• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Synopsis :

Izumi Momo was helping her best friend who had moved to a new home in Kuro City. Later, she received an emergency call from her brother, asking her to go home immediately because their mother had fallen ill out of sudden. Yumi sent Momo to the Kuro Subway station at the outskirts of the town.

It is a full red moon that night and unbeknownst to Momo, it is a forbidden time for any human beings to step their foot into the station. However, since Momo is not from the city, she is not aware about the horror that lurks in the station, as well as about a certain train which appears during the full red moon. Feeling so worry about her mother's condition, all Momo really want now is a ride to go home and it seems the only train that available that night is the H-666 train.

A new horror romance game take place in a hell train. It is a mix of horror & romance genre & filled with many surprise. It is a run and chase event as well as original puzzle solving mechanism that you will never seen or experienced in other RPG XP games!

Warning : This game may suffers from grammatical or spelling error & some content may not be appropriate for some players.

Note/announcement :
Densha soul part one consist of normal/bad ending. True ending route is not included in this version because it's development had been put on HIATUS. Sorry for the troubles. For now, I declared this game as complete.

Most of bugs & glitches had been fixed which thanks to our dear game tester.

Latest Blog

Densha soul act 1 run testing done & letter of Apology.

Run testing had been done & our game tester had pointed out few minor bugs & glitches which I had fixed. Upon developing the game, I notice that if you press button X when choices selection appear, it will cause you to pick the 2nd choice.

Computer performances also affect the games. Like when I test on my friend's laptop, some scene will froze like 2-4 minutes before moves on. But when I run test on my laptop, it didn't froze that long. This is something I can't change.

If you thought what is mystery potion & tobe saito family potret is for, these items meant to be used in the postponed true ending route. Also, the carriage 21 & 22 seems empty because those puzzles only activated on true ending route.

I know without the true ending route, this game may feel disjointed but still the best I ever made in my whole life & I am happy with the outcome.

Once my spirit come back. I'll do miracle in the true ending route. Again, thank you for your support.

Posts

Pages: first 12 next last
I am going to do a quick update about this game. This is one of the example of gameplay mechanic as well as the sneak peak of the hell train. (Warning-spoiler alert of the cutscene, skip it if you want.) Gameplay mechanics involve ''black cat- the grim'' system ( a black cat appear as a sign for upcoming danger and for you to save beforehand.)

Sneak peak H-666 train.

Gameplay mechanics (Note that the grim wagon can kill you if you got hit by it.) Also an advanced cutscene aftermath (skip if you don't want to watch it.)


I might as well need a proofreader (will be decided soon). Thanks for support.
This looks really awesome!
Also I think the idea with the cat is pretty useful. Would definitely help me at least.
Thanks Delayed_Chimera! At first we thought about reusing the heartbeat system from previous game but this works better!

Demo of 30 minutes had been released. As much we working our best on this game, we are hoping some genuine feed backs if you give it a try. I also welcomed any constructive criticism from anyone.

The main strength of our game will be the gripping story as well as original puzzles. But we try to add few art at certain part.
Hi ! I've played the demo, and I think this game deserve a review. I'm sorry if I make any mistake, english is not my native langage.

First, let me start by the good points of the game : the puzzles are cool, not too easy, not too difficult, and they make sense. I like the idea of having to pay the ticket in Diyu Note, it's well thought ! The gameplay, in fact, is good !
The background is not bad, too. A "ghost train" wich happen to come in that station during the "blood moon" is cool, it could even be a good start for a creepypasta.

But... there is one big problem. There is OBVIOUSLY something wrong with the main character : her environment has absolutely no effect on her. There is a seemingly ghost children, spirits trying to kill her everywhere, objects moving by themselves, invisible forces preventing her to take the stairs or pick up things, and she's like "It's okay, everything is normal." She even buy a ticket from a spirit that just pop out of nowhere in front of her ! You would expect her to just break into catatonia !

I don't know about you, but if a giant mouth, evil spirits and big flying red eyes were chasing me and were trying to rip my face off, I would just put as many doors, walls and continent between me and that station. The main character is not scared : not only it doesn't make any sense (seriously, is she blind ?), but it makes the game not scary. I'm not saying that the main character should run away : there would be no game, and I really think it has a good potential !

