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The Project Back Online

After took break for almost two weeks, now I began to continue this project. It was because my friend who helped me were busy doing his thing on his real life. Now, since he already gave me the things I requested, I can continue this project. Hope the release date will be around this month.

By the way, while I'm waiting for my friend in this past two weeks, I already wrote wiki about my battle system. Check this out. It might be interesting for you https://github.com/theoallen/TSBS/wiki

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I've been reading up on this battle system myself actually. I've never actually attempted to use a battle system with sprite sequences before, but I figure this would be a good place to start.

I also look forward to Timed Hit shenanigans. :D

I played the old demo of this game a few days ago actually. It's pretty fun! The only observation I could make is that AP seems to fill kind of slow? I noticed I was stuck normal attacking more often than not! Are there equips that alleviate this? Or does it get better as you level?
Hey, Skie Fortress, thanks for trying the old demo.

The AP regeration is constant even if you have leveled up. If you want to get the AP faster, defend. It could adds 7 AP and for each turn, you will get 5 AP. So, you get the profit by defending. Also, if you're lucky enough, there's accessories could boost your AP regen. Or if you don't mind, use Action Regen item.

And of course, since it was greatly inspired from E:D! there will be timed-hit soon in later version of the battle system. I just need the time
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