Hi, everyone, this is Sai! I've recently attended AnimeNEXT and had a great time as an artist, as well as showcasing Shippu la Senpu, a Kill la Kill themed shmup made by Clerya Games and stron9estudios. The objective of the game is to rack up as many points shooting up COVERS and surviving the bosses of the game, Nui Harime and Ragyo Kiryuin.
Pictured below was the booth I was at! It's blurry because I was so stoked, haha.
Along with playing the game, I included some prize tiers for players! It was a lot of fun doing a mini arcade at my table.
On Friday, a lot of people really struggled with facing Nui, but eventually we reeled in some players that were seasoned in shoot-em-ups come Saturday! An awesome Touhou veteran defeated both bosses and unlocked Satsuki with an impressive 26500 score; he definitely deserved prizes for that! From there 'til Sunday was anyone's game! Having Satsuki playable opened up a whole new world for high scores. The highest score all weekend was at 40530!
Players that frequented the booth were really astounded by the scores!
It was really amazing to see people pick up the game and give it a go, Kill la Kill fans and non-fans alike. Just about everyone enjoyed playing the game, and some even came back to play! This by far is one of the more interesting tabling experiences I've had, and I really want to thank the team for making a fun game, and for you players out there who gave Shippu la Senpu a whirl as well as feedback! And if you have anymore input but weren't able to give it to me during convention, please feel free to drop us a line. <:
ALSO, for those who stopped by my table and weren't able to grab any merch I had at my table, I will have my store updated with more stock this week! You can check everything out at the Paprika Carnival online store. My art partner-in-crime shunao also has some neat stuff at her online store!
For those of you who encountered the bug where you are unable to save your high score after quitting the game, please be so kind as to redownload the game since it's technically impossible for us to make a quick fixing patch. We're very sorry for the inconvenience caused.
Anyway, YES, after about 6 weeks of development in and out, this is finally it. Shippu la Senpu is now complete, and ready to devour all of your souls. We hope you enjoy playing the game, as much as we enjoyed making it!
Also, I would like to take this chance to say thank you to everyone involved: Sai, Lyn, Yami, and moon.
Sai & Lyn: It's been a real pleasure working with you guys. You both are always very cheerful, lightning fast at dishing out artwork of top-notch quality, and always full of crazy ideas. Crazy is good. The world needs to be crazier, so that more wonderful things can be made. I'm so, SO looking forward to continuing working with Stron9estStudios in more future endeavors.
Yami: You are a loyal, trustful, quick to understand, and incredibly efficient programmer as usual. Perhaps I may not say this often, but I'm extremely thankful to you for believing in my design desicions and sometimes for putting up with my poor feedback cycle and sticking with me through many hardships. I think our workflows and professional personalities are very compatible in many senses, so I'm really proud of what Clerya Games is and has so far as a studio, and I'm looking forwards to working with you on even grander projects, as always.
moon: Sorry I don't have much to say here. But I really appreciate the meaningful discussions we had that otherwise I couldn't have had anywhere else. And of course, the Risk of Rain co-op runs have been really fun. So thanks a ton, brahdem.
Two major additions to the features were made today, which are:
A BGM Select Screen where you can choose a theme track to rock to while shooting COVERS.
HUD faces now frown upon taking hit.
Strictly technically speaking, the game is about done now, even on the balancing aspect. Since it seems we're finished with it quite ahead of time, we'd like to take this chance to polish up some more. If nothing changes, then I'm pretty sure it'll be done by June 3rd, which is 2 days earlier than planned.
We're rushing to finish Shippu la Senpu before June 1st since I believe Lyn and Sai are going to attend some very cool and interesting anime conventions. It will be really awesome if this game is finished by then and they can show it off there and perhaps let people try out. That said though, even though we're trying to get it done by June 1st, there's still quite a fair bit of work (mostly testing, balancing parameters, polishes and other finishing touches) so please don't hold me to that. It's not exactly a promised release date per se :P
Also, we have a super awesome background for our game page now, done by Sai (or radiostarkiller). And of course, Yami deserves some credits for the CSS template as well. Everybody's been working very hard, and it's starting to pay off!