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A Huge Update for Nsala Liberation

  • RedMask
  • 08/26/2014 06:43 AM
  • 171 views
Many new updates have been made thanks to suggestions by the new play tester Red_Nova. As of this writing Red_Nova is still play testing but enough improvements have already been made to warrant a new update.

Another update is sure to come after Red_Nova finishes testing.

The original game was sometimes too complex. The new version features simpler puzzles and challenges, a reduction of Mashetani, slower moving Mashetani, and more predictable move routes for many adversaries.

The storyline has also been enhanced to add more depth to the characters.

Glitches have been fixed for the Ancient Temple boss, the Lava Ruins of Kponungo entrance, and various horse related glitches.

Other changes include:
- Speed shifting of the Fire Burst spell. You can now throw both fast and slow fireballs allowing for better handling.
- A new Flash Dash ability for Clua
- the necessary emblem count has been reduced to 3 of each kind instead of 4.
- newly branded difficulties
- revamped curse missions in which the player now matches colors with the curse fragments instead of using color opposites
- a whole new puzzle
- post dream dialog
- improved hints
- improved directions
- map position marker
- more save points
- a new song for added drama: Trio for Piano, Cello, and Clarinet (incompetech.com)

I've addressed many of the critiques of my game so far and will continue to be open to player opinions.

I want to end this blog by thanking my subscribers for their continued support.