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  • grayborders
  • Added: 03/26/2014 06:05 PM
  • Last updated: 03/28/2024 06:00 PM
  • 9408 views

Posts

Pages: 1
Calling kentona. Awesome world map alert!
This is extremely impressive for VX RTP.
my map-sense was tingling...
author=Pizza
This is extremely impressive for VX RTP.


Well Thank you! I already started replacing the RTP on it tough!
author=Mihel
Westeros!

Lol actually its the result of trying to make a land that is in its early breaking apart period, you know like earth was when there was only 1 continent.
Please tell me that you don’t have to traverse all of this on foot, right?

Otherwise, this is just pure insanity! Definitely one of the biggest world maps that I have ever seen on here.
author=Addit
Please tell me that you don’t have to traverse all of this on foot, right?

Otherwise, this is just pure insanity! Definitely one of the biggest world maps that I have ever seen on here.


LOOOL hell noooo, When the world opens up you already have your airship, and its fast :D I love massive worlds, but only if there is a way to travel fast to (prefer not to have teleports but fast vehicles.)
I wonder if that lone island in the centre will be plot important. 8D

(but srsly this looks super rad! nice job <3)
This IS mapping. That's how it should be done, and I'll take example of it. :)
This is really well made and an impressive use of the RTP. <3
And THAT is how the world map on my dream game should be....
I could get behind slogging through that map as long as there aren't random encounters. Hell, even losing your airship for a little while and having to hoof it for a little while would be great, putting the size of the world into perspective for the player. Imagine a day/night system where you have to rest during the night hours and there's random chances of events occuring on your journey (not monster attacks, for the most part, but hell, even having to hunt/keep track of rations/fill up at rivers for water... just giving the feel of actually having to travel. A lot of games don't bother with that kind of immersion - it doesn't have to be for the whole game, even just one part would do.

...I'd make plans to do so myself but most of my world maps tend to be condensed.)
author=Liberty
I could get behind slogging through that map as long as there aren't random encounters. Hell, even losing your airship for a little while and having to hoof it for a little while would be great, putting the size of the world into perspective for the player. Imagine a day/night system where you have to rest during the night hours and there's random chances of events occuring on your journey (not monster attacks, for the most part, but hell, even having to hunt/keep track of rations/fill up at rivers for water... just giving the feel of actually having to travel. A lot of games don't bother with that kind of immersion - it doesn't have to be for the whole game, even just one part would do.

...I'd make plans to do so myself but most of my world maps tend to be condensed.)


Well that does happen in the second game, isolation and survival, the first game the airship is fully accessible. day and night cycle is in, and there are NO random encounters.
Impressive!
Large open world.
LOTS of time and detail was definitely put into it.
I like how you made it like a super continent that has already broken apart, but not quite separated yet.
krazie22
My name's Toby. Yeh... Yeah.. YEAH!!!!
1584
holy mega crap! amazing!
Oh yes, I do like this world map. I don't know why I'm especially drawn to that tiny little island.

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