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The Second Region and Beyond!

  • unity
  • 05/05/2014 01:42 PM
  • 2940 views
First off, a huge thanks for featuring us on the main page! I am so thrilled! ^_^

With the first region completed, we're hard at work putting the next region together. There's still plenty of time to contribute ideas, though!

For example, in the region you'll be able to recruit Hitori, Geebone, and Nira. I'd still like at least two more characters for this region, so if you'd like your character to be featured, or you have ideas of a cool way to introduce/recruit a character (or both!) then please let me know! All ideas are welcome! :D (See the Character Page for a list of the cast!)

We've also got lots of unclaimed maps that still need to be made! The Make a Map page has all the needed maps. The ones that will be featured in the next region have three asterisks by them (***). If they aren't claimed soon, I'll be making them myself, so grab them now if you want to make them ^_^

As for designs, we still need a few more dungeons (info in this thread) and we can always use more equipment (in this thread).

I have a specific request in regards to dungeons. This region will have the first Aremen Diamond in it, and while we have four great Diamond Dungeons in the Dungeons thread, I'm looking for something a little simpler for the first diamond dungeon, since it will introduce the players to the concept. If anyone can come up with a cool but not overly complicated dungeon for the first Diamond's dungeon, I'd be really grateful. The entrance to it is going to be inside Mount Arazia. I'm just asking for the idea first; the actual mapping will be done separately (and, again, see the dungeon thread for info on what we need for a Diamond dungeon).

Thanks very much, everyone! Let's make this a game to remember!

Posts

Pages: 1
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
An idea for a diamond dungeon that's not overly complicated? ...How about the Diamond of Simplicity?

Then just make the entire dungeon a single straight hallway. Hahahahaha. Maybe add a switch puzzle that consists of a locked door with a single switch right next to it that opens the door, and a treasure chest room that you're required to pass through to continue down the hallway.

Not very cool, I guess.
CashmereCat
Self-proclaimed Puzzle Snob
11638
I'd still play it.
author=LockeZ
An idea for a diamond dungeon that's not overly complicated? ...How about the Diamond of Simplicity?

Then just make the entire dungeon a single straight hallway. Hahahahaha. Maybe add a switch puzzle that consists of a locked door with a single switch right next to it that opens the door, and a treasure chest room that you're required to pass through to continue down the hallway.

Not very cool, I guess.

This could work, but it'd probably look better if it was a bunch of rooms with simple puzzles/treasure connected in a line.
unity
You're magical to me.
12540
Perhaps I'm being silly about this. Let's analyze the Diamond Dungeons we already have and see if I'm just making things overly difficult XD

First, the Dome of Order. The Dome needs to be near the Labyrinth of Madness to be its mirror opposite. Since I hadn't planned for the Labyrinth to be in this region, this dungeon is not a good match for this region.

Next let's look at Deception's Depths. Because this dungeon is supposed to turn everything on its head (and fooling the player), I'd rather not use it for the first Diamond Dungeon.

Next, the Dimensional Castle. Given that this castle travels through dimensions, and we already have the Quartz Quarry which has the "traveling through different states" thing going, I think it would work better as a later dungeon so this regions' dungeons don't feel redundant.

That leaves the Archives of the Seraphim. While this feels like a later-game dungeon to me, on re-reading I've concluded that it really doesn't have to be. We can use it here. And a Diamond of Passion being in a library inside a volcano makes some amount of sense.

So, pretty much, if someone wants to submit a new Diamond Dungeon specifically for the first Diamond in the next few days, I'll consider it. Otherwise, let's go with the Archives of the Seraphim.

author=Gourd_Clae
author=LockeZ
An idea for a diamond dungeon that's not overly complicated? ...How about the Diamond of Simplicity?

Then just make the entire dungeon a single straight hallway. Hahahahaha. Maybe add a switch puzzle that consists of a locked door with a single switch right next to it that opens the door, and a treasure chest room that you're required to pass through to continue down the hallway.

