Title: Eremidia Dungeon: Skyward Temple
Alternative Title: Another Eremidia Dungeon
Codename: AED/ED:ST(usually mentioned as AED)
Developer: Theodoric/TheoAllen
Genre: Dungeon Crawler/RPG
(Planned) Playtime: Approx. ~2-3hrs
This is a simple short story about three young people who bravely explore an unexplored ruin called the "Skyward Temple". It is an abandoned temple known well as the Temple of the Dragons, and is located in the Eastern Realm of Eremidia. In order to capture the high-value artifact "Skyglyph", our party recklessly enters the temple. Can you help them retrieve the Skyglyph?
This game is not an exercise in complex storytelling. I'm not an expert writer, so I'm keeping it simple. Instead, this is an exercise to provide gameplay based on my Theolized Sideview Battle System.
If you have ever played an old version of Eremidia: An Empty Tome! (Formerly named Eremidia: Dungeon!), this game has very many similarities, such as: flame encounters; limited visibility; enemy naming; accessory naming. The location is not the exact same place, but the story is still based in the same continent.
For the prequel: click here
For the sequel: click here
Features:
Alternative Title: Another Eremidia Dungeon
Codename: AED/ED:ST(usually mentioned as AED)
Developer: Theodoric/TheoAllen
Genre: Dungeon Crawler/RPG
(Planned) Playtime: Approx. ~2-3hrs
This is a simple short story about three young people who bravely explore an unexplored ruin called the "Skyward Temple". It is an abandoned temple known well as the Temple of the Dragons, and is located in the Eastern Realm of Eremidia. In order to capture the high-value artifact "Skyglyph", our party recklessly enters the temple. Can you help them retrieve the Skyglyph?
This game is not an exercise in complex storytelling. I'm not an expert writer, so I'm keeping it simple. Instead, this is an exercise to provide gameplay based on my Theolized Sideview Battle System.
If you have ever played an old version of Eremidia: An Empty Tome! (Formerly named Eremidia: Dungeon!), this game has very many similarities, such as: flame encounters; limited visibility; enemy naming; accessory naming. The location is not the exact same place, but the story is still based in the same continent.
For the prequel: click here
For the sequel: click here
Features:
- Sideview Battle System - This isn't the Tankentai system, nor Victor, nor is it Symphony or any other systems that currently exist made by other people. I built this custom system myself from scratch, and it is comparable to other famous animated battle system scripts out there.
- Free Turn Battles - The actor will instantly act as you execute commands.
- Dynamic Victory Aftermath - Victory quotes are based on certain prerequisite conditions.
- Limited Visibility - Lighting effects that add the atmosphere of a dungeon crawler.
- Explore the dungeon from Levels ((1-1)) >> ((5-3))
- Fight the boss on each floor!
- Discover hidden accessories!
- Bestiary menu - See monster weaknesses and statistics!
- Statistics menu - Display your overall progression in the game!
- Skill Cooldown - Restricts the ability to execute the same skill twice!
- Action Points (AP) instead of MP. Don't be worried to ever run out of MP!
- Fast Paced Battles -- Enemies will deal huge damages, but you will also have the ability to heal your characters quickly!
- Encounter unique enemies -- Each enemy has its very own pattern and weakness!
Latest Blog
- Completed
- TheoAllen
- RPG Maker VX Ace
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- 05/27/2014 01:32 PM
- 04/13/2024 03:59 AM
- 07/24/2014
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