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January 2022 UPDATE #2.5

  • Sujabes
  • 10/26/2020 08:36 PM
  • 244 views
I've decide to change the battle system entirely from ACBS to XAS action battle system. While ACBS was cool and all and used the typical RPG game elements like turn-based combat, I simply found XAS to be far better
and entertaining. Another reason is that I want this game to be more interactive. It has a variety of options and made it relatively more easier to work with in terms of customizing sprites, as opposed to making individual battle sprites. I'm currently making all the necessary sprites and events along with everything else that needs doing.

I know I constantly promise to do this and that, but life happens and we do what we must. I started this project since I was in 6th grade and it has come a long way since then, with many revamps and only one demo release. It was not even that good a demo I admit, but hey, I was young and heavily influence by lots of anime. As I got older and started thinking rationally, I began thinking of a proper story with meaning.
I'll be damned if I give up on it now. I don't care how long it takes me, but I will finish this project. Working on two different stories as well as attending university is very exhausting.

Don't know why but I prefer RPG Maker XP as opposed to the more recent versions. I contemplated using
RPG Maker VX Ace and MV at some point, but decided that I am more used to RPG Maker XP. I feel more comfortable using XP. If I was skilled in unity or unreal engine, I would've used it by now. I would've
loved for this project to be 3D open world game. I did try to do something with unity, but then I realised that I would've had to put a lot more time than I do now in this project, and I have a lot in mind for this game. Learning to code is also another story. So I thought that I might as well just stick with something
small and relatively more simple to use. With XP being the older version and having many possible scripts
and resources to use.



Current Status

Story: 11%

*Tried to make a guideline story for reference sake. Decided to just wing it as I have
another story in the making that was a potential next project, but I have some good ideas
for the main and side story that I want to insert.

Mapping: 25%

*I believe this to be the biggest headache, nevermind the eventing.

Eventing: 30%

*I'd say I'm about average in skill when it comes to making events.

Character Designs and Portraits: 35%

*Character sprites and face graphics are easy enough to customize. The avatars are
the hard part. I've tried drawing them myself, but I suck at digital drawing, so I've
taken to using customized Naramura resources and various web character art.

Animations: 80%

*Found some decent animations on various sites. Very little customization in this regard.

Scripting: 90%

*Thankfully, the most I've done in terms of scripting is customization.

Others (Includes NPCs, Enemies, Weapons and Armors, etc): 60%

*Currently organizing everything for easy access and usage. Hard to find the proper permissions
for resources used, but the game is non-commercial so I'll take very little to no credit for
any resource used.

Music: 100%

*I heavily rely on music to give me inspiration.


Like I said, life happens and I will not work on this project constantly.