Not very cool, I guess.
This could work, but it'd probably look better if it was a bunch of rooms with simple puzzles/treasure connected in a line.


It could, but, putting aside the silliness of the concept, I'm worried that it'll be a little too simple. We could still use it as a concept that builds on a similar idea though, if it's interesting.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There's nothing wrong with the Archives of the Seraphim being accessible early in the game. But Unity... an RPG is allowed to involve going back to previous areas of the world map. You don't have to divide everything into totally segregated zones, that the player enters, beats everything in, and then leaves and never re-enters once they finish it all, and then starts the next region. The Dome of Order would be fine. The Lab of Madness can be near it but not enterable until later. You're allowed to limit entry to locations by methods other than mountain ranges!

Honestly, it might just be me, but I would recommend not having any more "regions" of the game at all except for the first one that's already done. Just toss everything else in one big area, and let the player collect people and complete dungeons in a somewhat nonlinear order. You can easily limit entry to individual dungeons and towns by requiring certain people or quests. Or make it so the player can't enter most locations until they learn about them, perhaps.
NeverSilent
Got any Dexreth amulets?
6299
I agree with Locke's point in general and do think having some more locations in the first region that can't be accessed until later in the game would be a good idea. However, having separated regions makes it easier to get an overview for both players and developers, and it gives a better impression of the size and diversity of the world. Only one single region might make the world map look somewhat cluttered and undersized.

Anyway, I do still have an idea for another (more simple) dungeon that could possibly fit in here. I guess I'll just post it in the "Design a Dungeon" thread and see if it's of any use to you.

Edit: And done.
Marrend
Guardian of the Description Thread
21781
The thought occurred to me to have some locations locked down by Cursed Gates that take a certain amount of SP to open. Such as how the first Curse Dungeon is locked until you have 5 SP. I mean, we want players to find most (if not all) of the characters, and the flavor of "THE WYRM WIZARD'S CURSE IS EVERYWHERE!" is pretty much part of the story.

*Edit: That said, I don't mind if there's, say, three "regions" in the game keeping Rule of Three intact. Maybe there's a task in region 3 that takes you to region 1 or 2. Maybe the first person/thing you find in region 2 makes you want to go back to region 1. Maybe there's something in region 1 that you can't do a thing about until you get to region 3. You know, stuff like this.
unity
You're magical to me.
12540
And NeverSilent just made the perfect dungeon for the first Aremen Diamond. I'll add it to the Make a Map list ^_^ Thanks again!

As to the issue LockeZ brings up about the world, I hadn't thought about how that would affect the flow of the game and the feeling of the world. I think it's worth considering expanding the size of the regions. I'd still like to keep the world slightly divided, so that the game can be released in chunks, but we can certainly open the world up a little more.
NeverSilent
Got any Dexreth amulets?
6299
Always a pleasure. I'm excited to see how it turns out.

author=Marrend
Maybe there's a task in region 3 that takes you to region 1 or 2. Maybe the first person/thing you find in region 2 makes you want to go back to region 1. Maybe there's something in region 1 that you can't do a thing about until you get to region 3. You know, stuff like this.


Exactly this. The actual amount of "regions" doesn't really matter that much, as long as they feel somehow connected through the gameplay.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
I noted in one of the reviews for the early demo that one player felt the characters weren't fleshed out enough, so I whipped up a quick quiz. Creators, if you please step into your characters' heads and answer as they would....


PC Profile interview
1. What's your favorite food? Least Favorite?
2. I absolutely cannot stand ___.
3. If you were a creature or feature of the landscape, what would you be and why?
4. What can't you live without?
5.Do you have any hobbies? Are you good at them?
6. Who's your hero?
7. What led you to your role? (motivations for character class)
8. What do you know now that you wish you'd known in the past?
9. It's so annoying when...
10. I fear...
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