Ok right well that was a remarkably silly couple of hours. Looking at my last save before the last battle and cut-scenes I was at 1:58:38 so that's about right.
Don't take the term silly to be derogatory it really really isn't. This was a fun romp through what appears to be the final part of a game. It was like you decided, oh bugger all the lead up, the bit that players like is the final end battle, the showdown and dénouement so that's what they are getting. We didn't get the amnesiac hero's back story, the world falling under the sway of demonic hordes, his valiant fight and ultimate sacrifice, with one imagines a like-minded band of companions. Though in this case I think 'murder' is the more appropriate term since he didn't sacrifice himself his goddess-lover did that for him. Personally I'd be kicking her arse to the curb, but he comes back, albeit soulless and somewhat clueless so no harm done, it seems. The whole I've come back from the dead thing appears to be a theme in this one, since of the three characters by the time you get to the end, two are dead, but walking around and one is enslaved and wishes she was dead. It's hilarious.
Seriously little Miss "I've killed 74 men and you could have been 75 if you were boring" is a treat, and I shall refer to her as Kori from now on, since, you know, that is her actual name. She's just priceless. That whole opening scene where's she strutting her stuff, and the hero is completely bumfuzzled and says nothing but is probably thinking, "yeah yeah, I have no memory crazy girl, you may have killed 74 men, but from all accounts I've slain a demon army, so, whatever."
Thought side note, where the heck did she find 74 men to kill? This place consists of one village, with maybe 20 inhabitants, one temple, one underground dungeon/entrance to hell and one evil-overlord's castle, the last three of which are populated by monsters. Where did she find these people?
And then they join forces, I mean seriously? She's just threatened him, told him she's a mass murderer (though only of bad guys, al la Dexter, methinks) and also said when he stops being useful she'll probably kill him too, but hey why not travel side by side until then? That more than anything is what gives this game its fin-de-siècle feel. After all needs must when the devil vomits into your kettle. Though it appears her time spent dead has brought about a 180 in her personality, daddy-issues notwithstanding; to the point that by the very end, even though borrowed time is not a euphemism for her she's still going to go defy the gods, become a God Hunter (thank you Dido) and track him down in whatever elysian realm he's been transported to. Whew, for a couple of hours of game, that's a lot of character growth. Throw in a petulant flame goddess with sibling rivalry, a smart-mouthed demon lord who misuses the word tramp (really not the right word for Kori) and waxes lyrical about his ultimate fate and the big-bad who's conveniently called Ultair and is remarkably blasé about his impending death (but then as we've been shown, death, not so permanent in this world) and I had a ball.
Oh and nicking money from a demon in the middle of a fight, stunning (found the glitch in the Inn, too).
Thanks for this, I really had fun. I hope the above was what you were aiming for, because otherwise, oops. Though then again, you design so players enjoy, and I very much enjoyed, so it is mission accomplished.