True, but the overlapping menu pop up is, well, ugly.
Sorry, but I find the aesthetic a little jarring, accepting the fact I'm not a maker, I'm a player, but surely whatever script is used for the pop-up option also has a positional component which allows for it to appear above the relevant battler.
Yea there's a ton of menu overlap going on right now. Originally I thought you'd select a monster with an arrow or something and not in a menu but we didn't get to it. I'm planning on giving the combat UI a huge facelift before the next release.