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March 2022 Progress

  • Sujabes
  • 03/28/2022 08:57 PM
  • 195 views
I've decide to change the battle system entirely from ACBS to XAS. I
liked ACBS for its fast-pace ATB battles and traditional RPG mechanics,
but I wanted to make the more interactable. Customisation of scripts and
sprites is less tedious, although use of events do add extra work but it
is manageable.

I started this project since I was in the 6th grade and it has come a long
way since then, with many revamps and only one demo release. It was not even
that good a demo I admit, but hey, I was young and heavily influenced by anime
which caused me to make a lot of cringy scenes. Life happens and I do not always
find the time to work on this project, but I'll be damned if I give up on it
now. I don't care how long it takes me, I will finish this project. Working on
two different stories as well as attending university is very exhausting.

I prefer RPG Maker XP as opposed to the more recent versions of RPG Maker. I
contemplated using RPG Maker VX Ace and MV at some point, but I feel more
comfortable using XP. If I was skilled in unity or unreal engine, I would've
used it by now. I would've loved for this project to be 3D open world game.
I did try to do something with unity, but then I realised that I would've had
to put a lot more time than I do now in this project, and I have a lot in mind
for this game. Learning to code is also another story. So I've just decided that
I might as well just stick with something small and relatively more easy to use.



Current Status

Story Completion/Lore: 11%

*Tried to make a guideline story for reference sake. Decided to just wing it as
I have another story in the making that was potentially a future project, but I
have some good ideas for the main and side story that I want to insert. Still
trying to think of the lore for the game.


Map Design: 25%

*I believe this to be the biggest headache, nevermind the eventing.


Event Making: 30%

*I'd say I'm about average in skill when it comes to making events.


Character Designs and Related Graphics: 35%

*Character sprites and face graphics are easy enough to customize.
The avatars are the hard part (Only for the main characters). I've
tried drawing them myself, but I suck at digital drawing, so I've taken
to using customized Naramura resources and various web character art.
This section also includes npcs and other character/object sprites, but
these are mainly sprites found on various websites. Currently organizing
everything for easy access. Hard to find the proper permissions for resources
used, but the game is non-commercial so I'll take no credit for any resource
used.


Animation and Effects: 80%

*Found some decent animations on various sites. Very little customization
is needed though.


Scripting: 90%

*Thankfully, the most I've done in terms of scripting is customization.


General Graphics (Panamoras, Fogs, Interface, Icons, In-Game Pictures): 60%

*About in the middle in terms of priority. Fogs and Pans are easy enough
to find. The menu interface like, title screen or pause menu etc are more
concerning for me. I am trying to find a style that complements the tone
of the game.


Miscellaneous (i.e Abilities and Magic, Items, Weapons and Clothing, Game System, etc): 50%

*Goes without saying what this is. This can be completed in a short amount of
time but is currently the lowest priority item at the moment.


Music: 100%

*I heavily rely on music to give me inspiration. Ironically, the Audio
folder will be the largest file in terms of size compared to the overall
game size.


Life happens and I will not work on this project constantly.