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Liberty Tests - April - v.01 to v.04

  • Liberty
  • 04/18/2014 08:31 PM
  • 11037 views
Just various videos of me playtesting the game. Not much commentary but there's ideas, thoughts and pointing out issues/errors.




Posts

Pages: first 12 next last
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I like your idea for healing item names.

Health Recovery: Pom Gets HP
Health Recovery: I'm Spared of Gnarls
Health Recovery: Mr. Sunrise
Mana Recovery: Legionwood Sap
Mana Recovery: Wine and Rosemary
Mana Recovery: Star Sealing Mints
Health + Mana Recovery: Hero's Overwhelm
Status Recovery: Heartache Sour Pills
Status Recovery: Vision Vase
Revival Item: Altar of Aila
Ratty524
The 524 is for 524 Stone Crabs
12986
Lol, I like how the game stopped working for you at the end. :P
unity
You're magical to me.
12540
Aww, I knew it was coming, but I still feel bad for the crash at the end ;_;

Thank you so much for this great commentary! There's a ton of thoughtful advice, and I'll put it to good use ^_^! (I paused the video at the points with spelling/grammar areas and hopefully knocked those all out, I'll replace those huge doors, and I think I should remake those two houses in Liberty that are so big on the inside).

Speaking of, in the forest where you found Jolanta, you pointed out the water. This game is my first time using the VX Ace RTP (aside from helping a friend design a town) so I'm still learning and didn't know how to do the water correctly >.<;; Is this better?



A hint for your next play: There's a pub on the north-west side of Liberty. There's a character to recruit there ;)

Thanks so much! The video was a delight to watch and I learned a lot from your observations ^_^

author=LockeZ
I like your idea for healing item names.

Health Recovery: Pom Gets HP
Health Recovery: I'm Spared of Gnarls
Health Recovery: Mr. Sunrise
Mana Recovery: Legionwood Sap
Mana Recovery: Wine and Rosemary
Mana Recovery: Star Sealing Mints
Health + Mana Recovery: Hero's Overwhelm
Status Recovery: Heartache Sour Pills
Status Recovery: Vision Vase
Revival Item: Altar of Aila

Hahahaha, OMG these are great! And hearing Liberty talking about it, I think we should put more nods to RMN games and such in this game. I think we should start a WYRM WARRIORS: ITEM AND EQUIPMENT thread, asking people for ideas on the venue (tho this list is a killer starting point and I'd quote it in the opening post)
Glad to be of help. ^.^
And yes, that looks a lot better~

If you'd like, I could redo those inner maps for you. Promise I won't go too overboard on the fanciness (and I totes forgot about that pub! >.<; )
Marrend
Guardian of the Description Thread
21781
author=LockeZ
I like your idea for healing item names.

Health Recovery: Pom Gets HP
Health Recovery: I'm Spared of Gnarls
Health Recovery: Mr. Sunrise
Mana Recovery: Legionwood Sap
Mana Recovery: Wine and Rosemary
Mana Recovery: Star Sealing Mints
Health + Mana Recovery: Hero's Overwhelm
Status Recovery: Heartache Sour Pills
Status Recovery: Vision Vase
Revival Item: Altar of Aila


Darigaaz, what is this list? I love it.
unity
You're magical to me.
12540
author=Liberty
Glad to be of help. ^.^
And yes, that looks a lot better~

If you'd like, I could redo those inner maps for you. Promise I won't go too overboard on the fanciness (and I totes forgot about that pub! >.<; )


That would be great! ^_^ Thanks so much!
Right, next video up.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I noticed Kathleen didn't start at full MP. We should probably be full-healing characters upon them joining the team, as a general practice. Otherwise, I think they'll end up with low HP when they start at a higher level than 1.

About your various ideas of bleeding the experience down to other characters somehow, the reason I originally decided to not do that was to encourage the player to actually switch characters. In order to avoid "wasting" your EXP, you use more different characters in normal battles, which then also ends up causing you to have more higher-level characters to use against the boss. If just continuing to use the same level-capped characters had its own reward, I'd be afraid people would just ignore most of the cast. (In other games that might be fine, but in a community game full of 30 submitted characters, my hope was to get players to use as many characters as possible.)

Also, it's "Lock Zee." I think you spent longer trying to pronounce my name than you spent fighting the final boss, hahaha. Locke as in the FF6 character, Z as in the ULTIMATE LETTER OF THE ALPHABET.
Yeah, the level thing was me just throwing ideas around. I prefer the 'everyone set to the same level apon level cap increase' for all your pick and choose needs~

As for your name... I always pronounced Locke as Lok-ee, hence my confusion. (Should I pronounce it like I pronounced in FF6? Perhaps silent 'e'? Perhaps the Z is added on? Perhaps it's acting as an 's'? XD )

Also, yes to full restore of character joining. Just in case~ It'll make it easier developing in the long run so you don't have to worry about it too much if HP/MP caps change again.

