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INDIE GAME MAKING CONTEST ENTRY
THE CONTEST ENTRY VERSION COMPLETED BEFORE THE DEADLINE IS VERSION 1.4! Any version after that is not for the contest. I'm keeping the contest version up for you to see what it was like then(I was unhappy with how I didn't revise the writing when I changed the number of levels)!

The contest entry aims for an hour length. Future, more enhanced versions will have more levels. But for the contest, this first version will feature ONE memory the player must complete. It'll have four stages for visiting, as you try to find the conspiracy and solve this patient's problem.


COMPLETE: Current Version: 1.5
(Check download page for a version without RTP)

Perspective stars Amelia, the player, who discovers her attribute: memory. Guided by a therapist, she'll figure out how to use this ability in helpful ways for the patients. Evelyn Catarina, the lead therapist in the office, and her assistant Mr Pharell hope for an even greater benefit: finding information on a multi-country conspiracy!

The player will enter the patient's memory where they must follow clues. How do you obtain clues? By spectating the memory and watching where people go, hearing what they say. Based on your observations, you'll follow each lead to be in the right spot at the right time, and discover the mystery behind the memory! You can only be in one place at one time and when you discover something, you may have to just go back to an earlier part of the memory to follow the lead. Jump from stage to stage in the memory, each lasting a few minutes long.

The game experience will be very different for everyone! You can choose to find clues however you like. Follow this one person through the whole stage. Run around aimlessly to happen across something luckily. Choose a room and stay the entire stage. Do what you want to figure it out. Do the stages in any order! In the end, you'll need to have each piece of the mystery to prove the answer to it! (Although using your deduction skills is the preferred strategy)

Resource credits to:
Celiana for the tileset
Kread for an Event Update script
N.A.S.T.Y. Text Pop Over Events -Nelderson, tomoaky, and IceDragon
Gab Window - Yanfly
RMN Music Pack for the Soundtrack
MACK for use of the character generator

Other than my work, which includes level design, narrative design, writing, and all things gameplay, Seiromem mapped the level. And then thanks are due for my testers!
Veronica Bennie(Younger Sister)
John Bennie(Younger Brother, AKA: Seiromem)
Adam Rice
Andrew Clifford
Sone Berrios

Latest Blog

Act 2 resuming development, new system for clues, and Itch.io

Itch.io
First off, I've put the game up on itch.io! Perspective is ultimately going to be free of course, but I put it up there in case some might be generous enough to donate. It would help immensely and be very appreciated. Here's the link. I might plan some kind of reward for those who donate, maybe extras. Hmmmm...
http://outcry44.itch.io/perspective

Resuming Development
On to other news! I've gotten back to this project, and I'm getting back to working on the mapping of my four levels. I was going to wait until all four were mapped and show them as progress, but it's taking longer then I'd hoped. One is done, but I need to move on to the next ones. Other than mapping, I've got some character graphics to edit, but I also recently have a change coming with act 2 in terms of clues.

New Evented Conditions for Clues
I always knew using regions would be the way to go(since I'm just an eventer), but had not figured out how to use them in VXACE. I knew them in vx but for some reason didn't find them in ACE. But I looked back into it and found it to be a great way to make sure the player is standing near the clue in order for it to appear. I can also track to make sure they have seen hints to where to find a clue before they can find said clue. This will be an interesting tool to make sure players aren't randomly happening upon these clues, and I can force them to deduce where they should find the clues instead. However, I'll be careful with this, especially with what I just mentioned: making sure they have seen hints first. This would be confusing to a player who already knows about the clue and just wants to find it. So I can only add this condition in certain circumstances. Act 1's level won't be changed much, but these next act 2 levels will!

I still don't have a way to allow fast forwarding and rewinding. That's a little too intense for my skills. That would be a feature in a remake, when I can work with a programmer to set that up. But ah well. That's what's new with Perspective! Again, if you like my work and can donate a dollar in support, I'll be very thankful!

Posts

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author=UPRC
Very interesting concept!


Thank you! I'm excited, having fun working on it so far. :D
author=TungerManU
I'm absolutely loving how this sounds. Is it for 'that' game making contest? The big-money one?


Yes, I put it in the description at the very top!
author=TungerManU
author=outcry312
Yes, I put it in the description at the very top!
'right, just wanted to know. Because there might be some other contests out there, you know.


Correct, but that's the only name I honestly know this contest as hah. But yes, clarification always helps!
The game experience will be very different for everyone! You can choose to find clues however you like.