When trying to scare the player, there should be a "ladder effect" : it begin with subtle things, then it get more and more scary, weirder... Do not throw evil ghosts and monsters in the face of your players at the first minute. Make them wait. Doubt, suspens and expectation of fear are scarier.

I would advise that the "horror aspect" of the game should be more, WAY more subtle. For example : she arrive in the station, buy a ticket from a normal person, and when she is waiting for the train, weird things happen. Spirits of dead people appears here and there during a few seconds, scaring her. Objects move by themselves, doors open...

Also, it is a bit too obvious that the train H-666 isn't a normal train. Thre is, literaly everywhere, hints that it's akind of "haunted" train, or a train that go in hell or something like that. Again, if you were the main character, wouldn't you be like "Nope, nothing to do here, Kthanksbye." ? I know she is worried about her mother but come on...
Of course, the player know what it's all about, so we're not surprised. But the main character should... When she enter in the wagon, there is smoke, blood on the walls, bones on the floors and she go to the little boy (who said he has been waiting his mother during TEN YEARS) and say "Hi ! Are you going back home ?"...

Again, do not be upset. Those are the big problems with the game, but there is also good things in it, really. The idea of the cat warning the player is cool, the idea of a haunted station is cool, the writtings appearing on the walls are cool and made me shiver, the puzzles are okay, the graphics are good. If I write this review, it's sincerely because I think Densha Soul could be a really good and scary game, it just need some improvement.






author=PinkPinkPink
Hi ! I've played the demo, and I think this game deserve a review. I'm sorry if I make any mistake, english is not my native langage.

First, let me start by the good points of the game : the puzzles are cool, not too easy, not too difficult, and they make sense. I like the idea of having to pay the ticket in Diyu Note, it's well thought ! The gameplay, in fact, is good !
The background is not bad, too. A "ghost train" wich happen to come in that station during the "blood moon" is cool, it could even be a good start for a creepypasta.

But... there is one big problem. There is OBVIOUSLY something wrong with the main character : her environment has absolutely no effect on her. There is a seemingly ghost children, spirits trying to kill her everywhere, objects moving by themselves, invisible forces preventing her to take the stairs or pick up things, and she's like "It's okay, everything is normal." She even buy a ticket from a spirit that just pop out of nowhere in front of her ! You would expect her to just break into catatonia !

I don't know about you, but if a giant mouth, evil spirits and big flying red eyes were chasing me and were trying to rip my face off, I would just put as many doors, walls and continent between me and that station. The main character is not scared : not only it doesn't make any sense (seriously, is she blind ?), but it makes the game not scary. I'm not saying that the main character should run away : there would be no game, and I really think it has a good potential !

When trying to scare the player, there should be a "ladder effect" : it begin with subtle things, then it get more and more scary, weirder... Do not throw evil ghosts and monsters in the face of your players at the first minute. Make them wait. Doubt, suspens and expectation of fear are scarier.

I would advise that the "horror aspect" of the game should be more, WAY more subtle. For example : she arrive in the station, buy a ticket from a normal person, and when she is waiting for the train, weird things happen. Spirits of dead people appears here and there during a few seconds, scaring her. Objects move by themselves, doors open...

Also, it is a bit too obvious that the train H-666 isn't a normal train. Thre is, literaly everywhere, hints that it's akind of "haunted" train, or a train that go in hell or something like that. Again, if you were the main character, wouldn't you be like "Nope, nothing to do here, Kthanksbye." ? I know she is worried about her mother but come on...
Of course, the player know what it's all about, so we're not surprised. But the main character should... When she enter in the wagon, there is smoke, blood on the walls, bones on the floors and she go to the little boy (who said he has been waiting his mother during TEN YEARS) and say "Hi ! Are you going back home ?"...

Again, do not be upset. Those are the big problems with the game, but there is also good things in it, really. The idea of the cat warning the player is cool, the idea of a haunted station is cool, the writtings appearing on the walls are cool and made me shiver, the puzzles are okay, the graphics are good. If I write this review, it's sincerely because I think Densha Soul could be a really good and scary game, it just need some improvement.


