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"My name is Felix Omin.
Ever since I was born, I've been afraid.
Afraid of what?
What is there not to be afraid of...
"

Story:
Cardiophobia follows Felix, a teenager with a unique heart condition.
Whenever his heartbeat raises, he cannot get it back to normal without taking medicin.
Living with such a condition makes it hard to have a normal life, but he manages at his new home.
One night, there is a blackout in the house and weird things start to happen.
Felix finds himself trying to survive the rest of the night, while saving his friends.

Premise:
In this game there are Scares and Spooks.
Scares are things that make Felix's Heartbeat rise. If it gets too high, he dies. The scares don't always happened either, most of them have conditions.
Spooks, on the other hand, are harmless. However, these things only appear depending on how scared Felix is, stuff like blood, messages, noises.

You will be faced with puzzles that range from very easy to thinking outside the box, and most of them are optional. However, puzzles isn't the only things you will have to face before you can escape...

The game is meant to be played multiple times, because I doubt it's possible to get the best ending on your first playthrough.

It's important to note, that even though it has horror elements, I would rather say this is a puzzle-survivor game. The scares are more for Felix the character, but if I manage to scare someone else, then I do see that as a plus. The scares also varies from small things to more elaborate.

This game contains:
  • Ending that recaps what you did or did not do in your playthrough, with 8 different endings.

  • Multiple puzzles that range in difficulty.

  • Multiple playthroughs.

  • With over 50 Scares.

  • New Game+ saving to keep track of your unlock progress.


Authors notes (Might be important to read through):
This project started years ago, and over those years, I've been working on this game from time to time. Some weeks more than others. Lately, I haven't felt like wanting to go back to this game. Don't get me wrong, the game is complete, but it has been complete for a long while, I've just been adding more to the game. I feel like if I don't release this game now, it will never be released.

With that being said, I just wanna say that I am not an artist or anything, this game has problems. Spelling error, dialogs being just plain bad etc. You kinda have to take this game with a grain of salt.

Just like any game, it is not 100% bug free, but I'm pretty sure all the game breaking bugs are gone (The ones that crash the game).

Credits
-Art-
PandaMaru

-Script-
Acezon
Bravo2Kilo
Galv
Gambit
IceDragon
Jet
Khas
modern algebra
Napoleon
Nicke
Tsukihime
Yanfly
Zeus81

-Music-
AlxEllis
Basset-Hound
Crazy_Leen
Crazzydrummer
CzySzy
Faletti
F4LL0UT
Matt-Porter
MetroPiano
MusicGamer-11
RyanA
Semaphore
TheAmateurAnimator

Latest Blog

Thanks

I'm really stoked about Cardiophobia getting over 50k views, so I just really wanted to say thanks for that.

I also wanted to say thanks for the spotlight, I couldn't believe it at first when I saw it.

While the making and first couple of weeks after completion had some rough patches, I've had a lot of fun watching people play the game and hear all of the feedback in the comments.

I don't know what else to say, thanks for everything.
  • Completed
  • Daniel_B
  • RPG Maker VX Ace
  • Puzzle
  • 05/26/2014 05:01 AM
  • 11/03/2021 08:17 PM
  • 01/13/2015
  • 180993
  • 41
  • 4188

Tags

Posts

Also, perhaps you can make something that collects all the texts you receive?
Looks cool :) I'm not too great with puzzles, but I'll definitely give this game a shot.
Well, I tried those numbers, the game crashed, I tried it on an earlier version, they worked, I re-downloaded the latest version, tried it again, it finally worked. . . have no clue what was going on.

So, I have all the endings 'cept the middle 2, endings 3 and 4 I'm guessing. . . no matter what I tried I can't seem to get them, can you give a little guidance please?
I play this 3 times but always get Forgetful ending

Maybe since I couldn't finish all the rooms like :

1. Skull room. I dont have key or so
2. Painting rooms. After I got into painting rooms in basement, i realize that there's something behind the bar, and maybe I should press some button to open the bar. But which one?

3. Room with some mechanics in the door. I dunno what should I put on the hole. Orbs? Nah, not working..


ALSO, the piano. I don't have any clue which tempo I should play.

4. A silver chest in Golden room


So, could you please give me a help?
This game made me addicted but i am stuck
Nice game, anyway
author=roseangel
I've tried brute forcing all the numbers on the floor, left to right. It didn't work, did you change the code on the toolbox? I can send all the ones I've tried.


Sorry for the late response. The correct answer is 394. How/Why? When standing in the corners, your lantern only lit up those 3 numbers, from left to right.
I've tried brute forcing all the numbers on the floor, left to right. It didn't work, did you change the code on the toolbox? I can send all the ones I've tried.
I agree with datau, that tip didn't help, I'm still stuck at the toolbox.
It really is a nice game, and I'm enjoying it, but the toolbox is frustrating.
Datau; I've read and I am hearing you. In the newest version, I added a short hint for the toolbox puzzle (maybe this helps future players). When interacting with the mirror in the tv room, Felix now points out that there is something hanging on the wall behind. While it may be well hidden, when playing the game the next time, you don't have to do anything to get the key, you just simply know where it is. It's meant to be easy to get once you know WHERE it is.

However, I'm still glad you liked it and I'm happy you are honest, thank you. =)

lycorisaurea; The tempo hint for the piano is in the library. The puzzle page has the solution to 3 of the puzzle in the game, you could check that out if it maybe helps you (it has the teddy for example)

I did start writing a walkthrough, but it became a big mess. Check out the media tab maybe?

What ending is it you always get? Could be easier to help you if I knew that.
I'm sooo frustrated! I really like the game but I just get the same ending over and over again, for me it doesn't look like I'm overlooking something...

