7th of Meyus 682
It seems as if every day is getting darker and darker, the plague is spreading like mad and the king is dead.
I don't know what it is, but lately the world feels out of balance, as if someone has been screwing around with the forces of nature, and we can all feel it.
...It's been 2 months since my only son Riley left the house, may god help him out in this dark world...
The world is at chaos when the cult of Pecasual takes over the kingdom of Armendia, and takes control over The Eight Shadows of Correndia, and it is up to a small group of young heroes to bring the world back to balance... but at what costs?
The game is currently in early (like really, really early) development, and it is nowhere near done. This is mainly due to my lack of free time and my lack of motivation, which I hope to keep up in the oncoming years.
The game will include a 5 to 10-hour gameplay of the main storyline, and if possible an additional 5 hours of lore and side quests.
(Note: This is a one-man project and it will be hard for me to implement all the features I'm talking about right now, but I'm trying my hardest. I'll try to keep this game updated for as long as possible and to release it before summer the summer of 2017.)
It seems as if every day is getting darker and darker, the plague is spreading like mad and the king is dead.
I don't know what it is, but lately the world feels out of balance, as if someone has been screwing around with the forces of nature, and we can all feel it.
...It's been 2 months since my only son Riley left the house, may god help him out in this dark world...
The world is at chaos when the cult of Pecasual takes over the kingdom of Armendia, and takes control over The Eight Shadows of Correndia, and it is up to a small group of young heroes to bring the world back to balance... but at what costs?
The game is currently in early (like really, really early) development, and it is nowhere near done. This is mainly due to my lack of free time and my lack of motivation, which I hope to keep up in the oncoming years.
The game will include a 5 to 10-hour gameplay of the main storyline, and if possible an additional 5 hours of lore and side quests.
(Note: This is a one-man project and it will be hard for me to implement all the features I'm talking about right now, but I'm trying my hardest. I'll try to keep this game updated for as long as possible and to release it before summer the summer of 2017.)
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Plans for Written In Shadows
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