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Calling All Testers! Test Build #1

  • Stoic
  • 06/27/2014 09:43 AM
  • 310 views
It's getting down to the wire for the Indie Game Maker Contest and we need all the testers we can get! If you're willing I have the first build of Kobold ready for testing. I plan on putting out one daily. Please reply with feedback or PM me. Thanks and if you submit feedback you'll go into the contest credits!

The test build download and info regarding the build is below...

>> DOWNLOAD KOBOLD V0.1 HERE <<

Download size: 128mb

PLEASE READ THE FOLLOWING BEFORE YOU START PLAYING

For this build, I'm skipping the opening cinematics and jumping right to the Mountain Ruins. The primary objective with this build is to test the level design and more specifically the combat. Things you should be thinking about during your playthrough:
-Are there too many enemies? Note: The majority of the enemies in the game are skippable.
-Are there certain enemies that are too difficult? Too easy?
-Do the numbers seem balanced?
-Are there certain skills that are too good? Or useless?
-Do the 3 characters feel balanced?
-Does the level flow well?
-Is combat fun? What else would you like to see in the combat.

Known Issues:
-Paralyze and Sleep do not remove!! Sleep will remove if hit and Paralyze if healed.
-When selecting an ally the selection box is not active at first. You have to press a arrow for it to start glowing.
-The ally animations also seem to be not properly offset.
-There is no full heal if you're defeated in combat.
-Character faces do not reappear after "Death" is removed. Not until they take an action anyway.
-The action window pops up at the end of battle. You can see it during the transition.

Still Missing:
-Void boss fight
-Most of the dialogue
-Finished profile art
-Finished battlers
-Some maps