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NPCs in Whisper

  • Sviel
  • 06/01/2014 09:22 AM
  • 215 views


If you are a person that has ever experienced high school, then you probably know what it's like to know a person's name, appearance and little else. You know, those kids that you always say hi to or wave at but rarely interact with in any meaningful way. Usually, you can guess that said kids are probably interesting people, but you just never got around to getting to know them.

NPCs tend to evoke many of those same feelings. They have a blurb, maybe a face and perhaps a name. This is a serviceable baseline, but not nearly as satisfying as it could be. Of course, some players are fine with this and that must be respected. Others prefer the world they're playing in to have some diving room and I would be remiss to disappoint them.

That's why, with Whisper, I chose a setting where I could give every friendly NPC a truly meaningful interaction with the player. That means that, at some point in the game, each friendly NPC will be part of a sidequest, open a shop for the player, be part of the main quest or perhaps teach a skill. All of this is optional; as in, the game was completed to the end and tested before any of this was implemented in order to be sure that it could be safely ignored. However, it is available and rewarding for those who are interested.

NPCs will provide further story for those looking for such, further challenges for those who wish to test themselves and further skills for those who want to craft new strategies.