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The Importance of Racial Diversity

  • Sviel
  • 06/07/2014 12:20 AM
  • 2939 views


I may be biting off a bit much, here, but this is a topic that could use some talking about. We live in an age where it is no longer an oddity to see a minority on television (in the US), and often even in respectable roles. This is fairly exciting after decades of Latina Maids. Of course, not everything is cheery, but we should definitely celebrate moving in the right direction.


Why is this important? Well, despite the term 'minority,' non-whites are steadily making up more of the country's populace. However, their representation has been notoriously jaded. When not ignored, they tend to be portrayed as part of a singular culture. The aforementioned Latina Maid, for example, who is generally not great at English and somewhat simple-minded. Or perhaps the Sassy Black Woman, who seems to always come across as superficial. We all recognize the Asian Prodigy, whether their forte is academics, music or martial arts. And of course, there's the ever-present Dark-Skinned Thug. We'd be kidding ourselves if we stopped there, though...there are plenty of character stereotypes for whites as well. The Drunken Irishman is fairly common, or perhaps the Vanilla Businessman who somehow has it all together no matter what happens. There's also a severe over-representation of the Ignorant Redneck or the Closet Nazi.


These hurt us in a myriad of ways. If someone's primary exposure to another culture happens through media, then they will unconsciously expect people to act that way face to face. Ask anyone who's had the pleasure of being the first _____ person someone else ever met. As our world grows smaller due to information flying about so freely, we would be doing ourselves a huge favor if we were more committed to it being accurate. That doesn't mean that no character can ever be a stereotype, rather, it means that we can't just pull a template out of a hat and call it a day. Consider the play Inherit the Wind. Most of its characters are Ignorant Religious Rednecks. It makes for rather poor theatre and, lamentably, makes no attempt at historical accuracy in order to lampoon its targets. However, despite a disclaimer saying as much, many remember the Scopes trial as being much closer to the play than reality. Thus, while there are real lessons to be learned from it, they are largely lost in the smug dismantling of shamelessly exaggerated stereotypes.


There's also the issue of role models. If a negative stereotype gains widespread exposure, chances are that an entire generation may set their sights on fitting into it. It becomes the new normal, so to speak. That doesn't mean that everyone falls prey to it, but it should not escape concern if even a few young people go down that path. Truly, it is a tragedy when an entire classroom decides that reading isn't cool or necessary.


That said, we've had our ups and downs in the gaming community as well. I daresay that we're improving at an even faster rate than television/movies. But as always, we can do better. I won't get into the commercial scene here, but it is somewhat curious that none of the default RPG Maker faces are anything but Vanilla White. There are Elves and Cat Girls, but nothing else in the over 60 provided faces. They do include a character generator with darker skin tones, though, so I don't think there's necessarily anything malicious going on...just, we need to get to a place where it actually crosses peoples minds to make diversity a reality, because it is without a doubt real.

Posts

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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You're making an imaginary world where exactly zero of the races in the real world exist. Fantasy stories can use as many or as few skin/hair/eye colors as they think fit their artistic style, because visual appearance is the only thing that those things actually affect in those worlds... unless authors intentionally design their worlds such that they affect other things also.
I don't think it's really possible to say 'There are humans here, and they all look a certain way' without at least an unintentional parallel to race. Granted, I don't mind if a game is monochromatic if there's a decent reason. In fantasy, I would imagine this is because travel is limited (no airplanes, etc) and thus we're looking at a small section of the planet. Any such small section will likely be monochromatic.

But, realistically, we can't just conveniently ignore race. Nationality, yes, but not race.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I don't think people should add diversity just for the hell of it. JRPGs have these standard "Vanilla White" faces because they are japanese made characters.
Agreed, diversity for the sake of diversity is silly. That's where all the stereotypes tend to show up.

However, it can be done tastefully, a la Final Fantasy. There, the character part of the character is more important than the race, as it should be.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's like Chekhov's gun. If it's not actually important to the story, there's no reason to make a world that has races at all.
If you're not trying to make your world believable and/or relatable, sure. But given the much expanded demographic of players, monochromatic games are less able to connect than those that have a bit of variance.

