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For Liberty's 2014 2-Day DO SOMETHING Challenge, Craze designed a community game and asked for RMN users to submit characters. A deluge of interest was generated and thirty characters were born!

The vile Wyrm Wizard has decimated the country of Aremen, and evil seems to be on the brink of consuming the land. Thirty souls rise and unite to push back the darkness, and to break the oppressor's power with their unique talents. It's up to you to gather the the thirty heroes together and traverse the broken land. Find the evil Wyrm Wizard and put an end to his reign of terror!

Features Include:

  • Thirty warriors to find!
  • Switch out characters on the fly, anywhere, anytime, even in battle.
  • Reward medals are given for clever item management. These rewards unlock unique items and gear.
  • A unique level system with a dynamic level cap that grows as you progress and lift the curses that plague the land.


Please see the Character page for information on the massive cast!

If you'd like to contribute, please see the following forum links:
General Development
Characters (no longer taking new submissions)
Locations (mappers needed)
Dungeons (mappers needed)

VX Ace RTP Required for the game.

Latest Blog

I am quitting Wyrm Warriors

I no longer enjoy working on Wyrm Warriors. In fact, I haven't since an incident nearly a year ago between me and one of the contributors. Aside from adding a quest system, laying out towns and making several dungeon maps, not a whole lot has been done since the initial release.

I have decided to quit the project. I'm leaving the current build up for anyone who cares to grab it. There are a few contributed locations with maps missing, but I will add those in tonight.

I'm someone who prides herself on finishing what she starts, so deciding to drop this isn't something I take lightly. For a long time, I told myself that I'd power through it, but every second I spend on it is time I wish I was working on something else. I took breaks and tried to come back to the game, but every time it was the same: the same lack of enjoyment and void of enthusiasm.

I told myself "you HAVE to do this, make a big status declaring your intent and get the next installment out, no matter how un-fun it is." But after a couple of days, I already found myself wanting to do anything else but continuing. Making games is my hobby, but it's not a job, and I just can't put my time, energy, and love into something I no longer enjoy making.

I sincerely apologize to you all, especially to those who have made maps and characters. I will refrain from running community projects in the future to prevent this sort of catastrophe from happening again.

What does this mean for the future of Wyrm Warriors? Is the game dead? That's up to you. As I took over the project when Craze was done with it, someone can step up and take the lead if they wish. Or, it can be completely run by the community. Or it can end here and be forgotten. I leave it entirely in your hands, but I must take my leave.

Again, I am very sorry. -_-

Tags

Posts

I saw this too late when it was still a topic. ;_; I need to keep my eyes peeled for stuff like this.
Craze
why would i heal when i could equip a morningstar
15170
i am a bashard. i play bass hard
Why haven’t I noticed this as of yet? With so many talented people on board for this, this is sure to be a smash hit.

Craze, you magnificent bas*ard - I salute you (and unity)!
unity
You're magical to me.
12540
I think I'm going to say no to parallax, just because I'm thinking the style would clash with the rest of the game. (Also, I don't know how to use them yet ^^;;) Though if someone has a good reason why their map really needs parallax mapping, I may reconsider.
TehGuy
Resident Nonexistence
1827
Alrighty, I've got one final question: out of curiosity, are parallax maps supported?

Anywho, let's see if I can't nail Shady Rest with these snow tiles I've got..
unity
You're magical to me.
12540
I'm currently making a page so all our map info and what we need will all be in one place. I'll put a link as soon as its done. You don't have to have any special scripts or resources, just put the map in a new project. If you use any special tilesets, just include them with the map and let me know who to credit for them ^_^

Until I finish this new page (it should just be a few minutes) you can find map info on the Locations page and the Dungeon page.

The maps that have been claimed/done are: Marison, Marison Docks, Cherusta, Hoffzen, Forgotten Home, Temple of Garanaath, and Monster City.

Thanks a lot ^_^

EDIT: The page I was working on is finished. Click here for it! It has all the maps we need as well as their descriptions!
TehGuy
Resident Nonexistence
1827
author=LockeZ
Not only is it still open, it's less than half done. So yes, everyone should make more maps.


My, my.. What's still up for grabs, then? Furthermore, is there anything I'd need to go download script-wise or resource-wise?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Not only is it still open, it's less than half done. So yes, everyone should make more maps.
TehGuy
Resident Nonexistence
1827
(mappers needed)


Still open?

I need something else to do in Ace before I burn myself out on one thing.. That, and I've kinda always wanted to participate in one of these community games.
unity
You're magical to me.
12540
author=NeverSilent
And here's some nitpicking:
- The description of Andri's passive ability Mana Fist-Pump says he regains MP for defeating enemies, yet in-game they are called SP.
- Kathleen's passive ability Spirit of Giving only works during battles, which is not indicated in the description.

Thanks for pointing that out! I'll fix them ^_^ And glad you're enjoying it.

EDIT: Also, as the game goes on, you'll have more characters to switch out, which means more SP overall ^_^
Isrieri
"My father told me this would happen."
6155
I ought to give this a go when its completed.

I also shouldn't open more than one tab at a time.
NeverSilent
Got any Dexreth amulets?
6299
Great, thank you, LockeZ! That helps a lot.
And how did I manage to completely forget about the inn? Verbal headbutt to myself.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There is an inn at the town, NeverSilent. MP management is definitely still in a weird and problematic state though and will probably go through several further revisions.

And you can switch characters in battle by pressing Esc or the cancel button before choosing an action for the first party member. It would probably be nice if each turn started on that party menu instead of you having to press the cancel button to get there.
NeverSilent
Got any Dexreth amulets?
6299
I played the demo again and everything is pretty awesome so far. Still, there are a few things I wanted to ask or bring to your attention (it was still version 0.04 though, so maybe some of this has already been solved):

- I know the player should be able to switch out active party members even during battles, but I just couldn't figure out how to do that. Is this feature not implemented yet or is it just me being oblivious?
- Is there some way to regain SP other than with items? I managed to beat the first required dungeon without using any items, but now all my characters are out of SP and I don't have enough SP restoring items for them all.

And here's some nitpicking:
- The description of Andri's passive ability Mana Fist-Pump says he regains MP for defeating enemies, yet in-game they are called SP.
- Kathleen's passive ability Spirit of Giving only works during battles, which is not indicated in the description.
It does. ^.^ It's currently at demo phase (and a lot better than a lot of demos we've been seeing lately.)


EDIT: Added the second video, too. Got to the end. So far, so good!
I liked the game...and it DOES end after beating the first orb dungeon right?
unity
You're magical to me.
12540
Yes, that's right.

I'm not sure exactly how I'll do it yet, but I'll come up with something over the next few days and update the download to see how it fares. ^_^
That's why I recommended only those who are certain gets - ie: storyline gathered/unmissable. There wouldn't be many, all told, since most are found around and about. I mean, currently there's 4 who are gained via storyline, correct?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I think having tons of characters able to talk is what Unity's trying to avoid. That's a ton of dialogue to write.

Writing dialogue for one or two possible characters for each scene would be enough.
Perhaps randomise it from anyone who you should have picked up for certain (not ones you can easily miss - those who join through story events). We're assuming that the group is travelling together, even if we can't see everyone on the map - the fact that we have access to them at any time sort of makes it obvious, so not only would that be feasible from a logic stand-point but it'd also work to add a bit more flavour in there.
Also, I do like the idea of side-quests for fleshing out characters. It's a good way to do so when using a larger cast.