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Changes made as of 1/25/15

  • Zevia
  • 01/25/2015 11:52 AM
  • 331 views
It's been awhile since I've been able to work on the game for any length of time, and I was going to hold off on updating the game again - however, some major bugs that needed fixing have been dealt with and I wanted to get the newest version uploaded so newer players wouldn't be prevented from progressing in the game.

General
- The introduction has had an additional cutscene added. Some dialogue has been changed, as well. More changes are in the works for the introduction and early areas of the game.
- The West Silth puzzle has had some improvements made to it so that you cannot select the same choice of death order for the characters - that is, if you decide one person has died second, the option to choose "died second" will be removed from the other characters unless you finish the puzzle, fail the puzzle, or choose to start over by interacting with a character you've already made a choice for.
- The point where the "playable section" ends has been bumped slightly farther as a teaser.

Bug fixes
- Fixed a bug where actors were not being reverted after scripted combat scenes. The various common events associated with the reverts are now called after each scripted battle. There are no longer any parallel process common events - the various "revert" common events are now called at the end of each battle. Their function is to remove transformations, reduce TP if it's above the cap, and to restore the flask if the party looted it in the forest. Previously, these were all parallel process events that were erased after operating - however, it was discovered that they were actually running infinitely in the background. This should significantly boost game performance for people who may have been experiencing lag.
- Fixed a bug where Guilt would not revive Despair or Rage during the West Silth boss fight.
- The sapphire in the Belzar fight, when scanned, would indicate it restored MP to Belzar. It actually restores MP to the power source - this has been fixed.
- The West Silth puzzle had a bug where sometimes you couldn't interact with characters and you'd be unable to progress the game. This has been fixed.
- The West Silth puzzle had a bug where, if you saved the game immediately after entering the room, quit to title/exited the game, then came back, the characters would be gone, and you'd be unable to progress the game. This has been fixed.

Ability tweaks and balances
- Divine shield no longer reduces damage by 99% for 2 turns. Instead, it absorbs a certain amount of direct damage (not poisons or absorbs) and makes the target immune to burn, chill, bleed, broken, deadly wound, fire vulnerability, and thunder vulnerability.
- Party members are now restored from death after battle. Refresh no longer revives party members, but still restores their health to 100%.

Enemy tweaks and balances
- The East Silth boss no longer uses a potion at 50% health.