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Chips Challenge: Ace Edition is a fan game based on Chip's Challenge created by Chuck Sommerville for the Atari Lynx back in 1989. The game tries to emulate the puzzles that made the original Chip's Challenge so fun to play. At the same time it also tries to introduce new and more challenging levels.

For those of you not familiar with this game: Chips Challenge is a puzzle game where "Chip" tries to collect computer chips. When Chip collects all the chips he can open a gate to progress to the next level. But collecting the chips is anything but simple. You need to contend with fire, water, ice, blocks, and frog monsters!

The game has 25 levels. It features the "Windows 3.1 Version" tile set and many of the same mechanics as the original. It saves after completing every level and has a mechanic where you can restart any level at any time. Its fun, challenging, and quick!

Latest Blog

Un-Encrypted File


As an on going effort to make my old games unencrypted.
I present the unencrypted file for Chips Challenge: Ace Edition.
(To be available in my locker.)

http://rpgmaker.net/users/kory_toombs/locker/Chips_Challenge.exe

*Unfortunately I will not be able to provide the files for Dragon Lancer, Giadon Saga, or Demonic Tutor.
(since I no longer have these files, but Broken Gauntlet will likely be next.)

  • Completed
  • kory_toombs
  • Rad (Tile Set Helper)
    SnowOwl (Credits Graphic)
  • RPG Maker VX Ace
  • Puzzle
  • 04/29/2014 12:48 PM
  • 01/21/2016 11:53 PM
  • 05/01/2014
  • 24724
  • 5
  • 399

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Pages: 1
kentona
One of RMN's Top 10 Admins of all-time
20520
Ratty524
The 524 is for 524 Stone Crabs
12637
Hell yeah! I'm totally downloading.
kentona
One of RMN's Top 10 Admins of all-time
20520
so wow you throw a lot at the player right away! which is fine for me as a veteran Chip player, but newcomers aren't going to be too forgiving. I've only played a few minutes in, but so far the level design hasn't blown me away. It's a'ight. Good job emulating Chip's Challenge mechanics so far, though
kory_toombs
I won the RMN 2019 Stanley Cup Playoff Pool. Now I will never stop bragging about it.
12628

Maybe in a future version I'll add some learning levels at the start. I was also thinking that if the game was popular enough I could get some people to design a couple levels for the game. I'll have to wait to see if there is enough interest in the game.
As a non Chips player, I found the levels ramped the difficulty pretty well and the information buttons were useful.

I had fun and am inclined to speed run the levels I've completed so far (lvl 13 is evil though).
kory_toombs
I won the RMN 2019 Stanley Cup Playoff Pool. Now I will never stop bragging about it.
12628

I wasn't too sure if I had made it too difficult or not. During my play testing, even knowing how to beat levels, I could die. So I figured it was at a decent level.

Ohhh... Level 13! Yeah it can be evil. But there is a secret to how those blocks work if you can figure it out.
Ratty524
The 524 is for 524 Stone Crabs
12637
I beat it today. While it was fun, it was also kind of short, at least in my opinion.

I found it to be a bit on the unforgiving side, and while there are no lives and a level restart feature to make up for it, having to restart a level from square 1 after a mistake was mildly frustrating, because the puzzles in this game are really elaborate. An example of this would be the "save Chip Jr." levels. If he dies, he doesn't respawn to give you a second chance, so you have to suicide or restart to complete the level.

I also agree with kentona in that you could have better introduced the key items in this game. Heck, doing so solves both the problem of not being approachable to newcomers AND low level count!

As far as technical complaints/bugs are concerned, there was nothing game-breaking but just some oddities/slowdown. The "swiping" sound effect from the thieves plays regardless of whether you have any boots or not. Chips hidden under brown blocks can be obtained even when attempting to push them into solid walls, which undermines a section of your puzzle in that particular level. Finally, the last level, the one that is a maze of fire, is laggy as HELL, even for my computer. Did you use region IDs for most of the events in this game? If not, I'd especially do so for that level, running a parallel process event that constantly checks the player's position and triggers the death sequence when the player is on a certain region number, in this case being the fire tiles.

Overall, while it was a bit overly simplistic, I still had some good fun with this. You might want to consider adding a pause feature, and possibly making different death animations to make things a bit more fitting.

Oh, and my clear time was 00:56:07
kory_toombs
I won the RMN 2019 Stanley Cup Playoff Pool. Now I will never stop bragging about it.
12628

Thanks for the feedback Ratty! I intend to add some intro levels in the next version (since two people have now mentioned it. And I have already said that I intend to make the game bigger in the future.) I'm aware that you can get chips from moving those blocks against the wall (And the level never says that you have to move those blocks.) And I will certainly consider the Yanfly script for level 20 (Though I'm not 100% sure if this will get rid of all the lag - Ace does have its limitations.) For the pause feature I might be able to use the Yanfly common event button command script that I already have in the game, I'll have to test it out.
Ratty524
The 524 is for 524 Stone Crabs
12637
... What yanfly script did I mention? Lol, the suggestion I made about level 20 is done with simple events and variables.
kory_toombs
I won the RMN 2019 Stanley Cup Playoff Pool. Now I will never stop bragging about it.
12628

You didn't mention the script, I already knew about it. It's a tile / common event script (since all my dying is tied to one common event, it makes sense to use this.) I'm already testing it out and it will work for that level. I still haven't deleted all the singular events, so i'm not sure if the lag will go away or not (It's still a 60x60 map.)

As for moving the blocks to get the chips, I'm considering changing that (but not too sure how.) I think I need some sort of conditional branch to check if the block has a different X and Y (If so it will trigger the -1 chip variable and the self A switch.)

Chuck Sommerville actually completed a second Chip's Challenge game that was never released. I'm looking forward to playing.
OMG!!! I LOVED THIS GAME!!! I am sooo wanting to try this out! Good Job!
kory_toombs
I won the RMN 2019 Stanley Cup Playoff Pool. Now I will never stop bragging about it.
12628

author=desrrich
OMG!!! I LOVED THIS GAME!!! I am sooo wanting to try this out! Good Job!


Pleasing the people, one person at a time.
Pages: 1