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INDIE GAME MAKING CONTEST ENTRY
THE CONTEST ENTRY VERSION COMPLETED BEFORE THE DEADLINE IS VERSION 1.4! Any version after that is not for the contest. I'm keeping the contest version up for you to see what it was like then(I was unhappy with how I didn't revise the writing when I changed the number of levels)!

The contest entry aims for an hour length. Future, more enhanced versions will have more levels. But for the contest, this first version will feature ONE memory the player must complete. It'll have four stages for visiting, as you try to find the conspiracy and solve this patient's problem.


COMPLETE: Current Version: 1.5
(Check download page for a version without RTP)

Perspective stars Amelia, the player, who discovers her attribute: memory. Guided by a therapist, she'll figure out how to use this ability in helpful ways for the patients. Evelyn Catarina, the lead therapist in the office, and her assistant Mr Pharell hope for an even greater benefit: finding information on a multi-country conspiracy!

The player will enter the patient's memory where they must follow clues. How do you obtain clues? By spectating the memory and watching where people go, hearing what they say. Based on your observations, you'll follow each lead to be in the right spot at the right time, and discover the mystery behind the memory! You can only be in one place at one time and when you discover something, you may have to just go back to an earlier part of the memory to follow the lead. Jump from stage to stage in the memory, each lasting a few minutes long.

The game experience will be very different for everyone! You can choose to find clues however you like. Follow this one person through the whole stage. Run around aimlessly to happen across something luckily. Choose a room and stay the entire stage. Do what you want to figure it out. Do the stages in any order! In the end, you'll need to have each piece of the mystery to prove the answer to it! (Although using your deduction skills is the preferred strategy)

Resource credits to:
Celiana for the tileset
Kread for an Event Update script
N.A.S.T.Y. Text Pop Over Events -Nelderson, tomoaky, and IceDragon
Gab Window - Yanfly
RMN Music Pack for the Soundtrack
MACK for use of the character generator

Other than my work, which includes level design, narrative design, writing, and all things gameplay, Seiromem mapped the level. And then thanks are due for my testers!
Veronica Bennie(Younger Sister)
John Bennie(Younger Brother, AKA: Seiromem)
Adam Rice
Andrew Clifford
Sone Berrios

Latest Blog

Act 2 resuming development, new system for clues, and Itch.io

Itch.io
First off, I've put the game up on itch.io! Perspective is ultimately going to be free of course, but I put it up there in case some might be generous enough to donate. It would help immensely and be very appreciated. Here's the link. I might plan some kind of reward for those who donate, maybe extras. Hmmmm...
http://outcry44.itch.io/perspective

Resuming Development
On to other news! I've gotten back to this project, and I'm getting back to working on the mapping of my four levels. I was going to wait until all four were mapped and show them as progress, but it's taking longer then I'd hoped. One is done, but I need to move on to the next ones. Other than mapping, I've got some character graphics to edit, but I also recently have a change coming with act 2 in terms of clues.

New Evented Conditions for Clues
I always knew using regions would be the way to go(since I'm just an eventer), but had not figured out how to use them in VXACE. I knew them in vx but for some reason didn't find them in ACE. But I looked back into it and found it to be a great way to make sure the player is standing near the clue in order for it to appear. I can also track to make sure they have seen hints to where to find a clue before they can find said clue. This will be an interesting tool to make sure players aren't randomly happening upon these clues, and I can force them to deduce where they should find the clues instead. However, I'll be careful with this, especially with what I just mentioned: making sure they have seen hints first. This would be confusing to a player who already knows about the clue and just wants to find it. So I can only add this condition in certain circumstances. Act 1's level won't be changed much, but these next act 2 levels will!

I still don't have a way to allow fast forwarding and rewinding. That's a little too intense for my skills. That would be a feature in a remake, when I can work with a programmer to set that up. But ah well. That's what's new with Perspective! Again, if you like my work and can donate a dollar in support, I'll be very thankful!

Posts

Wait, run that by me again? You couldn't see the bad ending? You picked person number 2 and what happened? The dialogue didn't play? Oh, I think I know what you're talking about... that's a game-breaking glitch if I understood you correctly. Interesting... I'll be fixing that! Easy, cause I know exactly what would cause it.

Glad you like it though!! However, the writing was confusing in the intro, right? May I ask how your experience was with the story?

