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For Liberty's 2014 2-Day DO SOMETHING Challenge, Craze designed a community game and asked for RMN users to submit characters. A deluge of interest was generated and thirty characters were born!

The vile Wyrm Wizard has decimated the country of Aremen, and evil seems to be on the brink of consuming the land. Thirty souls rise and unite to push back the darkness, and to break the oppressor's power with their unique talents. It's up to you to gather the the thirty heroes together and traverse the broken land. Find the evil Wyrm Wizard and put an end to his reign of terror!

Features Include:

  • Thirty warriors to find!
  • Switch out characters on the fly, anywhere, anytime, even in battle.
  • Reward medals are given for clever item management. These rewards unlock unique items and gear.
  • A unique level system with a dynamic level cap that grows as you progress and lift the curses that plague the land.

Please see the Character page for information on the massive cast!

If you'd like to contribute, please see the following forum links:
General Development
Characters (no longer taking new submissions)
Locations (mappers needed)
Dungeons (mappers needed)

VX Ace RTP Required for the game.

Latest Blog

I am quitting Wyrm Warriors

I no longer enjoy working on Wyrm Warriors. In fact, I haven't since an incident nearly a year ago between me and one of the contributors. Aside from adding a quest system, laying out towns and making several dungeon maps, not a whole lot has been done since the initial release.

I have decided to quit the project. I'm leaving the current build up for anyone who cares to grab it. There are a few contributed locations with maps missing, but I will add those in tonight.

I'm someone who prides herself on finishing what she starts, so deciding to drop this isn't something I take lightly. For a long time, I told myself that I'd power through it, but every second I spend on it is time I wish I was working on something else. I took breaks and tried to come back to the game, but every time it was the same: the same lack of enjoyment and void of enthusiasm.

I told myself "you HAVE to do this, make a big status declaring your intent and get the next installment out, no matter how un-fun it is." But after a couple of days, I already found myself wanting to do anything else but continuing. Making games is my hobby, but it's not a job, and I just can't put my time, energy, and love into something I no longer enjoy making.

I sincerely apologize to you all, especially to those who have made maps and characters. I will refrain from running community projects in the future to prevent this sort of catastrophe from happening again.

What does this mean for the future of Wyrm Warriors? Is the game dead? That's up to you. As I took over the project when Craze was done with it, someone can step up and take the lead if they wish. Or, it can be completely run by the community. Or it can end here and be forgotten. I leave it entirely in your hands, but I must take my leave.

Again, I am very sorry. -_-



Don't hate me cause I'm Cute :)
I just wrote a new song and a news article, so been doing that , not so much maps. Also working.

Working ??? Like at a daily job type working ???
What kind of life is that ??? Your creative self is much more importent....
Wait, working like so you can eat and pay the rent ???

Please disregard my prior jibberish :)

Damn, how do you folks work and find time to create all these great games
I get to play??? Thank you all for driving yourselves crazy so I can relax and enjoy myself playing your games. ^^^^^no pun intended :)
Probably a really stupid question, but is this still being worked on?
Got any Dexreth amulets?
I'm pretty sure the answer is yes, this game is still being actively developed.
You're magical to me.
Yep! I'm working on this and hope to have the next installment out soon ^_^
Yep! I'm working on this and hope to have the next installment out soon ^_^

Alright! I'm really looking forward to it, this is probably one of my favorite VX ace games
Hm i Wonder if i can pul somethi goff here/
Yep! I'm working on this and hope to have the next installment out soon ^_^
Alright! I'm really looking forward to it, this is probably one of my favorite VX ace games
.. Guess that means making time to complete the encampment maps.
Welp. I'm back from an extended and unannounced hiatus. I just finished watching Liberty's Let's Trys of the demo. I like what I see. I would like to see more.

If I had more skill with the mapping and scripting and such I might have offered a hand, but I felt that others would do the game more justice in that department.

I'll admit it always did seem overly ambitious, but I had harbored some hope that I might come back and see the whole game come together in some form or other. Craze, unity, everyone who worked on this: thank you for bringing it this far. It looks awesome for what it currently is.

Whatever becomes of this project, it was fun to brainstorm and share ideas.

Decent game. If it was finished that is. The game has pretty interesting mechanics, but the way it's designed forces you to play in an optimized manner not only in item management but also in how one should get through the dungeon. When I got past the main dungeon, I explored around the world map and found 2 closed areas and when I entered Hoftzen in the mountains, I left the area and was stuck in the ocean on the world map. As it currently is, the demo is kinda broken
Hm i Wonder if i can pul somethi goff here/
So this just kind of popped into my head; I feel a bit guilty for the extra pressure I put on The devs in the past, but if anyone is interested in dusting off this is love to help.
Anyway, a bit of exposition:

Strange Girl
Ahoy, fellow Champion of Justice! I am Magical Hitori, and this is my first mate, Ferdinand!
I was brought here to vanquish the Seven Ocean Lords, but I can't get home again. I hope you won't mind having me on board. Now come along, Ferdinand! Anchors aweigh!