Hey, thanks for dropping by and share your thoughts. I just make some quick explanation here. The main character isn't from the town. she's an outsider which means she DOESN'T KNOW anything about the hell train, means she had no idea of what exactly going on in the station. She's been overwhelmed by a feeling of worry of her sick mother. Of course, dead spirit popped everywhere but the MC actually can't see them yet (most of them.) The red moon make the spirit start to manifest as time goes by, indicating why supernatural things begin to appear more vivid as the journey goes on.
I've played most of the demo I beleive (I just met the Jester spirit. I think his name was Jiyoku. Sorry f I forgot his name or spelled it incorrectly.)

I really enjoyed all I've played. One thing I noticed is when you pick up the shovel, after you dodge the train a portal looking effect comes up around when the train disappears. However, the portal effect seems like it's placed a little too far down.

Also, like PinkPinkPink mentioned, I thought it was a little strange Momo is kind of willing to go on this spirit train after the sign cat the begging warns her not to and after seeing spirits try to kill her.
However... I honestly am ok with it because I am under the impression that Momo is so desperate, and like you said she is overwhelmed, to get back home to see her sick mother that she decides to ignore any supernatural activity or shrug them off as her imagination.
(Sorry I got emergency working call.) I thought about giving more details.

Hopefully, it's explain a bit about the Story for everyone.

1. Momo isn't from the Kuro City, she's from the other town. She never knews anything about the H-666 train. There is also no solid information being spilled around the station that said ''H-666 train is a train for dead souls or anything like that which makes Momo fully aware that train isn't a train for human. The info about the train in the station is ambigious, goes like ''train H-666 running for special trip, etc..''

2. Momo actually NEVER sees all of the ''creepy stuff.'' Yes, she never sees the writings in blood, blood spots on wall or floor, the dead souls, the figure in ticket box, the creepy eye,the cats, one eyed monster that chased her. That's why you DON'T SEE she goes GAGA or ape shit of a first sightseeing of dead souls lining up to buy ticket. The dead souls appears like seconds and disappear quickly, which didn't give her enough time to notice them to be inhuman. YES, SHE'S ''BLIND'' to her surrounding when she's exploring the station, harassing by spirits which invisible to her eyes & become more ''blind'' as she's too concern about her mother.

How much she cares for her mother? well, so much that she even tries to jump out from the train later on, once she knew the train won't stopped.

3. The only thing that visible to her eyes is the boy's spirit (which appear in human form.) Exception added at the time when the giant mouth is chasing her, although she didn't really caught of ''what'' exactly the 'thing' that chase her.

4. Notice how she remains calm at the time she stepped on the hell train, before she talks to the boy. She 'sees' the train as normal as any other train should be. Yep, she didn't notice the bones, smoke or how creepy the train looks like.
She just see only a boy sitting on the chair.

5. Crucial point is when the boy asked Momo to turned around and sees people on the chair. At this time, the H-666 train BEGIN to enter the ''DIFFERENT WORLD/DIMENSION'' and Momo finally able to 'SEE' the dead souls as they begin to materialize, for real and yes,the true face of the train. Of course, she will screams and starts to become panic.

6. I made Momo's situation as mine in past few months ago, I got a call from my family about my ill sister and I rushed to the station. I got too distracted with my sister's that I became unaware with my surrounding. The people around me, the voices, noises and of course, without realize I got myself into a wrong train. Funny thing is I just begin to realize it when I asked the woman nearby how long it takes to reach my hometown and she's just said, this train isn't go that way....

7. There is people told different experiences of being chased by ghost thing that I watched from some show. The person didn't actually sees the ghosts with her own eyes, but she get a strong feeling of ''something'' is close to her, making her scare and insecure that she begin to run out from her house out of sudden, mentioning how she feels something is chasing her. Well, what happened to Momo in station much closer to this type of experience.

8. I think we had been subtle enough for not try to kill MC at the first time she stepped into the station.

Hopefully, its explain a bit about the story and once again, thanks for giving honest feed backs to me.
Ah, that does make more sense. I just assumed she was too focused on trying to get home she just ignored it. It actually makes more sense after reading this and how she doesn't actually see what we see :3
SO I have a question more on your games in general. Do all of them take place in the same universe?
Also do you do some of the graphics yourself? Like the ballerinas and dolls in Ningyo Heart and the spirits in Densha Soul?
author=Delayed_Chimera
Ah, that does make more sense. I just assumed she was too focused on trying to get home she just ignored it. It actually makes more sense after reading this and how she doesn't actually see what we see :3
SO I have a question more on your games in general. Do all of them take place in the same universe?
Also do you do some of the graphics yourself? Like the ballerinas and dolls in Ningyo Heart and the spirits in Densha Soul?