Seiromem, your avatar is enough to show you're rude. You don't have to pretend to be rude to show your rudeness. So rude... :P
shayoko
We do not condone harassing other members by PM.
515
i thought it was really well written,the type of story that drags you in and you dont want to stop until you have learned everything!
i wasn't bored for even 10 seconds after the intro(the long explanation with the male guy at the start was close to a buzz kill)
and this being a extremely unique mystery because the type of crime is was in more ways then one!
writers for anime could learn a thing or 2 from you how to right a inventive and entertaining story,all we get now is...a boat load of ecchi : (
So it sounds clear that most of the work has to be done in the intro, in your case. Thanks for the feedback! Glad you enjoyed the writing!
author=nhubi
author=amautifect
Downloaded it, my computer won't let me open it cause it thinks it's a threat.
Is it Norton? They have a 'reputation' threat level, it just means that the programme doesn't recognise the file, not that it has a problem. Check what the description of the issue is, I'm sure it's just something of that nature. I downloaded and extracted and it caused no problems for me, and I've got a fairly stringent protection protocol.


No it's not Norton, I think it was just Chrome. I have it now though.
author=nhubi
author=amautifect
Downloaded it, my computer won't let me open it cause it thinks it's a threat.
Is it Norton? They have a 'reputation' threat level, it just means that the programme doesn't recognise the file, not that it has a problem. Check what the description of the issue is, I'm sure it's just something of that nature. I downloaded and extracted and it caused no problems for me, and I've got a fairly stringent protection protocol.


No it's not Norton, I think it was just Chrome. I have it now though.
shayoko
We do not condone harassing other members by PM.
515
uploading a play thru
tho with this type of game id highly recommend
a person try it them selfs
as mystery games are way more fun/entertaining to solve yourself then watch someone else do it.
still if interested ill have a link to this post once all the parts are up :3
really hope way more people try this title :3

Q-does anyone know why this site doesn't support YT links correctly anymore?
it used to have the video visible now it is just a white box that's empty

other
may want to cut down on that act 2 lol 4 patients?that's just asking to go on a permanent hiatus! : D
w/o having a team to help you anyway
if each one is remotely as detailed as the act 1 memory
id not expect it to be finished honestly :3

could start with like 1-2 then add additional patients with updates :3
just don't bite off more then you can chew!
your amazing at game making but people have limits :3

anyway
upon replaying the start while a part of me felt his explanation once you went back in to that snow area could of been shorter
a player can just skip it and figure it out on there own
so its not a big deal
id +1 keeping as it is.
A speed run with this type of game? It'll test your memory I suppose, got to remember where and when clues pop up, see if you can get them all fast enough with the least amount of stage repeats... huh, interesting :P
shayoko
We do not condone harassing other members by PM.
515
changed my mind,i wont consider it a speed run
it was in my initial thoughts simply because how much faster i beat it the second time around :3

Tadah!
https://www.youtube.com/watch?v=oy69u422h0k
3P in 37:18(if i just skipped the text would of been under 30 mins :3)
Seiromem
I would have more makerscore If I did things.
5699
Now submit it as a media item for makerscore more people to see!
shayoko
We do not condone harassing other members by PM.
515
id love too my furry owl friend but between them being denied to taking days on end to be accepted im sketchy about it :3
Seiromem
I would have more makerscore If I did things.
5699


Click the button, use the youtube thing, and you're golden.
By submitting media, a media tab will appear so whenever someone comes to this page, they can check it out right from here! Of course you don't have to.

And by the way, in response to your youtube comment, it won't just be 3 acts... but 5 acts... :D
shayoko
We do not condone harassing other members by PM.
515
author=shayoko
other
may want to cut down on that act 2 lol 4 patients?that's just asking to go on a permanent hiatus! : D
w/o having a team to help you anyway
if each one is remotely as detailed as the act 1 memory
id not expect it to be finished honestly :3

could start with like 1-2 then add additional patients with updates :3
just don't bite off more then you can chew!
your amazing at game making but people have limits :3

anyway
upon replaying the start while a part of me felt his explanation once you went back in to that snow area could of been shorter
a player can just skip it and figure it out on there own
so its not a big deal
id +1 keeping as it is.

Believe it or not, 4 patients in act 2 isn't as hard as it sounds. Everything is just time-consuming, but I'm getting faster and faster. My process for making a level is getting better. As long as I keep my cool and patience it'll get done, and heck, I kind of foresee getting a couple others to help. We'll see when I head back to college. But either way, this is definitely getting done. More levels! More mysteries! I've already got the main plans for the characters and mapping of each memory ready. I'm just working on improving act 1 right now.

