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For Liberty's 2014 2-Day DO SOMETHING Challenge, Craze designed a community game and asked for RMN users to submit characters. A deluge of interest was generated and thirty characters were born!

The vile Wyrm Wizard has decimated the country of Aremen, and evil seems to be on the brink of consuming the land. Thirty souls rise and unite to push back the darkness, and to break the oppressor's power with their unique talents. It's up to you to gather the the thirty heroes together and traverse the broken land. Find the evil Wyrm Wizard and put an end to his reign of terror!

Features Include:

  • Thirty warriors to find!
  • Switch out characters on the fly, anywhere, anytime, even in battle.
  • Reward medals are given for clever item management. These rewards unlock unique items and gear.
  • A unique level system with a dynamic level cap that grows as you progress and lift the curses that plague the land.


Please see the Character page for information on the massive cast!

If you'd like to contribute, please see the following forum links:
General Development
Characters (no longer taking new submissions)
Locations (mappers needed)
Dungeons (mappers needed)

VX Ace RTP Required for the game.

Latest Blog

I am quitting Wyrm Warriors

I no longer enjoy working on Wyrm Warriors. In fact, I haven't since an incident nearly a year ago between me and one of the contributors. Aside from adding a quest system, laying out towns and making several dungeon maps, not a whole lot has been done since the initial release.

I have decided to quit the project. I'm leaving the current build up for anyone who cares to grab it. There are a few contributed locations with maps missing, but I will add those in tonight.

I'm someone who prides herself on finishing what she starts, so deciding to drop this isn't something I take lightly. For a long time, I told myself that I'd power through it, but every second I spend on it is time I wish I was working on something else. I took breaks and tried to come back to the game, but every time it was the same: the same lack of enjoyment and void of enthusiasm.

I told myself "you HAVE to do this, make a big status declaring your intent and get the next installment out, no matter how un-fun it is." But after a couple of days, I already found myself wanting to do anything else but continuing. Making games is my hobby, but it's not a job, and I just can't put my time, energy, and love into something I no longer enjoy making.

I sincerely apologize to you all, especially to those who have made maps and characters. I will refrain from running community projects in the future to prevent this sort of catastrophe from happening again.

What does this mean for the future of Wyrm Warriors? Is the game dead? That's up to you. As I took over the project when Craze was done with it, someone can step up and take the lead if they wish. Or, it can be completely run by the community. Or it can end here and be forgotten. I leave it entirely in your hands, but I must take my leave.

Again, I am very sorry. -_-

Tags

Posts

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
So this just kind of popped into my head; I feel a bit guilty for the extra pressure I put on The devs in the past, but if anyone is interested in dusting off this is love to help.
Anyway, a bit of exposition:

Strange Girl
Ahoy, fellow Champion of Justice! I am Magical Hitori, and this is my first mate, Ferdinand!
Ferdinand
Meow!
Hitori
I was brought here to vanquish the Seven Ocean Lords, but I can't get home again. I hope you won't mind having me on board. Now come along, Ferdinand! Anchors aweigh!
Decent game. If it was finished that is. The game has pretty interesting mechanics, but the way it's designed forces you to play in an optimized manner not only in item management but also in how one should get through the dungeon. When I got past the main dungeon, I explored around the world map and found 2 closed areas and when I entered Hoftzen in the mountains, I left the area and was stuck in the ocean on the world map. As it currently is, the demo is kinda broken
Welp. I'm back from an extended and unannounced hiatus. I just finished watching Liberty's Let's Trys of the demo. I like what I see. I would like to see more.

If I had more skill with the mapping and scripting and such I might have offered a hand, but I felt that others would do the game more justice in that department.

I'll admit it always did seem overly ambitious, but I had harbored some hope that I might come back and see the whole game come together in some form or other. Craze, unity, everyone who worked on this: thank you for bringing it this far. It looks awesome for what it currently is.

Whatever becomes of this project, it was fun to brainstorm and share ideas.

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=zephyromega
author=unity
Yep! I'm working on this and hope to have the next installment out soon ^_^
Alright! I'm really looking forward to it, this is probably one of my favorite VX ace games
.. Guess that means making time to complete the encampment maps.
author=unity
Yep! I'm working on this and hope to have the next installment out soon ^_^


Alright! I'm really looking forward to it, this is probably one of my favorite VX ace games
unity
You're magical to me.
12540
Yep! I'm working on this and hope to have the next installment out soon ^_^
NeverSilent
Got any Dexreth amulets?
6299
I'm pretty sure the answer is yes, this game is still being actively developed.
Probably a really stupid question, but is this still being worked on?
Linkis
Don't hate me cause I'm Cute :)
1025
author=BurningTyger
I just wrote a new song and a news article, so been doing that , not so much maps. Also working.


