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"New" Team Intro + Trailer Announcement

For more information that isn't in this blog, click me!

Hello, everyone!


Hope you all had a fun Thanksgiving holiday! Since the last update, the OMORI Team has been working on all areas of the game, but is shifting some focus to prepare for a new trailer that will be releasing next month.


Although they've been mentioned before, we never properly introduced the new members to the OMORI team that joined us at the beginning of this year, so here is a late introduction.


NOLAN helps design maps and dungeons, make tile sets, battle animations, and pixel animations. Here is an example of his finest work:


He also inserts a lot of hidden “easter eggs" and doesn’t tell me about them, so if you see anything that has a face on it but shouldn’t it’s probably his fault.


He's also responsible for this monster. (This is like 20% of the file.)


VANCE does all stat-balancing for the battle system, so that means balancing enemy and player stats, enemy skills, players skills, items... and he tiles the maps too. He’s also incredibly good figuring out solutions for fixing plot holes.


Andrew didn't actually do these, but his real work looks super boring. Sorry.


EMS is the art assistant and works on sprite turnarounds, helps design map interiors, and other miscellaneous tasks that we need an extra hand with. She has been doing a lot of the pencil work lately as well.




Through these two-and-a-half years, we’ve gone through a lot of experimenting while developing various graphic elements. For instance, the game was lacking the traditional work element of the initial trailer so we changed the enemy art from pixel art to hand-drawn animation.

Here's a comparison from Old to New with Space Boyfriend.



Below I have a few shots of our concept work including a few methods we tried to implement that didn’t end up working out and unfortunately won’t be featured in the game (unless I can find somewhere to cram it in). Everything will be included in the art book though!



Concept work aside, we have counted that we currently have about 150 unique NPCS and an insane number of quests. We recently also added yet-another section of the game, albeit small, but still does change the pacing of the game and will take time to test. Archeia and Yami are eventing and creating new plug-ins since some of our older ones broke due to a RPGMaker update. In addition, our revamp of the battle system also caused some stat balancing issues, so we’re still working on that as well.


Good night, Sweet Omori.

That being said, I will have to ask for more time to test the game and make sure it is ready for release. More information will be revealed with the trailer which will be released at the end of this year.

Stay tuned!

-OMOCAT

Posts

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Punkitt
notorious rpgmaker 2k3 shill
3341
My god, this is legitimately impressive. I absolutely love all this.
This looks REALLY good and professional.
Pages: 1