Bingo! Yes, they all take place in same world/dimension (I bet you and others who played my previous games will notice that XD). I did most of 80% sprites/graphics (bad spirits (Akuryos, good spirits, moving train, etc) & my team member will do the rest.
I loves the part when you got into the hell train. The puzzles are fun and the moving train, especially when you went to the ball (dance), it looks realistic!

The best part is the dancing scene where the skeletons start to dance and the jester demons play music with the violinist by duel (swan lake suits the scene well!). I can tell lots of works had to be done for this game, so keep it up! I just want to know if it possible when the target date of completing this game & what is your current update?
author=MikaChan
I loves the part when you got into the hell train. The puzzles are fun and the moving train, especially when you went to the ball (dance), it looks realistic!

The best part is the dancing scene where the skeletons start to dance and the jester demons play music with the violinist by duel (swan lake suits the scene well!). I can tell lots of works had to be done for this game, so keep it up! I just want to know if it possible when the target date of completing this game & what is your current update?


First, thanks for your kind words and supports, means a lot for me & my well dedicated team members. As for update, This is the current update of craazy things we had done for the game that you will only see in full version.



Just a random game snapshot of 2nd phase of the game and since we add art for Jiyoka, we thought it is super nice to create arts for Yui and Momo as well!

As for release full version date, our game lead, Dark has not spoken about it yet but one thing for sure, please keep supporting us. The better the support, the faster this game will come to fruition. Supports works like charms for my team members. For all the hardship, dedication and excellent works they've presented in this game. Once again, thanks for asking. XD
Nice vid! An art cutscene on train with trees moving behind and the floating burning cards of the demon make it quit lively! & I like the idea of using art/graphic as part of puzzles! At least they didn't just served as an eye candy of game like I've seen in most games lately.

Just one last thing, are the demo will be stay as it was @ get polished or get changed in full version?
author=MikaChan
Nice vid! An art cutscene on train with trees moving behind and the floating burning cards of the demon make it quit lively! & I like the idea of using art/graphic as part of puzzles! At least they didn't just served as an eye candy of game like I've seen in most games lately.

Just one last thing, are the demo will be stay as it was @ get polished or get changed in full version?


Thanks! & yes, we have re-test demo several times and polishing it with some minor addition, like pics/arts and music to intro cutscene between Momo & Yumi (in spoiler tag). Some gameplay changes added at the time when you stepped into the train.


But, worries not. I will prepare a separate save file where you can start at the point where you got into the train for some people who had tried the demo & didn't want to play it again from start again.


Current progress: Phew, just finished another moving art for the dancing scene between Momo & Yui (lovey dovey scene). spolier tag! open at your own risk. For the puzzle part, we are still in creating more interesting puzzles while make some progress on story.

D: i don't cant dowload the link :c
Sorry replying late, for Leoloria & few others who face the same problem, you
can try to download the file through this site.

http://gamejolt.com/games/rpg/densha-soul/26428/
Soo... I just played this game :D Lemme share my opinion


- This game is simply adorable! For some reasons (that I still didn't know myself) it reminds me of Ib (maybe the simplicity?)
- The puzzle and jumpscares are well enough :) The puzzle, as some people had said, was not too easy nor too hard, which is good :D
- Maybe if you added more save slot it'll be good!!
- I love the CGs!! Though, Momo and Yui appeared younger than their age (meh, that's not really important, to be honest. I like them like that, though)
- You ended the demo, right before Yui and Momo "interesting" scene (Right after I shouted "aww". Sheesh, Yui, dance in that kind of situation? I don't really know his intention, to cheer Momo up or just being so careless. But this scene made my heart--and Momo's, maybe, a little flattered). because of this, I myself can't wait for the full version of this game XD
- I hope there's more plot branching on the story, so it's not just good and bad ending :D
- And--forgive me for being so weird, somehow, I didn't like the font. It's a little to big and dull. I'll appreciate it if you change the font

That's all! I really, really wait for the full version of this awesome game! Thank you for making such awesome games and share it freely to us! Keep up the spirit and the good work! :D

Ganbatte kudasai!!