Working ??? Like at a daily job type working ???
What kind of life is that ??? Your creative self is much more importent....
Wait, working like so you can eat and pay the rent ???

Please disregard my prior jibberish :)

Damn, how do you folks work and find time to create all these great games
I get to play??? Thank you all for driving yourselves crazy so I can relax and enjoy myself playing your games. ^^^^^no pun intended :)
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=Marrend
author=Red_Nova
Back on topic: I'm not really aware of what's going on behind the scenes of this game, but I'm comparing the taken maps to the completed maps and, assuming that's up to date, there's quite a few that haven't been submitted yet. There's only so much unity can do if there are no maps to work with.
I quite largely suspect that such is the case, myself. Kinda like how Apon the Brow of Tomorrow Clear still only has 4 maps to it's name?
all in good time...
Marrend
Guardian of the Description Thread
21781
author=Red_Nova
Back on topic: I'm not really aware of what's going on behind the scenes of this game, but I'm comparing the taken maps to the completed maps and, assuming that's up to date, there's quite a few that haven't been submitted yet. There's only so much unity can do if there are no maps to work with.

I quite largely suspect that such is the case, myself. Kinda like how Apon the Brow of Tomorrow Clear still only has 4 maps to it's name?
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
I just wrote a new song and a news article, so been doing that , not so much maps. Also working.
unity
You're magical to me.
12540
author=Craze
What liberty said is why i'm not making game profiles until my games are 70+% done EVER AGAIN

the difference between unity and i is that unity continues dancing between projects like a crazy-but-productive person, while i just drop stuff forever.


And I don't think there's anything wrong with that. ^_^ We all have our processes, and dropping a game is sometimes necessary. And the games you do finish are wonderful and enjoyable :D

It's true: I've developed a super-obsessive drive to work on RPG-making. It gives me joy to spend so much time on my hobby, but I do it at the expense of so many other things, so I have to say that I wouldn't wish it on anybody else. I haven't gone to see a movie in theaters in half a year, and Sooz can tell you I have a stack of commercial games I've been meaning to play that I just haven't gotten time for yet. I'm happy with the way things are but I wouldn't call it normal by any stretch XD
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I actually have trouble juggling projects. Once I make a commitment to something, I tend to focus so much on it that everything else suffers. What really helps me stay focused is writing down the ideas I have for other projects, but leave it at that: ideas. You can spend time developing them, but I wouldn't try too hard to implement them even in a prototype, as it's a very slippery slope and it wouldn't be too long before you spend more time on the main project than you would on the prototypes. With your ideas down in a document of some sort, your mind is cleared and focused on your projects.

Back on topic: I'm not really aware of what's going on behind the scenes of this game, but I'm comparing the taken maps to the completed maps and, assuming that's up to date, there's quite a few that haven't been submitted yet. There's only so much unity can do if there are no maps to work with.

Unless that list is out of date. In which case ignore that previous statement.
Craze
why would i heal when i could equip a morningstar
15170
What liberty said is why i'm not making game profiles until my games are 70+% done EVER AGAIN

the difference between unity and i is that unity continues dancing between projects like a crazy-but-productive person, while i just drop stuff forever.
I'm not that scary, am I? ;^;


Also, what uni said. A lot of the time it's just... you get a great idea and you get fired up then something happens - maybe you get a new idea or you realise your idea was stupid or you can't do a thing that you want to do so you just throw a hissy fit and go all Prima Donna "No! Nonononono! I cannot be done! If I cannot have it this way I will have it NO way!" or just run out of steam or find yourself wondering what the hell you were thinking at 3am on a weeknight as you're laying in bed dreaming up concepts and it hits you - this idea was fucking bullshit.

XD

Or a mix of the above.
unity
You're magical to me.
12540
I think a lot of us have a ton of games we want to work on, and it's hard to suppress that impulse to start a new project. It's a bad habit, but I'm as guilty of it as anyone else (if not more :P ) But I do tend to get projects finished, (some more eventually than others XD) so I'm not terribly worried.
I just put everything on hiatus instead. My year and half long experiment to get back into game development in earnest failed.
CashmereCat
Self-proclaimed Puzzle Snob
11638
To be honest, the main reason I don't get stuff done is because I spend too much time watching YouTube videos, browsing reddit and Facebook. I'm looking to spend more time on my projects now.
hot iron pokers are the best for scratching that itch, I guess.