Also, perhaps later on we can talk achievements. I know Fomar and Indrah have an achievement system in their games and something like WW would work well with them - getting all characters, maxing out levels for each character, finding all the crystal items, finishing all side quests, getting the best Craze Prize, no-item use run (full Craze Medallions) and other bits and bobs.
We could ask after the script they use (I'm rather sure it's something Fomar created) and if you check their site you can see that there's a score that updates when certain achievements are unlocked. It'd be an interesting addition after the game is complete~
Ratty524
The 524 is for 524 Stone Crabs
12986
I always pronounce LockeZ's username as "Lockedz"
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Liberty
I always pronounced Locke as Lok-ee, hence my confusion.
Man. I should just claim I named myself after the Lost character so people will have a point of reference.

author=Ratty524
I always pronounce LockeZ's username as "Lockedz"
I always pronounce Liberty's name as "Flibberty" but that's more just me being weird.
/me PMs kentona to change my name to Flibberty

XD

It's odd, but it's only after doing LTs that I realise I have no idea how to pronounce a lot of the names I see on the site. Aw man, embarrassment. >///<
it is clearly Lock Zed
unity
You're magical to me.
12540
I love these Let's Trys. It's like the ultimate feedback because I get your thoughts throughout all the gameplay. :DDDD

The thing with the party leader (Or just Kathleen in general) getting all the start-of-battle quotes isn't supposed to happen. It's supposed to be random over your current party. I'll double-check it. Is anyone else having this happen? If not, I suppose it could just be a coincidence?

At 31:43 you said "This 'attempts' stuff doesn't really make me want to use it." I put 'attempts' because it's not 100%. ...Maybe I should say "Inflicts Status X% of the time" instead? Also, Pin Down should say "Inflicts physical damage" as well, so I'll fix it.

33:45 I'll fix the water. I can use all the mapping tips I can get, as I need to improve in that area. Thanks ^_^

38:35 Name error in the character description! Whoopsie! I'll fix that typo ^^;;

42:14 "Some shift-tile mapping to take that tile and put it behind the wall would work." Oh, nice! Do you mean make the stream of water extend downwards? I'll do it!

I noticed that I forgot to give the boss a fancy collapse effect. I'll fix that.

49:00 "I wonder what the most you can get is." Eight, I think? So, six out of eight's not bad!

Thank you so much for these videos. They are so helpful, you have no idea. :D

author=LockeZ
I noticed Kathleen didn't start at full MP. We should probably be full-healing characters upon them joining the team, as a general practice. Otherwise, I think they'll end up with low HP when they start at a higher level than 1.

Good catch! I'll add that in!

author=Liberty
Yeah, the level thing was me just throwing ideas around. I prefer the 'everyone set to the same level apon level cap increase' for all your pick and choose needs~

Also, the differences between character levels won't be as great as the game progresses. The difference between a Level 1 and a Level 5 character are a lot, but between a Level 30 and a Level 35 character, it won't be as massive.

author=Liberty
Also, perhaps later on we can talk achievements. I know Fomar and Indrah have an achievement system in their games and something like WW would work well with them - getting all characters, maxing out levels for each character, finding all the crystal items, finishing all side quests, getting the best Craze Prize, no-item use run (full Craze Medallions) and other bits and bobs.
We could ask after the script they use (I'm rather sure it's something Fomar created) and if you check their site you can see that there's a score that updates when certain achievements are unlocked. It'd be an interesting addition after the game is complete~

That sounds amazing! Let's keep that in mind!

Also, to anyone reading, now that people have had a chance to try the game, I'm asking for suggestions for how the next part should go (as well as what characters should come next) in the WYRM WARRIORS: The Legend Continues thread! Please let me know if you have any ideas! And, like the items, I think we need some unique names for equipment and loot that reference not only famous RPG Maker games but RMN members and events, so I'll be making a WYRM WARRIORS: Loot thread shorty ^_^
Marrend
Guardian of the Description Thread
21781
author=unity
I'll be making a WYRM WARRIORS: Loot thread shorty


Yeessss! We needs to has an X!XX!X's Plate! Or a Bludgeon of Inspiration.
unity
You're magical to me.
12540
author=Marrend
Yeessss! We needs to has an X!XX!X's Plate! Or a Bludgeon of Inspiration.


Exactly! :D

For the record, I had already thought of making a high-level mace called the Bludgeon of Inspiration XD
Every forum game needs a Ban Hammer~ ;p

At 31:43 you said "This 'attempts' stuff doesn't really make me want to use it." I put 'attempts' because it's not 100%. ...Maybe I should say "Inflicts Status X% of the time" instead? Also, Pin Down should say "Inflicts physical damage" as well, so I'll fix it.

This is more about not wanting to use it if there's a chance to fail. In a game like this it just feels cheap to have a debuff fail unless the enemy is immune to it (granted, it's a bit of a pet peeve) because it's a chance to waste a turn when I could use sure-thing skills/attacks instead. I dunno, I got a thing about that. XD

49:00 "I wonder what the most you can get is." Eight, I think? So, six out of eight's not bad!

Oooh, neat~ Didn't do half bad. XD

unity
You're magical to me.
12540
What if the skill does damage on top of having a chance to inflict a status? Does that make it feel less cheap? Most of the skills are like that already and I could tweak the ones that aren't.
It's okay, you don't need to cater to me. I'm just whining because it's one of my 'issues'. XD
Honestly, some people might prefer it as is~ A simple spell that lowers a stat.
unity
You're magical to me.
12540
Gotcha. In the case of Rackward's Pin Down, it's actually a case of me forgetting to mention in the description that it also does damage XD;;

I didn't mean to be catering more than just learning good game design ^^;; But I probably shouldn't have taken it so seriously since you mentioned it being a pet peeve. ;)
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