-best regards, Fumaira


UPDATED
you really change the font? thanks for concerning my thought! though, to be honest (please, please forgive my weirdness >.< ) it' still... dull ^ ^;
so, can i give you these two fonts as suggestion? it's up to you whether you will use it or not, it's just a suggestion. they're free, btw

railway : http://www.fontsquirrel.com/fonts/railway
arno-pro : http://www.fontyukle.net/en/DownLoad-Arno+Pro.ttf
sample :


also, if you guys need a beta-tester, I will gladly join to help :D



soo... we must wait longer for the full version huh? I hope it will be a worth waiting! just hoping it won't come around october though, or else i have to play it around december, but hey, i can spare my time for this game even though the midterm is on my way

and there's a hidden story arc! yaay~ i like things like that~!! take your time guys and make it a worth waiting! XD
author=MizumoriFumaira
Soo... I just played this game :D Lemme share my opinion


- This game is simply adorable! For some reasons (that I still didn't know myself) it reminds me of Ib (maybe the simplicity?)
- The puzzle and jumpscares are well enough :) The puzzle, as some people had said, was not too easy nor too hard, which is good :D
- Maybe if you added more save slot it'll be good!!
- I love the CGs!! Though, Momo and Yui appeared younger than their age (meh, that's not really important, to be honest. I like them like that, though)
- You ended the demo, right before Yui and Momo "interesting" scene (Right after I shouted "aww". Sheesh, Yui, dance in that kind of situation? I don't really know his intention, to cheer Momo up or just being so careless. But this scene made my heart--and Momo's, maybe, a little flattered). because of this, I myself can't wait for the full version of this game XD
- I hope there's more plot branching on the story, so it's not just good and bad ending :D
- And--forgive me for being so weird, somehow, I didn't like the font. It's a little to big and dull. I'll appreciate it if you change the font

That's all! I really, really wait for the full version of this awesome game! Thank you for making such awesome games and share it freely to us! Keep up the spirit and the good work! :D

Ganbatte kudasai!!

-best regards, Fumaira


UPDATED
you really change the font? thanks for concerning my thought! though, to be honest (please, please forgive my weirdness >.< ) it' still... dull ^ ^;
so, can i give you these two fonts as suggestion? it's up to you whether you will use it or not, it's just a suggestion. they're free, btw

railway : http://www.fontsquirrel.com/fonts/railway
arno-pro : http://www.fontyukle.net/en/DownLoad-Arno+Pro.ttf
sample :


also, if you guys need a beta-tester, I will gladly join to help :D



soo... we must wait longer for the full version huh? I hope it will be a worth waiting! just hoping it won't come around october though, or else i have to play it around december, but hey, i can spare my time for this game even though the midterm is on my way

and there's a hidden story arc! yaay~ i like things like that~!! take your time guys and make it a worth waiting! XD


Thanks! I'll be checking the link you give. Well, actually, my teammates also think it still dull (I changed font from Arial to Century.) so it will be edited again soon.
We indeed need several beta testers (we've got 2 so far) for this game so we will be sure to inform you. Thank you for your help! XD)


I can say that the game mechanics & puzzles took most of our time to be completed. & just to let you & others know, Densha souls game play didn't just take a place in a train, but somewhere else as well.

I just asked my friends to add flashlight features with some twist & share you a bit about ''nightmare dimensions.'' in future update. once again, thanks for you & others patience & support! we will do our best! XD

I really enjoyed this game. This is one of those rare cases where I took the time to go through each route to get the different endings, since I found the different directions of the story so interesting. The puzzles, the characters, pretty much everything was great and kept me engaged. Can't wait for the true ending! Keep up the good work.
this is will be my first horror game. let's go ^^' and wish me a good luck, please
yay, I have finished the game (^ω^) I feel a wonderful feeling and i can't stop Smiling ^///^
the game is so good, I had fun all over me and the story is so nice. my heart is thumping when i made a decision.
ohh and... I had a rebirth ending. thank you so very much for the wonderful game, and I wish you good luck (∩_∩)
Pages: first 12 next last