As for the intro, it still definitely calls for some improvements to how the tutorial teaches you how to play and add some characterization too.
Just finished the game - only took me an hour or so. To be honest, I ended up skipping the intro dialogue because there was too much of it >.>; (Sorry)

The gameplay was really fun, though. I loved how everyone had a set move route, dialogue, and so on even if they weren't related to the crime. It adds more immersion and piques one's interest that way. However, it's pretty time consuming to stalk everyone so the game really tests your patience, too. Therefore, the game isn't for everyone if you're the impatient kind.

Overall, I liked the game.
Thanks for playing the game! I'm hoping to get a fast-forward button scripted to solve the waiting problem. However having good writing helps things stay interesting. It's come to a consensus that the intro needed work. I focused on that a lot with the revamped version.

The extended edition is coming along pretty well, and I think the new intro is gonna be better this time around. I appreciate the constructive response, thanks!
In the Extended Version, I can walk on the table with the candle below Amelia before she's taken.

Also oh my God did you change fonts? I can barely read the message system text. x___x

*continues playing*

I can walk on boxes in the basement where the stripper is hiding.

The "hint" circle there shows up as a twinkle instead. Not sure if that's on purpose.

In Act II is Amelia's charset missing? I only see Evalyn (sp?). Also there's a case of then > should be thAn. :)
I'll look into the passability and that hint circle. The font is new, and I've gotten good comments about it. No problems reading it so far, but you can't understand it? Hmmmm, alright, I can keep looking for fonts if it's too hard to read. Either way, that's 3 like it, 1 don't so far.

(XD you called her a stripper)

the charset is missing? right in the very beginning of act 2, or?

Edit: Just solved the passability, and the stage 4 clues seem to be the old clue twinkle, rather than the circle. I don't know why they changed back, but I'm gonna change them again. Thanks for that!

Lastly, the transition from act 1 to 2 seems to have that character set problem. I see what's missing and I'm fixing it now! Amelia was 0 opacity if leaving act 1 to go to act 2, and if you jump in from the title this problem doesn't happen. I'm replacing the beta with this fixed version, before anyone else gets their hands on it. Thanks for that test! You found some bugs really quick for me :P.

(I'll fix that grammar mistake too, but that's not done in the quick 0.2 beta I just put out. Damn, I editted this message about 5 times :P)

Lastly, lastly, how was the new intro? Do you think those level additions will help the experience? Would you want to hear more Amelia input during the level? How was the transition story-wise? Finally, how was the intro to act 2?
I have to admit I can't 100% remember how the old version played out, but I'll try my best to compare.

Firstly I skipped some (well, more than some) text as I already played Act I and the font in full-screen is really difficult to read on my laptop. It might be easier if the screen is further away from me, but on a laptop the letters look a like a jumbled, curvy mess. If others like it that's cool though. :)

I did notice some differences in the intro? It's better than before. I didn't have any issue picking up the item in the snow this time. Also did you remove some exposition? I didn't feel overwhelmed by unnecessary info this time (but maybe that's because I already played it).

About the collectibles, I might be really stupid because I didn't see them appear in the achievements window? But I didn't really focus on those so I might've missed something.

I like that the stripper (:P) now moves around in the basement with the "annoyed" emoticon. That's cute. Better than her staring at the wall.

This time I knew which guest it was (it was so obvious for me this time, haha) so I got the good ending. I liked it!

Did you add a new message system? The one that shows up at the top-left sometimes and is also used when you find a collectible? I loved that, was a lot more stream-lined. Amelia's clues were still good, but I already knew where to go for everything so I can't really judge that bit.

I haven't played Act 2 yet because I stopped as soon as I realized there was a charset bug. I want to play it properly. :P
Oh, you put it in full screen? Oh my, I don't know what it looks like in full screen with new font. The message system isn't new, it was used for when you pick up clues before. I used it in the tutorial this time around, and I'm glad to hear it works a lot better.

As for the skipping of text, that's understandable. You already know what happens, hah. But the dialogue is very different in the intro this time around, did you notice the new scene changes? Not just dialogue, but there's more movement in the intro. That might be the differences you noticed. The exposition is removed from the tutorial, it's strictly the quick tutorial now, nothing more.

It's tough to judge act 1 with already playing the level before and knowing where everything is, I understand. Glad you're noticing the significant changes, however. As for act 2, start a new game and skip to act 2. The default is you didn't save Emily yourself, but you can see the new act intro without a graphic problem with the version you first had. If you want, you can download the new version and transfer your save. See if that works, hit two birds with one stone!