For example I found the piano and I have the music sheets... but what now? Where is the hint that tells me how to play this damn thing?

How can I get into this skull room? And how can I survive what's waiting after the teddybear puzzle? Where can I find the golden key and how can I enter the room in the basement with this weird puzzle? And what should I do to meet that girl in the basement?

I'm playing this game for 2 days and I'm really stuck. Is there no chance you can write a walkthrough? I really don't know what else to do... And that's a shame because this game is pretty good.
Whew! Just finshed it for the first time. Kudos for the oppressive atmosphere. The ever-growing sense of paranoia during the first few hours is incredible. As a whole, I found this game to be quite impressive in that regard. But some of the puzzles are...not as much. I shall explain, but know that I will spare no punches.

The "deadliest word" puzzle left me a bad taste in my mouth. There, I said it. It was completely unrelated to what was happening in the house. It felt random and unnecessary.

The teddy bear puzzle has one big flaw: it takes years to move the bears around. You can't swap them from their seats, no, you have to bring one of them back to its far away circle before you can move the others. Mechanically speaking, this is the kind of old-school puzzle that is simply meant to grind people's gears.

The stonewall and the toolbox puzzles suffer from a terrible lack of hints. As in, the creator knew what kind of reasoning you were supposed to do in order to solve them. You don't. The result? people gets stuck and doesn't understand why. Luckly these two are optional, which leads me to my next and last point...

The exit key! How was one supposed to find it on a freaking wall that you can't even see?!? This isn't an extra for the better endings, you need this ULTRA IMPORTANT key to finish the game at all! Why. Is. It. So. Painfully. Hidden?!? *incoherent babble*


*gets a chill pill, calms the f**k down*
Good game overall, would play it again for the atmosphere. Definitely not for the puzzles.
author=Datau
author=Daniel_B
Standing in the corners will hide all the irrelevant numbers. The toolbox leads you to another room, and the inside of that room will in turn lead you to yet another room, so there are rooms you haven't been in yet.
Thanks for the tip! Not that it really helped, because I still could't figure out how to use it. :P

However, now that I was certain of which numbers were not present in the solution, the next most logical move was to tackle the problem via brute force (I.E. to try each combination of each certain number). And it was surprisingly effective, if a bit slow.

Now onto another question: What is "the deadliest word"? One would imagine the answer to be deducible from the books and the notes within the house, but apparently this is not the case...

I don't mind a challenge, but obscure mechanics in puzzles make for one hell of a stonewall.


The toolbox numbers aren't brute force, they are in the correct order in the room (from left to right). Just sayin.

The deadliest word is a play on words puzzle. The correct answer is sword.

As the creator of the puzzles, I can't really say what's obscure or not. Maybe my way of thinking is very different from everyone else. It would explain a lot.
author=Daniel_B
Standing in the corners will hide all the irrelevant numbers. The toolbox leads you to another room, and the inside of that room will in turn lead you to yet another room, so there are rooms you haven't been in yet.


Thanks for the tip! Not that it really helped, because I still could't figure out how to use it. :P

However, now that I was certain of which numbers were not present in the solution, the next most logical move was to tackle the problem via brute force (I.E. to try each combination of each certain number). And it was surprisingly effective, if a bit slow.

Now onto another question: What is "the deadliest word"? One would imagine the answer to be deducible from the books and the notes within the house, but apparently this is not the case...

I don't mind a challenge, but obscure mechanics in puzzles make for one hell of a stonewall.
author=Datau
Hello.

I am stuck on the toolbox puzzle. There's three sets of three numbers on the floor and three other sets of two numbers, always on the floor. I can't seem to understand what I am supposed to do.

I *think* I have looked everywhere else too, because otherwise I wouldn't know how to open the door with a two hole mechanism, nor how to get Marcus' Orb. And if there's a use for the rope, then I haven't figured it out either. :(

Am I missing something obvious?


Standing in the corners will hide all the irrelevant numbers. The toolbox leads you to another room, and the inside of that room will in turn lead you to yet another room, so there are rooms you haven't been in yet.

The rope has a function, that's all I'll say without spoiling.
Hello.

I am stuck on the toolbox puzzle. There's three sets of three numbers on the floor and three other sets of two numbers, always on the floor. I can't seem to understand what I am supposed to do.

I *think* I have looked everywhere else too, because otherwise I wouldn't know how to open the door with a two hole mechanism, nor how to get Marcus' Orb. And if there's a use for the rope, then I haven't figured it out either. :(

Am I missing something obvious?
author=NTC3
I just wanted to say that I'm really liking the game so far. It's scary, oppressive and unbelievably atmospheric, and I'll be sure to write a review as soon as I manage to beat it!


Thanks, looking forward to it.
I just wanted to say that I'm really liking the game so far. It's scary, oppressive and unbelievably atmospheric, and I'll be sure to write a review as soon as I manage to beat it!
author=nhubi
The number of times you've had to send people the answers to certain puzzles, the teddy bear appearing to the worst offender. It makes sense for you to create a page here and put all the puzzle answers on it in separate hide tags, that way if someone is stuck they can access that particular puzzle answer without seeing the rest and without having to wait for a PM from you.


You are right. It's been out for a while now, so I guess I should do that.
nhubi
Liberté, égalité, fraternité
11099
The number of times you've had to send people the answers to certain puzzles, the teddy bear appearing to the worst offender. It makes sense for you to create a page here and put all the puzzle answers on it in separate hide tags, that way if someone is stuck they can access that particular puzzle answer without seeing the rest and without having to wait for a PM from you.
author=MoonRiSe
Hi can you help me with the teddy bears puzzle?
I'm seriously so lost right now.
Thanks


I'll send you a PM.
Hi can you help me with the teddy bears puzzle?
I'm seriously so lost right now.
Thanks