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Return to the land of Solest and guide a new group of heroes through the most shocking, devastating event in that world's history. Hundreds of years before the events of Master of the Wind, a fiery cataclysm ravages the world and leaves it nearly unrecognizable. Was it a natural disaster? Powerful magic? An act of the gods? Nobody knows, but those who survive must come to terms with a world remade.

In the midst of a pilgrimage to an ancient church which is sacred to the followers of the god Arcadius, a kobold named Rustek sees even more meaning in his journey after the Rain of Fire. In the chaos of that day, Rustek meets a young dark mage named Taraja. She is different from him in every way - age, race and religious loyalties. However, they will stick together and recruit a party of wandering loners who had their lives upended by the cataclysm. As the chaos subsides, a new and bizarre threat to Solest surfaces and the party realizes that the end of the old world could lead to a promising new one.

World Remade features an eclectic cast of characters (only two playable characters are human) with a wide range of abilities. These abilities will be showcased in an intricate battle system far removed from anything in our previous work. The post-apocalyptic storyline will be perfectly comprehensible for those new to Solest, but those who know the lore of Master of the Wind will see some familiar faces...although not the way they may expect!

Latest Blog

Story vs Combat Mode

After all the feedback I've gotten regarding the first release of World Remade, I've decided going forward to implement 2 modes. Instead of calling them Easy or Normal I'm going to go with the more recent approach and refer to them as "Story Mode" and "Combat Mode". Both are pretty self explanatory but I'll detail them quick.

Story Mode - Narrative focused. Features less encounters and weaker enemies.
Combat Mode - Gameplay focused. More encounters and stronger enemies.

In general I am going to review the balance of the first release since there have been a lot of criticisms about the encounters taking too long (monster HP too high) and there being too many encounters despite most of them being optional. But I think introducing the 2 modes should open the games up to more players. I know a lot of MotW fans enjoyed the story but were having difficulties with certain sections; mostly puzzles which are more or less optional in WR.

Also a change like this is pretty minor from a design perspective since combat mode will be the default mode and I just need to dial everything back for story mode.

What do you guys think? Should I frame the modes differently? Are there additional modes you'd like to see?

Posts

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I played the prologue for this and enjoyed it. Looking forward to the future expansions on this project as well!
nhubi
Liberté, égalité, fraternité
11099
History of Solest, well that's got to be a winner. I may have to replay MotW before it though just so I catch all the references.
I recently finished MotW and loved pretty much every minute of it. I can't wait to see this game get finished so we can understand more about Solest's history while playing a, most likely, awesome game.
I've changed the title to "World Remade" for now but I might just refer to the game as "Project Kobold" in blog posts. I have a feeling we'll be swapping names a few times before we settle on one.
NeverSilent
Got any Dexreth amulets?
6280
It's here?! Awesome! Subscribing right now. I'm very curious to see how "Project Kobold" is going to turn out. Good luck with this project.
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