Ohh, now this looks interesting. I'll be trying it out =D
Good luck in the competition!
nhubi
Liberté, égalité, fraternité
11099
I headed over here as accha mentioned this game positively, and I'm glad I did. I'll sub this happily and I look forward to the release.
I just worked for about five hours straight working on the conclusion, and I can say this: I'm preparing the download now! With all the work I've put into this narrative, it's time to bring this game out into the public and get some feedback. We've done our testing, and I think it's ready! Expect it soon, as I'm just fixing a cut-off or two before releasing!
Congratulations on completing your game! Can't wait to try it =D
author=accha
Congratulations on completing your game! Can't wait to try it =D


Thank you! Have fun. It was pretty puzzling for my testers, apparently! Deducing where to go and when was fun for them. Of course running around aimlessly can win you the game too eventually but that's no fun :P
Hehehe~

I've just gotten past the tutorial (took me a stupidly long time to figure out I had to examine the clue while the signal was on, silly me) and it's definitely intriguing so far! My only suggestion for any final fixes to your game is to find a good proofreader, seeing as how text/story is really important here. There are a few places that could use polishing up (with added commas/apostrophes etc.) but nothing dealbreaking.

This is really cool how you can go out and see all the different things going on in one scene, damn. Great work!
author=accha
Hehehe~

I've just gotten past the tutorial (took me a stupidly long time to figure out I had to examine the clue while the signal was on, silly me) and it's definitely intriguing so far! My only suggestion for any final fixes to your game is to find a good proofreader, seeing as how text/story is really important here. There are a few places that could use polishing up (with added commas/apostrophes etc.) but nothing dealbreaking.

This is really cool how you can go out and see all the different things going on in one scene, damn. Great work!


Alright, some proofreading necessary throughout the intro especially, thanks. Is it just punctuation stuff, or are there any awkward phrases or anything?
OH man oh man I just finished, this is a GREAT game! Super excited for more of this!
I really love that the ending changes depending on if you noticed a certain detail during the story too!


author=outcry312
Alright, some proofreading necessary throughout the intro especially, thanks. Is it just punctuation stuff, or are there any awkward phrases or anything?

Some of the theory in the beginning is a tough read, so you may want to simplify. Phrasing is perfect in the rest of the game =)
Quick Bug Report:
My friend discovered that during the conclusion, one of the doors accidently brings you back into the memory hub. You'd have to start the conclusion over again. Specifically the southwestern room does this. There will be a fix for that in my next version for sure! So basically, don't use that door. My friend's game time was about two hours.
Downloaded it, my computer won't let me open it cause it thinks it's a threat.
author=amautifect
Downloaded it, my computer won't let me open it cause it thinks it's a threat.

It shouldn't be a threat. Hasn't been for anyone else. You can override it in whatever program you're using for security. There's usually an ignore option.
author=outcry312
author=amautifect
Downloaded it, my computer won't let me open it cause it thinks it's a threat.
It shouldn't be a threat. Hasn't been for anyone else. You can override it in whatever program you're using for security. There's usually an ignore option.


A lot of games that are new like this are registered as 'possible threats' because the antiviruses don't have any info on them, I think. As he said, should be fine!
nhubi
Liberté, égalité, fraternité
11099
author=amautifect
Downloaded it, my computer won't let me open it cause it thinks it's a threat.


Is it Norton? They have a 'reputation' threat level, it just means that the programme doesn't recognise the file, not that it has a problem. Check what the description of the issue is, I'm sure it's just something of that nature. I downloaded and extracted and it caused no problems for me, and I've got a fairly stringent protection protocol.
Not that we don't already have enough comments about this but one more point I wish to make is: My computer thought Skype was a threat. This kind of thing happens a lot.

It wouldn't let me run it, so all I had to do was exclude it from the block. I have Malwarebytes Anti-Malware.

On another note, I'm totally starting the intro work I've been meaning to do now. I took a break yesterday, played some Sly Cooper 2 and Starbound(got invaded by penguins with army hats dropping from an alien saucer and lost and therefore took a break from that too). So yeah, I got a proofreader, I'm just going to simplify what needs simplifying first. I'm also thinking to add some more conversations during the level. There are moments when a group of people would go from one destination to another not talking, and while I meant for that(focusing on when they HAVE to talk), it couldn't hurt to add a little something while they're walking I think. If I have time!
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