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Review: Devil Hunter - Seeker of Power



Introduction

Devil Hunter: Seeker of Power is a RPG Maker game created using the 2003 engine and is considered by many to be a classic staple of the RPG Maker library, but is this classic all its claimed to be or is it a glitched out mess worthy of disdain. The answer is a bit both if I'm being honest. The game contains numerous glitches some of which allowed me to basically skip over the bulk of the games content and turn my Let's Play into a speed run.

Story

I'll be upfront in admitting that I've only played through this game once and during that play through I took advantage of a glitch to cut out most of the stories content. As such I can't really judge the story of this game effectively since I missed out a lot of the mid-game. So, I may have missed out on the bulk of the character growth and development.

The one drawback about the story I can judge is the spelling errors and they pop up on a regular basis, but aren't as bad as say The OutCasts or some other works I can mention. And at least one of those spelling errors amounted to one of the funniest spelling mistakes I've seen in a while.

Gameplay

Devil Hunter: Seeker of Power utilizes your standard non-random encounter system with an active-time battle system. Thankfully the game includes a passive mode since I have a deep rooted disdain for the active-time battle system. So enabling me to basically make the combat turn-based is a major plus in my opinion. With that being said the combat in game is balanced rather well for the most part as long as you ignore the serpent's band and the fact that you can utilize glitches to add certain party members back into your party. The best example of this is that you can add Vane back into your party after he departs at the Central Market by completing all of the pit fights that take place in the Central Market. Or at least he rejoined my group after I completed the final pit fight, but I didn't test to see if this glitch could be activated by any pit fight.

And to compound the balance issues the game also has a somewhat awkward to control sub menu that is accessed by pressing the eight key on the keyboard. To access areas in this menu you press the z key like normal, but to back out of a selection in this menu you need to hit the number 8 again which goes against your natural instinct of hitting the x key to back out.

Another issue that adds to my list of complaints is that the game can crash if you try to jump a gap into an enemy. The game is unable to process this command since it can't start a battle unless your in contact with the enemy, but it also can't allow you to occupy that same space as the enemy either. So the game just locks up and forces you to reset.

Graphics

Graphically speaking the game is alright. A few areas feel a bit crowded with useless junk like flowers or bushes, but the overall mapping is acceptable. The only major graphical issue that I can think of with the game is that your character can get stuck moving like he is descending or ascending an infinitely long ladder if you use a specific ladder in the castle. This glitch will fix itself as soon as you utilize any other ladder in the game.

Sound

Sound wise the game is solid and leaves me with nothing to complain about beyond the usual nitpick of their not being a track that truly stands out from the rest.

Conclusion

While Devil Hunter: Seeker of Power is definitely a classic RPG Maker game it is also a flawed mess in some respects. And these glitches prevent the game from being something truly amazing in my opinion. Regardless this game is a solid little title that is worth playing for any true fan of RPG Maker games.

Posts

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Aremen
Then the LORD Aremen said unto Zack, "Behold, I will rain gams from Heaven for you; and the people shall go out and play a certain rate every day, that I may prove them, whether they will walk in My maps, or no." - 3TileRule 4:16, Holy Help File
5291
Your Lord and Saviour appreciates this offering. It doth Please your Lord.
I just completed the game for the second time and "skimmed through" both of your let's plays. While I agree with most of your points, I wouldn't overemphasize the game's bugs. There's only one opportunity for sequence-breaking: Climbing Serpent's Peak early. When someone the player has never heard of utters a few lines and takes part in cutscenes during the climb, it should be obvious for the player that (s)he took a wrong turn. Apart from the things you mentioned, the game is solidly crafted within the engine's limitations.

Since this game claims to be "episode 2" (it's a standalone game, but contains several references to Solians's past endeavors), I wonder if there's an episode 1 that will never see the light of day (again).
I wonder if there's an episode 1 that will never see the light of day

I'm not even sure if it ever saw the light of day in the first place. After all, I've run into developers in the past that have made the final entry in their series first. A good example of this is War of Harmony IV, a My Little Pony fan game where the developer still needs to go back and make episodes 1 - 3.

There's only one opportunity for sequence-breaking: Climbing Serpent's Peak early.

What do you call the bug that allows you to get Vane back after he's left the party in the market town (the one that has the arena in it)?

On a side note, at least the arena in this game is a lot better then the arena found in Fantasy Forever Revisions.
author=thesacredlobo
What do you call the bug that allows you to get Vane back after he's left the party in the market town (the one that has the arena in it)?


I tried to avoid this bug during my second playthrough (won all arena battles before triggering the mercenary gathering scene), so I can't tell if or how this bug qualifies as sequence-breaking. My guess is that Vane simply rejoins the party prematurely, but otherwise everything plays out as intended. Am I mistaken? Even when looking at the event by using RPG Maker 2003, I don't really understand it. Vane rejoins the party early when a certain switch is activated, but I don't know how this switch is activated and which purpose it serves. My best guess would be some kind of unfinished alternate story route, since the player is supposed to win the remaining arena battles later, which is indicated by Solian saying that he will maybe participate in one or two arena battles before or after the mercenary gathering scene. Thus, most players won't encounter this bug. And even if: In my understanding, this bug only works to the player's advantage.

author=thesacredlobo
After all, I've run into developers in the past that have made the final entry in their series first.


