he is separated from his colony by a strong storm. Waking up on an unknown island, Shade desperately tries to find his way back to his colony with only his will and Echo Map stored away in him.
Along Shade's cross-country journey, he meets new friends, strange circumstances, and even stranger enemies. The storm wasn't the only thing that changed his life; the Ring itself has proven to be valuable to all the wrong people, and now he finds himself fighting for survival against seemingly overwhelming odds. Can Shade keep the Tetsu Ring from evil hands, and can he make it back to his colony for the winter hibernation?
Wild Wings is a fan-game parody of the novel Silverwing, which is written by Kenneth Oppel. A handful of the lore remains the same, but with many odd quirks and additions to make the story more fresh and interesting!
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Features:
- Nearly every bit of dialogue in the game has been changed completely.
- Most events and cutscenes have been slightly altered, some redone altogether!
- Gameplay functions that were not well-supported before are now more prevalent, such as the flying system!
- Party system has been simplified and now functions in real-time rather than moving to a completely different map.
- There is now a New Game Plus function where you can keep your levels, skills, items, and slime stats! Try to reach the highest level and activate all slime portals!
- Most characters have been worked on to feel more fleshed-out and memorable.
- Branching decisions. There are characters under dark influences that can be saved. Who will you liberate to see to the end of this madness?
- Monster graphics have been redone, more noticeably the boss graphics, most of which were drawn by yours truly.
- Additional music tracks, including licensed songs by Jamie Cristopherson!
- Slight map design changes, including better puzzles and workarounds for the fact that flying is now way better supported.
- Along with dialogue changes, I've also made hefty adjustments and emphasis to the lore, in order to make a smoother transition to the second game.
- Lots of other little things!
What Hasn't Changed:
- Some graphical assets have not been changed, including most charsets and facesets.
- Most maps have not been altered, if not touched up a little.
- The quasi-seriousness and silliness of the game has hardly changed, but is now written to be a lot more tolerable.
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