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Magic is a curse. A plague upon the world and those that live in it. Those that are born with this curse unwittingly sap the mana from the earth they stand in. In order to prevent these abominations from draining away the world's lifeblood, they are locked away in a castle in an isolated dimension. It is in this castle that the cursed are to remain, removed from society so that their magic does not harm normal people. They are to be kept here for the rest of their miserable lives.

At least, that's the way it should have been...

Suddenly, a loud crash is heard. A young girl, kept apart from the rest of the castle, looks up from the ground. The magical barrier that prevented her escape slowly dissipates. Standing up, she pushes open the gate and finds her first taste of freedom. Guide her as she teams up with a renegade mage boy to search for the truth behind the castle, her unique magic, and a way to escape.


Winner of the 2014 Indie Game Maker Contest.

Features:

- A simple, but deep Spell Fusion system that allows for lots of experimentation.
- A twist on traditional turn-based combat via MP charging.
- 3 different endings.

Latest Blog

Now available on Steam!

Hooray! Remnants of Isolation is now available on Steam at 20% off for the first week!

http://store.steampowered.com/app/360010/

Posts

Marrend
Bludgeon of Inspiration, and Guardian Angel of the Description Thread
14325
How did I not see this gamepage earlier!?

*insta-subbed*

*Edit: Actually, now that I think about it, it probably just got accepted, became publicly visible, and all that good stuffs.
Yeah. It just got accepted late last night. Thanks for subbing!
unity
You're magical to me.
10112
Thanks for subscribing, Marrend! :D

Me, Sooz, and Red Nova are using hidden pages to discuss aspects of the game. I hope that doesn't flood you with weird notices or anything. ^^;; Please let us know if it does ^_^
Interesting premise. It sets up the gameplay well.
Marrend
Bludgeon of Inspiration, and Guardian Angel of the Description Thread
14325
Is there supposed to be a download? I got a notice about a new download, but, the page shows up as nothing being there. Was it flagged as "private"/"for developers only" (or whatever)? What's going down?
My bad. Uploaded a copy for development purposes and forgot to check the "Tester's Copy" box.

Sorry, no download yet.
Marrend
Bludgeon of Inspiration, and Guardian Angel of the Description Thread
14325
Ahhhhh. Okay, I think I have a better understanding what's going on.
Subbed - Screenshots looking Beautiful so far, cant wait for a download :D
unity
You're magical to me.
10112
Thanks very much! :D
NeverSilent
Get lost, "heroes"! The damsels got this covered.
4450
The idea behind this game is really fascinating, it sounds like the type of game I would enjoy. How am I not subscribed to this yet?
Fixing that right now.

Best of luck for this, you all.
As of this posting, the game is about 75% completed! To show you the progress we've made, I've updated the images so the final art assets are in place. Check 'em out, then go and give Sooz a big thank you for making these awesome character sprites and faces!
How am I not subbed to this? Gotta fix that.
Wow, I just realised I did almost the exact same comment as NeverSilent.
NeverSilent
Get lost, "heroes"! The damsels got this covered.
4450
Don't worry, urano, I'm not going to sue you. ^_^

By the way, glad to hear you are making so much progress with this, Red_Nova. It looks pretty good so far. Are you going to release a (beta) version before the contest deadline or will the game only be available after the contest has ended?
That's a good question, NeverSilent. All I know is that the last day to submit a game is June 30th, so you definitely will be able to play it then. As to whether a beta will be released before, I really don't know. There's a lot of tweaking we still have to do. When we have an answer, I'll be sure to let you know.

And thanks for subbing, urano!
Hey, guys, just finished this one and gave you a sub. So far this was the most enjoyable game I've played from this contest (I've only played two so far, so take that as you will, haha). I'm going to try to play lots of the contest entries, so forgive me for not giving an official review, but I'll go ahead and write out my feelings for it:

-The battle system was a nice new twist on the standard rpg formula. Setting up spell combos felt pretty rewarding; I especially liked forcing weaknesses and taking big old dumps on people with Celesta.
-That said, this system felt a bit underutilized. I think the battle difficulty was just a bit too easy for me, but, for a contest, you probably have the right idea since it's good to push the judges to actually finish your game. I'm starting to wonder if I made my own last boss too tough, but we'll SEE. I thought the barrier zombie, wisp, and dragon fight was the best fight in the game; I wish more of the fights played to the system like this did.
-The graphics were hit or miss. I like the character portraits and designs, especially Celesta's. I couldn't tell which enemy portraits were rtp and which were custom, so GREAT job on those. I THINK that was your doing, Unity, and, if so, your work is getting scary good.
-On the flip side, the mapping wasn't necessarily bad, but it felt a bit cluttered at times. I feel weird for criticizing mapping when A Very Long Rope's mapping was utter garbage. I also thought it was strange to see so much RTP stuff considering your team size.
-I wish that the characters splitting up was a bigger portion of the game. I remember reading earlier this month that the characters would split up to solve puzzles, so I don't know if that just had to be cut for the sake of time constraints. As it stands, the only time they split up that actually impacts gameplay is during that part with Celesta, and that was really easy because of her drain ability.
-I liked how you handled equipment. I always like systems that let you take a hit early on so that you can be rewarded later. I guess I'm just a busy little squirrel that likes to store acorns for winter.
-Your window skin looks rad as fuck.
-The story and characters fell a little flat for me, but I'm picky as hell about this kind of thing. There wasn't much of an arc for the characters, and the seeds were definitely there to make that happen. Celesta being imprisoned her entire life could have sparked major league Stockholm syndrome, for example. Maybe her arc could have been actually learning to WANT to leave through her interactions with Melchior, who's her one link to the outside world. Melchior had that little moment where he found one of his relatives, but this didn't really characterize him beyond that scene.


Anyway, despite my complaints, this was a nice little entry. Good luck, guys!
Thanks for the feedback, Housekeeping! I'm really glad you enjoyed it! The monsters were unity's doing. She did a great job frankenspriting the bosses. Your writing criticisms are really good for me, since I planned out the storyline.

We're planning on doing a re-release after the judging period is over. The new release will have content we had to cut to keep gameplay within an hour. It will also expand a bit more on plot points as well.

Again, thanks for playing.
unity
You're magical to me.
10112
Thanks so much for your detailed feedback, Housekeeping! :D It's very helpful! I'll comment of some of it under this hide tag ^_^

"The battle system was a nice new twist on the standard rpg formula. Setting up spell combos felt pretty rewarding; I especially liked forcing weaknesses and taking big old dumps on people with Celesta. "

Thank you very much! We had a lot of fun coming up with it.

"That said, this system felt a bit underutilized. I think the battle difficulty was just a bit too easy for me, but, for a contest, you probably have the right idea since it's good to push the judges to actually finish your game."

I tend to steer difficulty in one of two directions: too difficult or too easy. And once I feel like I made it too difficult, I nerf the hell out of it in fear that players will get stuck. ^.^;; I think a solution to this problem is to make an Easy and Hard mode in future games, so I can do both ^^;;

"I feel weird for criticizing mapping when A Very Long Rope's mapping was utter garbage."

Don't worry about that! As Sooz says, "You don't have to be a cook to know when something tastes bad." Heck, even more relevant, if you've made mapping mistakes in the past and worked to improved them, then you have insight on how to improve mapping. Your criticisms are always welcome, in my book! ^_^

"I also thought it was strange to see so much RTP stuff considering your team size."

I always want to go as custom as possible whenever I get the chance, but given the time constraints I was worried that I'd never get it finished in time. Plus I do enjoy seeing what can be done with RTP every once in a while ^_^


I've started playing The Heart Pumps Clay and it's very well put together so far, with great music (of course, that's a given. All this time later, I still get music from A Very Long Rope stuck in my head ^_^) I'll give my detailed feedback once I finish it.
Sooz
My butt isn't part of this particular equation!
2980
author=Housekeeping
I also thought it was strange to see so much RTP stuff considering your team size.


Oh man, no, I don't think I could manage doing character designs, facesets, sprites, a windowskin, illos, AND tilesets all in one month! I'M ONLY A HUMAN BEING!
author=unity
I've started playing The Heart Pumps Clay and it's very well put together so far, with great music (of course, that's a given. All this time later, I still get music from A Very Long Rope stuck in my head ^_^) I'll give my detailed feedback once I finish it.

Sweet! Looking forward to it!

author=Sooz
Oh man, no, I don't think I could manage doing character designs, facesets, sprites, a windowskin, illos, AND tilesets all in one month! I'M ONLY A HUMAN BEING!
Hmm...sometimes I forget that other people have lives.

Edit: you guys might want to post a link to your contest page since the navigation on the contest site is so convoluted right now.