Maybe that's why so many developers' second games are prequels. :D
so I can't tell if or how this bug qualifies as sequence-breaking.


My question is what should this bug qualify as.

Am I mistaken?


No, your right. Everything plays out as normal. Albeit it is weird that you get sent on a mission to recruit a character that you already have access to. Sort of like it's annoying to get sent on a quest for the gravity magic in "War of Two Worlds" if you've already managed to get Mia up to level 99. After all, she'll still learn her ultimate gravity attack regardless if you have the orb or not.

Even when looking at the event by using RPG Maker 2003, I don't really understand it. Vane rejoins the party early when a certain switch is activated, but I don't know how this switch is activated and which purpose it serves.


Maybe the developer simply assumed it would have been impossible for the player to clear the final level of the arena before the late game. As such, they simple set the switches around clearing the final arena battle to add Vane and Raven back into your party after clearing it.

Thus, most players won't encounter this bug. And even if: In my understanding, this bug only works to the player's advantage.


True, this bug only works to the players advantage. Though, I imagine a lot more people managed to discover it then you'd expect. After all, this is a pretty easy bug to find if your willing to devote a little time and effort to farming the skeletons in that nearby cave for massive amounts of money. In fact, I'd argue it was a bad decision to have those enemies drop as much cash as they did. Albeit, I've seen similar issues in "Goku Jr.'s Adventure". Albeit the problem was arguably worse in that game considering you could farm certain early enemies for massive amounts of experience. So much so, that your honestly left scratching your head at how stingy the late game enemies are with the stuff.
author=thesacredlobo
My question is what should this bug qualify as.


I don't know if a generally accepted category for a bug like this exists. Maybe "party composition bug"?

author=thesacredlobo
Albeit it is weird that you get sent on a mission to recruit a character that you already have access to. Sort of like it's annoying to get sent on a quest for the gravity magic in "War of Two Worlds" if you've already managed to get Mia up to level 99.


Yeah, I noticed that, too. Once again, the developer couldn't imagine that someone would level up War of Two World's Mia to level 99 before acquiring the gravity orb. Nowadays developers are more aware of players that try out everything a game allows.

author=thesacredlobo
Maybe the developer simply assumed it would have been impossible for the player to clear the final level of the arena before the late game. As such, they simple set the switches around clearing the final arena battle to add Vane and Raven back into your party after clearing it.


That would be a plausible assumption if it wasn't for the fact that the other party members are added to the party subsequent to an arena battle, while Vane's special reappearence is a separate event on Central Market's first map (entrance). I'm sure someone who - in contrast to me - possesses actual knowledge of RPG Maker 2003 could figure out the cause of this bug and the idea behind it (if there was one).

author=thesacredlobo
In fact, I'd argue it was a bad decision to have those enemies drop as much cash as they did. Albeit, I've seen similar issues in "Goku Jr.'s Adventure". Albeit the problem was arguably worse in that game considering you could farm certain early enemies for massive amounts of experience. So much so, that your honestly left scratching your head at how stingy the late game enemies are with the stuff.


I assume the enemies in Skull's HQ drop that much money so that a player that spent all of his/her money on Central Market can easily accumulate the 700 Gold that are required to enter Central Market (again). Nonetheless, you're definitely right. Instead of farming the "secret enemy" Pen with its guaranteed Dragon's Blood drop again and again, it would be nice if it was feasible to farm enemies in the game's most difficult optional dungeon (Ancient Temple), but instead the developer intentionally lowered the amount of EXP and Gold that enemies drop there. On the other hand, the game is already way too easy when the player "only" grinds to level 60.

Well, the game is fun despite its flaws, and your review and score are spot-on.
Nowadays developers are more aware of players that try out everything a game allows.


I suppose, though I managed to shock the developer of Zoids | Whisper by deploying a tactic that made use of a lot of instant cast abilities to stun lock my opponents into submission. A strategy that required me to equip a lot of high risk/high reward equipment. In fact, my Let's Play for that game caused the developer to go back and refine their game in order to nerf just how effective my tactic was.

I also made the team behind Luxaren Allure consider the idea of going back to rebalance a few of a few of their more powerful equips. Since, I actually managed to develop a strategy that would let me take down the game's final boss on the game's highest difficulty in under 7 minutes.

So even now a days you can find games where the developer didn't fully take into consideration just how broken their idea was. Though, I suppose in some cases that may have been the point. After all, I'd like to think the cheap power up items you can buy in Koli's Sorrow 2 was an aspect of the game that was meant to be abused.

Well, the game is fun despite its flaws, and your review and score are spot-on.


Thank you.
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