Having a few different races really doesn't have to be a huge deal in the story, either. Yoda could have been human and it wouldn't have drastically changed his character, for example, but part of what makes Star Wars so popular is that it has many varied races, within humans and outside as well.
I'm all for racial diversity in games - also gender and sexual fluidity. Hell, a lot of my games I make sure to include, if not different skin-coloured humans, at least a few differing races. Of course, I tend not to pitch humans against each other because of their skin colours. Mainly they're against another race or all live in harmony. Hell, skin diversity is treated like hair colour or eye colour - nothing to think about beyond it being a colour. I prefer to subscribe to the old saying that Terry Pratchett wrote in one of his Discworld novels:
"Racism was not a problem on the Discworld, because -- what with trolls and dwarfs and so on -- speciesism was more interesting. Black and white lived in perfect harmony and ganged up on green."

I dunno, I use races not to send a message but for a 'real' feel. My worlds don't care about races and wars over colour. Instead they're more likely to war over things like border disputes, land ownership, mystical items and the like. Colour isn't an issue - interbreeding is considered normal and people are just people. I don't like racial tensions that much. It's stupid. People are people and I never understood judging people as less or more because of their skin tone or what they look like. It's just fucking stupid and in my worlds it doesn't exist because my creations are smarter than that. ;p
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Racial tension is never an issue in games unless you make it so.

NeverSilent
Got any Dexreth amulets?
6299
author=Liberty
I don't like racial tensions that much. It's stupid. People are people and I never understood judging people as less or more because of their skin tone or what they look like.


I doubt anyone with more than three brain cells would disagree with you there. But killing innocent villagers is also evil and stupid, and still such things happen a lot in games. If there is "fantastic racism" (elves vs. humans vs. orcs etc.) in fantasy, why is fighting over skin colour such a rarity?
If a fantasy world has a southern continent or desert region, it makes sense to have darker-skinned people living there. Now why wouldn't discrimination be an issue then? People fight over stupider crap all the time.
So yeah, racism is bad. Really, really bad. But that doesn't mean it can't be a theme in a game. Especially in more serious games, it adds a layer of sad realism - and at the same time, it can be a way to show how very stupid discrimination in general is.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Racial issues can certainly be a theme and add meaningful elements to the story. A struggle against racism can even be the central focus of a story. But if they're not part of the story, and you add them just because you can't imagine them not existing and you think not having racial differences is inappropriate, you're actually the one who's perpetuating the negative stereotypes. If you add that stuff into a fantasy story, you need to address that it's negative, not just treat it as normal.

A lot of fantasy games that intentionally want to deal with a story about race issues do so via elves and half-orcs instead of real-world races, probably because it gets viewers to lower their guard and consider the issues without bringing in their real-world prejudices.
NeverSilent
Got any Dexreth amulets?
6299
I agree with every single thing you say there, LockeZ. You're wording it better than I could.
author=LockeZ
But if they're not part of the story, and you add them just because you can't imagine them not existing and you think not having racial differences is inappropriate, you're actually the one who's perpetuating the negative stereotypes.


For clarity's sake, are you saying that having more than one race in a game in a manner that is not directly important to the story is perpetuating negative stereotypes? I think I may be missing some cues, is why I ask.

I rather agree with Liberty in that it doesn't have to be anything to think about beyond a color.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I think that having races that are different in ways other than appearance is perpetuating a negative stereotype - it tells viewers that it's okay to assume things about people because of their race. Now, if the only difference is appearance, then that's fine. But when you talk about adding racial diversity, the implication is that you're talking about more than just appearance - otherwise, why even bring it up? If you're just talking about apperance, it's no different from saying you're going to have multiple hair colors or multiple clothing styles in the game, which is a dumb thing to make a five paragraph long blog post about unless you're talking about the artistic process of drawing and designing them.

In a fantasy world, it's also worth noting that races don't need to have different skin colors, nor does a single race need to only have one skin color.
Ok, that definitely cleared it up for me.

I bring it up partially because I whole-heartedly agree that appearance is so miniscule, and thus do not understand why it's such a big deal to have it vary on certain parameters. Like you said, we already do it with clothing and hair color to the point that mentioning it isn't worthwhile, but at the same time we steadfastly stick to a single position on another parameter, despite it being more varied in the world around us.

Thus, I am talking about just appearance, and I maintain that it's a worthwhile discussion. Imagine if every face was male, for instance. That would immediately trigger some curiosity because it's rather bizarre. Unless there is something different about this fantasy land that explains why there are only males, some players are going to be jarred right out of the experience. What females are added, though, they can literally be placed right into some of the previously male positions. Nothing changes in the grand scope of things, but suddenly the world is a lot more comfortable to lose oneself in.
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